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Help with a Telepath/TK ranged DPS (Jean Grey) build.

wickedwillowwickedwillow Posts: 22 Arc User
edited October 2019 in Builds and Roles
I have a level 40 character named Mental Girl (Jean Grey homage) who fell victim to the forced retcon. I want to incorporate more TK powers in her build, but still have some Telepathic powers as well to fit the character if that is even viable. If not then a ranged Telepath DPS build if possible...I don't really team up with people and prefer to play solo, so I am useless as support. I also do not want any melee TK blades powers. I recently leveled a total TK ranged DPS and enjoyed it but I want some variation for her. Ego Storm is my favorite power she has, but any advice would be appreciated.

Mental Girl - Freeform (Ranged Damage)
v3.41:33

Super Stats
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: Mind Over Matter (Ego: 12, Pre: 12)
Level 6: Lasting Impression (Pre: 5, Rec: 5)
Level 9: Indomintable (Ego: 8)
Level 12: Intimidating (Pre: 8)
Level 15: Showmanship (Ego: 5, Pre: 5)
Level 18: Tireless (Rec: 8)
Level 21: Worldly (Ego: 5, Rec: 5)

Powers
Level 1: Psi Lash (Rank 2, Rank 3, Accelerated Metabolism)
Level 1: Ego Blast (Rank 2)
Level 6: Ego Sprites (Rank 2, Slave Mentality, Accelerated Metabolism)
Level 8: Force Shield (Rank 2, Force Sheathe)
Level 11: Ego Storm (Rank 2, Rank 3, Accelerated Metabolism)
Level 14: Mental Leech (Rank 2)
Level 17: Mental Storm (Rank 2)
Level 20: Collective Will (Rank 2, Rank 3)
Level 23: Congress of Selves
Level 26: Telepathic Reverberation
Level 29: Empathic Healing (Rank 2)
Level 32: Psionic Healing (Rank 2)
Level 35: Mindful Reinforcement (Rank 2)
Level 38: Master of the Mind
Adv. Points: 36/36

Travel Powers
Level 6: Flight (Rank 2, Rank 3)
Level 35: Phoenix Flight

Specializations
Ego: Mental Endurance (3/3)
Ego: Force of Will (2/2)
Ego: Aggression (2/2)
Ego: Sixth Sense (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Concussion (2/3)
Arbiter: Enhanced Gear (3/3)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (3/3)
Avenger: Relentless Assault (3/3)
Avenger: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)

Devices

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    edited October 2019
    TP isn't that great for personal dps atm, but solo stuff is generally easy enough that you can do fine w/ it too. Anyways, there's some things to point out first:

    - You generally don't want to rank up your energy builder, as you ideally shouldn't be using it much (or at all) once you get decent gear and/or levels.
    - Usually you want to skip Accel Metab advs (maybe if you have 1 adv point left in the build), as they don't return much energy overall (the energy proc is shared between advs and has a long-ish internal cd).
    - I'd also pass on Congress of Selves as the slotted passive, since its too narrow in what it boosts. Ego Form is fine (you also want to fully rank your slotted passive, usually).
    - The build is also lacking a toggle/form, which means that you're missing out on a large source of dmg/heal bonuses and energy gains. Mental Precision or Shadow Manifest (in Darkness) can work fine here; the former scales w/ Dex, and the latter w/ Pres.
    - Also, you generally don't need that many heals, and esp normal ones if you're soloing and/or are a dps with low healing bonuses. I'd prob axe all (or most) of them and just get something like Conviction for yourself. You already have other healing options offensively when using TP (MLeech, Sentinel Aura/Mastery, Sprites w/ adv).
    - I'd prob also skip MotM as the Ultimate, since it'll put any Active Offenses and Defenses on cd (and maybe just get a normal AD instead, for emergencies).
    - Arbiter isn't a very strong spec atm, and you lack stuns for Concussion anyways.

    Anyways, I prob wouldn't try to mix TK and TP at first (TK is fine on its own w/o TP, and you're already played ranged TK), and just commit to TP if you want to try it. If you still really want a TK and TP mix then we can come up w/ something later. Here's a TP 'dps' build, either way:

    Mental Girl - Freeform (Ranged Damage)
    v3.41:33

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Finesse (Dex: 5, Pre: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Mind Opener)
    Level 6: Mental Leech (Mental Weakness)
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Mental Precision
    Level 14: Telepathic Reverberation
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Sleep (Plagued by Nightmares)
    Level 23: Ego Sprites (Rank 2, Slave Mentality)
    Level 26: Resurgence (Rank 2)
    Level 29: Mental Storm (Rank 2, Rank 3)
    Level 32: Ego Storm (Rank 2, Malevolent Manifestation)
    Level 35: Force Shield (Rank 2)
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6: Flight
    Level 35: Phoenix Flight

    Specializations
    Presence: Repurpose (3/3)
    Presence: Dominion (2/2)
    Presence: Moment of Glory (2/3)
    Presence: Force of Will (1/2)
    Presence: Vulnerability (2/2)
    Overseer: Administer (2/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Overseer: Conservation (1/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Mastery: Sentinel Mastery (1/1)

    The open power slot can be w/e ya want.

    Taps Ego Sleep and MStorm to apply debuffs (put some space between their cds, since the debuffs only get refreshed and not extended if overlapped) and to help proc the toggle/form and EU. If you want to emphasize the AoE CC aspect, then you can charge (instead of tap) Sleep and/or MStorm, though keep in mind that this lowers your combat dps. Otherwise, the build spends the rest of the time using MLeech on cd, rolling 2x Sprites, using Ego Storm for extra AoE/CC, and tap-spamming Ego Blast as basic filler. Gears mostly for Dex, w/ some Con and Pres.

    If you wanted to take Shadow Manifest as the toggle/form over Mental Precision, then you'd want your main stat to be Pres instead.
    Post edited by flowcyto on
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • spordeliaspordelia Posts: 477 Arc User
    edited October 2019
    Hi there,
    So I have a ranged telepath/telekinetic as well, and the following is more from like a theme/flavor angle (flowcito and others could probably help you more).:) (Didn’t touch talents.)


    Mental Girl - Freeform (Ranged Damage)
    v3.41:33

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: Mind Over Matter (Ego: 12, Pre: 12)
    Level 6: Lasting Impression (Pre: 5, Rec: 5)
    Level 9: Indomintable (Ego: 8)
    Level 12: Intimidating (Pre: 8)
    Level 15: Showmanship (Ego: 5, Pre: 5)
    Level 18: Tireless (Rec: 8)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Rank 3)
    Level 6: Telepathic Reverberation
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Force Shield (Rank 2, Force Sheathe)
    Level 17: Telekinetic Wave (Rank 2, Rank 3)
    Level 20: Ego Storm (Rank 2, Rank 3)
    Level 23: Mind Drain (Rank 2, Rank 3)
    Level 26: Mental Leech
    Level 29: Unbreakable
    Level 32: Ego Surge (Rank 2, Rank 3)
    Level 35: Fiery Embrace
    Level 38: Cave In (Rank 2, Rank 3)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Phoenix Flight (Rank 2, Rank 3)
    Level 35: Mind Blink

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)

    Devices
    Slot 1: Heroic Vitality
    Slot 2: Nimbus of Force
    Slot 3: Psionic Surge
    Slot 4: Psionic Accelerator
    Slot 5: Telekinetic Force Field Inducer



    Notes:
    - Telekinesis (power) and TK Maelstrom: both used to be huge favorites of mine, but after their VFX change – I’ve personally opted out, but if to your liking, they’re def powers to consider. TK Eruption is also very nice, esp. w/the Inner Peace adv.

    - Unbreakable: an AD might help with survivability; could be also a TK bubble (Force Surge or Protection Field; or TP's Mindful Reinforcement). Mind that bubbles rn won’t be super effective, especially with a DPS setup. Resurgence (R2) can be a total life-saver.

    - Ego Surge: an AO will boost your DPS, but if you feel that isn’t necessary, maybe consider a CC power such as Ego Sleep (works beautifully with Mental Leech and Ego Sprites, also to proc your EU alongside Ego Blast.) Mind Control also fits thematically.

    - Cave In: Fits the bill visually, but could be replaced with something else.

    - Fiery Embrace: a self-rez will come in handy, especially playing solo.


    Test it out and let us know how it's going! ;)
    Post edited by spordelia on
  • wickedwillowwickedwillow Posts: 22 Arc User
    flowcyto wrote: »
    TP isn't that great for personal dps atm, but solo stuff is generally easy enough that you can do fine w/ it too. Anyways, there's some things to point out first:

    - You generally don't want to rank up your energy builder, as you ideally shouldn't be using it much (or at all) once you get decent gear and/or levels.
    - Usually you want to skip Accel Metab advs (maybe if you have 1 adv point left in the build), as they don't return much energy overall (the energy proc is shared between advs and has a long-ish internal cd).
    - I'd also pass on Congress of Selves as the slotted passive, since its too narrow in what it boosts. Ego Form is fine (you also want to fully rank your slotted passive, usually).
    - The build is also lacking a toggle/form, which means that you're missing out on a large source of dmg/heal bonuses and energy gains. Mental Precision or Shadow Manifest (in Darkness) can work fine here; the former scales w/ Dex, and the latter w/ Pres.
    - Also, you generally don't need that many heals, and esp normal ones if you're soloing and/or are a dps with low healing bonuses. I'd prob axe all (or most) of them and just get something like Conviction for yourself. You already have other healing options offensively when using TP (MLeech, Sentinel Aura/Mastery, Sprites w/ adv).
    - I'd prob also skip MotM as the Ultimate, since it'll put any Active Offenses and Defenses on cd (and maybe just get a normal AD instead, for emergencies).
    - Arbiter isn't a very strong spec atm, and you lack stuns for Concussion anyways.

    Anyways, I prob wouldn't try to mix TK and TP at first (TK is fine on its own w/ TP, and you're already played ranged TK), and just commit to TP if you want to try it. If you still really want a TK and TP mix then we can come up w/ something later. Here's a TP 'dps' build, either way:

    Mental Girl - Freeform (Ranged Damage)
    v3.41:33

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Finesse (Dex: 5, Pre: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Mind Opener)
    Level 6: Mental Leech (Mental Weakness)
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Mental Precision
    Level 14: Telepathic Reverberation
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ego Sleep (Plagued by Nightmares)
    Level 23: Ego Sprites (Rank 2, Slave Mentality)
    Level 26: Resurgence (Rank 2)
    Level 29: Mental Storm (Rank 2, Rank 3)
    Level 32: Ego Storm (Rank 2, Malevolent Manifestation)
    Level 35: Force Shield (Rank 2)
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6: Flight
    Level 35: Phoenix Flight

    Specializations
    Presence: Repurpose (3/3)
    Presence: Dominion (2/2)
    Presence: Moment of Glory (2/3)
    Presence: Force of Will (1/2)
    Presence: Vulnerability (2/2)
    Overseer: Administer (2/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Overseer: Conservation (1/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Mastery: Sentinel Mastery (1/1)

    The open power slot can be w/e ya want.

    Taps Ego Sleep and MStorm to apply debuffs (put some space between their cds, since the debuffs only get refreshed and not extended if overlapped) and to help proc the toggle/form and EU. If you want to emphasize the AoE CC aspect, then you can charge (instead of tap) Sleep and/or MStorm, though keep in mind that this lowers your combat dps. Otherwise, the build spends the rest of the time using MLeech on cd, rolling 2x Sprites, using Ego Storm for extra AoE/CC, and tap-spamming Ego Blast as basic filler. Gears mostly for Dex, w/ some Con and Pres.

    If you wanted to take Shadow Manifest as the toggle/form over Mental Precision, then you'd want your main stat to be Pres instead.

    Thanks for the quick reply...I am a little confused at the end there when you say to take PRES instead as main stat....when that is what you have as main stat anyway. I honestly have no idea when it comes to making builds I am horrible at making choices and as I level I pick "whatever" (especially when it comes to advantages) and just get stuck with it because I don't know if it's good or not. (maybe that's why I die a lot lol)
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited October 2019
    Well, just because something is the Primary Superstat (PSS) in CO doesn't mean that it has to be your main stat focus. Sometimes they both align and your PSS'd stat is also your main stat, but many times you get the PSS just for its spec tree options but focus on one of your other SS's for gearing. It just depends on the build's structure itself, and the goals of the build.

    Regardless- although it can be fun and worthwhile, TP can take a bit more finesse to play. If you are having trouble using a build like that, then you can always ask for more help. Also, Spordelia's build is pretty good if you want something not as all-in on TP, though I may make some changes to it if you wanted to use it instead.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wickedwillowwickedwillow Posts: 22 Arc User
    flowcyto wrote: »
    Well, just because something is the Primary Superstat (PSS) in CO doesn't mean that it has to be your main stat focus. Sometimes they both align and your PSS'd stat is also your main stat, but many times you get the PSS just for its spec tree options but focus on one of your other SS's for gearing. It just depends on the build's structure itself, and the goals of the build.

    Regardless- although it can be fun and worthwhile, TP can take a bit more finesse to play. If you are having trouble using a build like that, you can always ask for more help.

    Thanks I was just confused I thought primary and main stat were same thing.
  • flowcytoflowcyto Posts: 12,859 Arc User
    It's np. I usually try to use 'primary' in the context of the Primary Superstat in CO, but I can see how the terminology could get confusing for those that aren't as familiar.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wickedwillowwickedwillow Posts: 22 Arc User
    flowcyto wrote: »
    It's np. I usually try to use 'primary' in the context of the Primary Superstat in CO, but I can see how the terminology could get confusing for those that aren't as familiar.

    yeah this TP build is not very fun...lol I did an alert and died 3 times. I think I am going to have to forego the telepathy and ask for a good ranged TK DPS build I can use for her and my other character as well. I did try that Cave In power that Spordelia recommended and I like it much better than the Telekinesis power so if you could work that in it would be great.

    This is what I am currently using for my TK DPS RANGED BUILD. Like I said he is straight up TK. I only added Mindful Reinforcement, Empathic Healing and Master of the Mind because I did not know what else to pick at that point. FYI unfortunately I do not have any of the additional powers you unlock with rep or from lockboxes.

    Mental Boy - Freeform (Any / Multiple)
    v3.41:33

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Ascetic (Con: 5, Ego: 5)
    Level 9: Daredevil (Ego: 5, End: 5)
    Level 12: Shooter (Dex: 5, Ego: 5)
    Level 15: Impresario (Dex: 5, Rec: 5)
    Level 18: Showmanship (Ego: 5, Pre: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Mental Precision (Rank 2, Rank 3)
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Telekinetic Shield (Rank 2, Rank 3)
    Level 14: Telekinetic Barrage (Rank 2, Instill Doubt)
    Level 17: Telekinesis (Rank 2, Rank 3)
    Level 20: Telekinetic Shards (Inner Peace)
    Level 23: Telekinetic Assault
    Level 26: Telekinetic Eruption (Rank 2, Inner Peace)
    Level 29: Telekinetic Reverberation
    Level 32: Mindful Reinforcement
    Level 35: Empathic Healing
    Level 38: Master of the Mind (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2, Rank 3)
    Level 35:

    Specializations
    Ego: Insight (3/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Exploit Opening (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Anguish (2/2)
    Avenger: Round 'em Up (1/3)
    Avenger: Surprise Attack (2/2)
    Avenger: Relentless Assault (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Make It Count (1/3)
    Guardian: Ruthless (1/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Ego Mastery (1/1)

    Devices
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited October 2019
    Fair enough. I kinda figured that TP build would be too advanced, esp if you're used to ranged TK but still have issues surviving. If you just want a normal ranged TK build, then I'll give you one that also goes w/ the Hybrid-dps approach and Rank3 Invuln. You won't do as much dps w/ a defensive passive, but you shouldn't be dying nearly as often w/ it either. You can at least take that approach until you get more experience w/ things to be able to take more risks:

    (Unnamed Build) - Freeform (Hybrid)
    v3.41:33

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Amazing Stamina (Rec: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Kinetic Darts
    Level 1: Telekinetic Strike (Rank 2, Stressed Out)
    Level 6: Mental Precision
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Telekinetic Reverberation
    Level 14: Telekinetic Barrage (Rank 2, Dazzle)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Telekinetic Lance (Rank 2, Rank 3)
    Level 23: Telekinetic Maelstrom (Rank 2, Inner Peace)
    Level 26: Resurgence (Rank 2)
    Level 29: Telekinetic Shield (Rank 2)
    Level 32: Ego Surge (Rank 2, Nimble Mind)
    Level 35: Fiery Embrace
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Gear Utilization (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    I didn't pick Cave In, cause it doesn't really work well w/ the rest of the build mechanically (it's better used w/ ranged Earth builds, and/or any build using Stagger for the stun in a CC-based build).

    The build can play at long-range if you want (should also help w/ surviving if enemies have to start from very far away). The build is pretty simple: TK Barrage can be your main AoE, while you can alternate between one combo of TK Strike and charged TK Lance for single-target dps. TK Maelstrom can also give you a wide pbAoE to hit (and stun) nearby enemies with, and it also gives you Ego Leech stacks quickly (which you can also use on TK Lance). The open power slot can be w/e ya want (the Mental Impact ult or Lance Rain could be nice, but I figure you don't have those unlocked yet). Gears mostly for Dex, w/ some Con and Rec.

    For when you're willing to play more risky for higher base dps: A normal dps version of this build would use something like Ego Form for the slotted passive (instead of Invuln), and the Ranged DPS role (instead of the Hybrid role).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wickedwillowwickedwillow Posts: 22 Arc User
    flowcyto wrote: »
    Fair enough. I kinda figured that TP build would be too advanced, esp if you're used to ranged TK but still have issues surviving. If you just want a normal ranged TK build, then I'll give you one that also goes w/ the Hybrid-dps approach and Rank3 Invuln. You won't do as much dps w/ a defensive passive, but you shouldn't be dying nearly as often w/ it either. You can at least take that approach until you get more experience w/ things to be able to take more risks:

    For when you're willing to play more risky for higher base dps: A normal dps version of this build would use something like Ego Form for the slotted passive (instead of Invuln), and the Ranged DPS role (instead of the Hybrid role).

    I am not new to the game. I bought a lifetime sub at launch. I have several level 40's. I just never enjoyed playing the game all that much. I spent more time making costumes in the tailor than repeating the same content, doing cosmics or the numerous events. I just want to get better and learn to enjoy the game.

  • spordeliaspordelia Posts: 477 Arc User
    Here’s a more streamlined version, check it out:

    Mental Girl - Freeform (Ranged Damage)
    v3.41:33

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: Mind Over Matter (Ego: 12, Pre: 12)
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Rank 3)
    Level 6: Telepathic Reverberation
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Telekinetic Shield (Rank 2, Rank 3)
    Level 17: Mental Leech
    Level 20: Ego Storm (Rank 2, Rank 3)
    Level 23: Ego Sleep (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Mind Drain (Rank 2, Rank 3)
    Level 32: Fiery Embrace
    Level 35: Cave In *OR* Telekinetic Wave (Rank 2, Rank 3)
    Level 38: Ego Sprites (Rank 2, Slave Mentality)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Mind Blink

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)

    Devices
    Slot 1: Heroic Vitality
    Slot 2: Nimbus of Force
    Slot 3: Psionic Surge
    Slot 4: Psionic Accelerator
    Slot 5: Telekinetic Force Field Inducer


    It’s a good Telepathy & Telekinesis mix, packs a punch w/ survivability (plus some crowd control).

    - TK Wave x Cave In: One is AoE + Knockback, the other is single-target + Stun. I would prefer TK Wave in this instance (and it’s stupid fun TK-throwing enemies around lol) - but it’s up to you.:)

    - Mental Leech and Ego Sprites both work well with Ego Sleep.

    - Mind Drain: I’m insisting because it’s a really nice power (DPS and Self-Heal, similar to Darkness’ Life Drain), with a lovely animation and visual FX. Costs 350 SCR at the Recognition Store, worth working towards. In the meanwhile, replace it with a Heal of your preference.

    Dtsc9lk.jpg
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited October 2019
    flowcyto wrote: »
    Fair enough. I kinda figured that TP build would be too advanced, esp if you're used to ranged TK but still have issues surviving. If you just want a normal ranged TK build, then I'll give you one that also goes w/ the Hybrid-dps approach and Rank3 Invuln. You won't do as much dps w/ a defensive passive, but you shouldn't be dying nearly as often w/ it either. You can at least take that approach until you get more experience w/ things to be able to take more risks:

    For when you're willing to play more risky for higher base dps: A normal dps version of this build would use something like Ego Form for the slotted passive (instead of Invuln), and the Ranged DPS role (instead of the Hybrid role).

    I am not new to the game. I bought a lifetime sub at launch. I have several level 40's. I just never enjoyed playing the game all that much. I spent more time making costumes in the tailor than repeating the same content, doing cosmics or the numerous events. I just want to get better and learn to enjoy the game.
    Okay, well that build should be a safe build to get better with, though ofc you can use a more glassy dps build if you want to be more bold. Ranged TK is pretty straightforward to use, can get strong overall dps even from long range, and still has some CC options, so it's a pretty good pick regardless.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wickedwillowwickedwillow Posts: 22 Arc User
    spordelia wrote: »
    Here’s a more streamlined version, check it out:

    Mental Girl - Freeform (Ranged Damage)
    v3.41:33

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: Mind Over Matter (Ego: 12, Pre: 12)
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Psi Lash
    Level 1: Ego Blast (Rank 2, Rank 3)
    Level 6: Telepathic Reverberation
    Level 8: Ego Form (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Telekinetic Shield (Rank 2, Rank 3)
    Level 17: Mental Leech
    Level 20: Ego Storm (Rank 2, Rank 3)
    Level 23: Ego Sleep (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Mind Drain (Rank 2, Rank 3)
    Level 32: Fiery Embrace
    Level 35: Cave In *OR* Telekinetic Wave (Rank 2, Rank 3)
    Level 38: Ego Sprites (Rank 2, Slave Mentality)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Mind Blink

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)

    Devices
    Slot 1: Heroic Vitality
    Slot 2: Nimbus of Force
    Slot 3: Psionic Surge
    Slot 4: Psionic Accelerator
    Slot 5: Telekinetic Force Field Inducer


    It’s a good Telepathy & Telekinesis mix, packs a punch w/ survivability (plus some crowd control).

    - TK Wave x Cave In: One is AoE + Knockback, the other is single-target + Stun. I would prefer TK Wave in this instance (and it’s stupid fun TK-throwing enemies around lol) - but it’s up to you.:)

    - Mental Leech and Ego Sprites both work well with Ego Sleep.

    - Mind Drain: I’m insisting because it’s a really nice power (DPS and Self-Heal, similar to Darkness’ Life Drain), with a lovely animation and visual FX. Costs 350 SCR at the Recognition Store, worth working towards. In the meanwhile, replace it with a Heal of your preference.

    Dtsc9lk.jpg

    Thanks, but there is literally one telekinetic power (technically none if I took Cave-In) unless you are counting the shield and device. You have almost all telepathy powers which are reliant on presence for holds and you have ego as primary stat. You also don't have any advantages other than higher ranks with the exception of slave mentality on the sprites. This is why I am so confused about builds. People say they are good....maybe it's just me that isn't. I appreciate the help anyway.


  • wickedwillowwickedwillow Posts: 22 Arc User
    edited October 2019
    I have tried all of your suggested builds and I appreciate the time and effort. I went back to the first one that flowcyto gave and just added Mindful Reinforcement for an active defense and it seems to help a lot. I'll try this for awhile and see if I can get comfortable with it. Thanks again to both of you. Much appreciated.....and I will be working on unlocking Mind Drain as well.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited October 2019
    Sure thing. I'm a bit confused by your wording, though- did you mean that you replaced the Active Defense (there, Resurgence) w/ Mindful Reinforcement? Cause MR isn't an AD itself, technically, and I prob wouldn't get rid of a emergency heal/tool like Resurgence, if so. Also, referring to the other reply: while special advantages can be good, it's not always worth it to get them over normal ranks for powers. It just depends what the special advs are and what they could do for you. Normal ranks for main attacks/heals and stuff like passives can be good to take, cause it's a +20% increase in effectiveness for those powers generally per rank (ex. R3 of a normal attack is worth ~44% more base dmg than R1, since R3's bonus multiplies off of R2's bonus- ie: 1.2*1.2 = 1.44 = +44%). It's ultimately just a choice you have to weigh when deciding how to use your limited adv points, and hopefully it'll get easier to understand as you go along and try different things.

    Also, although Pres innately can boost holds, holds themselves can easily break to incoming dmg from you or other players (except for Stuns, which have shorter max duration but in turn aren't reduced by inc dmg). Although some bonus CC strength can be nice, for a build that's not committed to CC I wouldn't worry too much about optimizing hold/CC strength. Manipulator as a toggle/form is usually what you'd want to take if you wanted to focus on hold-based CC anyways.

    Regardless, that TP build I gave isn't an easy one to break into, I'll admit (part of that is TP being a pretty varied and unconventional set itself, and it's also yet to be fully revamped). It can def work, but it does take more focus and attention than a normal dps build (and ideally you'd be close-range for things like Sprites and Ego Storm, but this also carries more risk- ala being a melee unit), so if you can start to manage it then that's a sign you're doing pretty well already.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,560 Arc User
    TP is most fun when you are solo leveling missions or are with a small group doing end game content and who know what they are going. In alerts with pew-pewers you will always have people breaking your holds, and that is what will get you killed, but on your own you can CC vast numbers of mooks and pick them off at your leisure. One can have great fun with a sneaky Night Warrior TP build. But, as Flow says, this can take more familiarity with the game's mechanics.
    JwLmWoa.png
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    Project Attalus: Saving the world so you don't have to!
  • squirrelloidsquirrelloid Posts: 876 Arc User
    FWIW, i've leveled a TP DPS to 40 using only Ego Blast (R2, Mind Opener) as an attack, which is quite good for dps actually. (I really need to get around to fleshing out a full build - only other powers chosen were eb, eu, slotted passive, toggle, and travel). For Ego Blast use, full charge to ensure disorient, then tap spam to maximize damage.

    I've got a TP controller/support at 40 as well. Don't think of support as only being useful in team situations. (I went with AoAC, and am using a lot of the DoT powers). He's great soloing (if not the fastest) because most mobs just sleep through their own deaths, and sentinel mastery + despondency means he outheals most solo 'boss' encounters. So TP definitely has options.

    I'd only go Pre primary if you're going support. (Hold strength or heal strength focused). If you're looking for DPS, Pre-primary can be good, but it lacks crit severity. Ego or Dex primary are probably what you want, especially if you're only interested in solo play. (For cosmics and rampages and similar content, Int primary is also a contender). That said, if you want strong self-heals, Pre-primary dps definitely works. (You end up being a dps/heal hybrid).

    Ego and Dex primary ranged dps all sort of work the same, and there's plenty of good guides for those.

    PRE PRIMARY
    If going Pre-primary, you can either focus on Pre with gear (stronger heals or holds plus spec to get Offense from Pre), but as DPS you probably want to focus on your Secondary SS with gear. The Pre spec tree lets them boost both crit chance and defense. You probably want a Dex SSS to truly crank the dps.

    If you have sufficient Pre, you can skip an energy stat so long as your toggle and your eu both rely on Pre. (telepathic reverb is the obvious eu here, and satisfies that, options for toggle include the darkness one and compassion). Con makes a good SSS at that point.

    If you're focusing on SSS to take advantage of their specs, you probably can't rely on Pre for energy generation (although may want to test), and will have to drop something for Rec. (If you were melee pre primary, you could grab a toggle and eu that use dex and be fine).

    Because you lack a Pre-spec for crit severity, you almost certainly want to grab vindicator for the 15% crit severity. It also has your choice of crit chance boost, and 20% of gear AND 'power' offense -> defense. Since you're going to have a ton of crit chance from Dex SSS and Pre spec, using gear to pick up a bunch of offense isn't a terrible idea. And i'm pretty sure 'power' includes the Pre spec which gives you offense for presence. (Not as good as maximizing the SSS gives defense spec, but every little bit of survivability helps). (You'll probably want your other spec tree to give you some crit severity too).

    Add to all this that Ego Form gives you a small amount of all damage resist, and a pre-primary dps can have decent self heals, decent damage reduction, and great crit chance, and potentially with great hp for a dps. That's pretty good all-around for soloing stuff.
  • wickedwillowwickedwillow Posts: 22 Arc User
    edited October 2019
    flowcyto wrote: »
    Sure thing. I'm a bit confused by your wording, though- did you mean that you replaced the Active Defense (there, Resurgence) w/ Mindful Reinforcement? Cause MR isn't an AD itself, technically, and I prob wouldn't get rid of a emergency heal/tool like Resurgence, if so. Also, referring to the other reply: while special advantages can be good, it's not always worth it to get them over normal ranks for powers. It just depends what the special advs are and what they could do for you. Normal ranks for main attacks/heals and stuff like passives can be good to take, cause it's a +20% increase in effectiveness for those powers generally per rank (ex. R3 of a normal attack is worth ~44% more base dmg than R1, since R3's bonus multiplies off of R2's bonus- ie: 1.2*1.2 = 1.44 = +44%). It's ultimately just a choice you have to weigh when deciding how to use your limited adv points, and hopefully it'll get easier to understand as you go along and try different things.

    Also, although Pres innately can boost holds, holds themselves can easily break to incoming dmg from you or other players (except for Stuns, which have shorter max duration but in turn aren't reduced by inc dmg). Although some bonus CC strength can be nice, for a build that's not committed to CC I wouldn't worry too much about optimizing hold/CC strength. Manipulator as a toggle/form is usually what you'd want to take if you wanted to focus on hold-based CC anyways.

    Regardless, that TP build I gave isn't an easy one to break into, I'll admit (part of that is TP being a pretty varied and unconventional set itself, and it's also yet to be fully revamped). It can def work, but it does take more focus and attention than a normal dps build (and ideally you'd be close-range for things like Sprites and Ego Storm, but this also carries more risk- ala being a melee unit), so if you can start to manage it then that's a sign you're doing pretty well already.

    No, I didn't replace anything I just took Mindful reinforcement for the remaining unused power slot that was in the first build you gave me. I am using the wrong terminology I guess. I thought a power you have to activate like a shield would be considered an "active defense." I'll learn. Honestly I have found that I don't really even need it. It is more of a placeholder until I unlock mind drain probably.
  • flowcytoflowcyto Posts: 12,859 Arc User
    Yea, 'Active Defense' in CO is a formal class of powers that are called that on their tooltips in-game. They're large defensive abilities that have a shared (90 sec base) cd, and can be used even while CC'd. They're the defensive counterpart to Active Offenses (ex: Ego Surge), which also have their own shared cd. An Active Defense isn't strictly required for much content, but it can def be nice to have.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wickedwillowwickedwillow Posts: 22 Arc User
    I played through the Lady Hawk missions and had no problems at all clearing mobs....breezed my way through......until I got to the boss on the 4th mission. I REALLY hate that guy and his inescapable whirlpool of death. Died many many times and logged off LOL. Some builds he is almost impossible to solo. I played before on my darkness toon and whipped him easily.
  • flowcytoflowcyto Posts: 12,859 Arc User
    I'm unfamiliar w/ the fight, but it sounds like there may be something deadly if you stay close-up? You could potentially play a bit more at range (like I assume the Darkness build did) and see if that helps.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wickedwillowwickedwillow Posts: 22 Arc User
    flowcyto wrote: »
    I'm unfamiliar w/ the fight, but it sounds like there may be something deadly if you stay close-up? You could potentially play a bit more at range (like I assume the Darkness build did) and see if that helps.

    The boss stands in a small room and tends to bug out if you lure him out of the room. He casts these sigil stones and a giant whirlpool appears...it slows your movement and saps your health you can not escape it as there seems to be a barrier keeping you in the middle and it pulls you slowly back to the center. It is a ranged large area of effect attack and I don't know what sadist thought it up. You should try it....you'll have fun.

  • flowcytoflowcyto Posts: 12,859 Arc User
    I may have done that fight once, actually, but I can't remember much, other than there was a summoned Ball Lit spell that seemed to do high dmg, I think? The fight didn't seem too tough outside of that, but maybe I'm thinking of something else.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • wickedwillowwickedwillow Posts: 22 Arc User
    flowcyto wrote: »
    I may have done that fight once, actually, but I can't remember much, other than there was a summoned Ball Lit spell that seemed to do high dmg, I think? The fight didn't seem too tough outside of that, but maybe I'm thinking of something else.

    Yeah that's it ....like I said ....easier for some builds than others. I had to have help the first time I did it on this telepath toon. But breezed through it on my darkness and Tk as well I think. Anyways gotten off-topic. Thanks again for help

  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2019
    Fun Fact: TK ranged dps with Avenger Master using Ego Blast does more dps. TK Strike is almost guaranteed to crit multiple times in three hits, so your rotation ends up being TK Strike x3, full charge Ego Blast, full charge TK Lance. One of the few setups where Avenger Mastery works really well.
    jaazaniah1 wrote: »
    TP is most fun when you are solo leveling missions or are with a small group doing end game content and who know what they are going. In alerts with pew-pewers you will always have people breaking your holds, and that is what will get you killed, but on your own you can CC vast numbers of mooks and pick them off at your leisure. One can have great fun with a sneaky Night Warrior TP build. But, as Flow says, this can take more familiarity with the game's mechanics.

    And that's why you use Stuns. Let em pewpew, everything will be Stunned the entire fight ^_^ Paralyzes are for the boss so you can debuff their resistance.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    spinnytop wrote: »
    jaazaniah1 wrote: »
    TP is most fun when you are solo leveling missions or are with a small group doing end game content and who know what they are going. In alerts with pew-pewers you will always have people breaking your holds, and that is what will get you killed, but on your own you can CC vast numbers of mooks and pick them off at your leisure. One can have great fun with a sneaky Night Warrior TP build. But, as Flow says, this can take more familiarity with the game's mechanics.

    And that's why you use Stuns. Let em pewpew, everything will be Stunned the entire fight ^_^ Paralyzes are for the boss so you can debuff their resistance.
    Sadly, he was talking about TP, not TK, and TP doesn't have any stuns. Ranged telepathy dps is pretty much restricted to ego blast w/mind opener, ego DoTs don't really serve a purpose other than debuff application and slowly nibbling held targets to death.
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