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More lair updates

would be nice to have more lair updates, viko was a really good example, but go beyond with that
try updating Therakiels fight, or nemcon final boss fight, bronze king, etc.
these lairs are okay as they are rn, but the boss fights can just be face rolled so easily with the correct people, zero challenge.
update them to today's standards would make people come back at these happily, heck you could add more rewards from these too, like idk... therakiels sword bronze king helmet, eido costumes from nemcon, etc.​​
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Comments

  • Vikorin went from being soloable for endgame-geared characters or doable for teams of more normal characters to being only for teams of endgame-geared characters, but without any rewards worth the effort of getting such a team together (if you can even get a team to slog through it in the first place).

    I am absolutely against other lairs receiving such treatment.
  • bluhmanbluhman Posts: 2,410 Arc User
    edited September 2019
    more teleios ascendant like stuff good

    less old-lairs becoming remade with basically nothing to compensate for it, less good.

    Destroyer Factory and Vikorin kind of fall in this gross dead zone where the lair's now too much effort to get the random drops locked within, versus the reliable GCR/SCR generation of TA and its associated stores, and also how TA happens to have perks that directly make that stuff buyable as well as RNGed. They also just aren't fun to play because they don't have neat gimmicks like all the TA bosses did.
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  • bluhman wrote: »
    more teleios ascendant like stuff good

    less old-lairs becoming remade with basically nothing to compensate for it, less good.

    Destroyer Factory and Vikorin kind of fall in this gross dead zone where the lair's now too much effort to get the random drops locked within, versus the reliable GCR/SCR generation of TA and its associated stores, and also how TA happens to have perks that directly make that stuff buyable as well as RNGed. They also just aren't fun to play because they don't have neat gimmicks like all the TA bosses did.

    Yes, very much this. Exactly this, in fact.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Viko wasn't meant to be soloed, and as someone who's done the old one, most people couldn't do it solo.

    Both of them are reasonably quick if you have a good team.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    I've actually been a part of lots of Vikorin teams ever since they updated it, especially once they added those crystal thingies, just not during this event for obvious reasons, so that lair to me looks fairly successful. In comparison, I haven't seen anyone LFG for Destroyer's Factory, so that one looks less successful.

    A key reason for Vikorin being played is those crystal thingies, and also the fact that Viko himself drops a neat device. So, desirable rng drops appears to be an important factor in getting people to run a lair, alongside the guaranteed currency drops. Destroyer's Factory doesn't really have this, so nobody runs it that I've seen - though now that I remember those flight mods, I think I might try to put some groups together.

    Viko's lair is also kinda fun to run honestly. I wish the progression gates were a bit stricter so we actually have to fight all the mob groups in there rather than still running past most of them, but the boss fight itself is neat too since it has a thing to react to and there's a lot of damage flying around. For some reason my Might DPS does really well in that fight.

    So yes, more Epic Lairs would be great, but also updating more dungeons like they did with Viko and Destroyer's Factory would be welcome additions as well. They just need to make sure the drops are desirable so people actually do the places. SCR alone isn't bringing the boys to the yard anymore - though it does serve as a good "eh, why not" motivator when I see someone else LFG for a lair.
  • vonqballvonqball Posts: 939 Arc User
    Was anything other than the boss fight really changed in Andrith? The rest of it just feels like a walkthrough. It would be nice if groups got tested early on lairs with a difficult encounter... instead of a cakewalk with the only actual challenge at the very end. I can see how that would be frustrating for groups that aren't really up to the task of taking down the boss.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    vonqball wrote: »
    Was anything other than the boss fight really changed in Andrith?
    It got reset to a new method of defining lairs (which was the big change but doesn't affect players), and Hyrg got a bunch more hit points (but no more offense, so he's just more of a slog).
  • lezard21lezard21 Posts: 1,510 Arc User
    edited September 2019
    Hi, I'm Lezard from the past. Only now I have turned into Lezard from the hindsight present.

    When Destroyer Factory was being reworked in PTS for over 2 months, my constant non stop major complain is how revamping layers is a complete and absolute waste of time and effort if the rewards said lairs give don't encourage players to run them at all. To support my case I brought up Vikorin's Lair revamp, which was only ever run by 2-3 groups of people who were farming for the Headress device and once they got it they returned to afk in rencen.

    I even made a list, both here and on the unofficial discord, detailing rewards that might entice people to run the content, pretty much like my Eidolon reward suggestion list that was likewise ignored.

    So perphaps next revamp the all knowing smarter than thou dev team can try something new and original like, you know, take playerbase feedback since, you know, it's the playerbase that ends up playing (or in these casas NOT playing) said content.

    Lezard out/​​
  • bluhmanbluhman Posts: 2,410 Arc User
    also nobody's gonna run this stuff now if all it does is make things that were already unlockable in the past harder to unlock. I never even touched Vikorin post-revamp because I'd basically already gotten all the costume parts from the guy.
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