Due to the new behemoth update, I can't continue playing with my character. Can you guys create a build for this archetype and freeform - tank/dps (can these builds include the final punch?)
I'm a bit confused by the request, cause the Behemoth is just an AT, not a Freeform, and it doesn't get Final Punch. If you want a Might/Haymaker FF build w/ that ult, though, then here's one:
Not a full-on tank, but it can off-tank, if needed. Beatdown is a basic early attack, and a full combo can apply/refresh Reckless, refresh Demolish, and apply Blindside to you. In a longer single-target fight, you'll first use Demolish to debuff, put up Reckless and Blindside w/ Beatdown, and then charge Haymakers before refreshing all effects w/ Beatdown. Shockwave can help you AoE, and Beatdown also has a cleave component. Gears mostly for Str, w/ some Con and Rec.
If you wanted a dps version of this then replace Invuln w/ a fitting dps passive (Unstoppable, WotW, NW, and Earth From are good here), and use the Melee DPS role (instead of Hybrid).
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I guess you also wanted a Behemoth build too? This is one for a committed tank:
Can use Defensive Combo as a basic melee attack, and to play defensively w/ its dmg shield. Haymaker is still your main single-target heavy hitter, and Shockwave can be your wide AoE attack. TClap can also help AoE tag and CC w/ its stun. Gears mostly for Con, w/ some Str and Rec.
Just spotted this build - quick question ist it possible to replace Haymaker with Uppercut for a single Target Power? Reason is i am no big fan of the KB even with build up KBResistance on the Mob
Uppercut won't be as good for single-target dps as Haymaker in general, but yea you can still get by w/ it (or even Demolish w/ adv) as your main single-target attack. That said, you can always build knock immunity on trash w/ stuff like Shockwave, Defense Combo (as long as it has the Pummel adv), Demolish, and/or Beatdown. It's not really great to drop Haymaker and its dps vs. bosses just cause you don't want to build up knock immunity on trash first, but I guess if you don't have the patience for that and want to avoid all KBs then go ahead w/ Uppercut.
Oh, also I just realized for the Behemoth build I gave that I didn't opt for the AD (Indestructible), but still got Defensive Expertise in Protector. Sorry about that.
You can either switch to getting the AD (and maybe Protector Mastery), or just get diff options in Protector if using Endorphin Rush instead. I'll edit the build to reflect the latter option.
Thx for the quick reply , i will go with Haymaker then to keep up with Dps Aggro Generation - just felt a bit sorry for all the randoms in Alerts who are sometimes unable to follow up a Mob knocked away ( or Block ovious Attacks 😂).
I had almost the same build in mind - was just a bit uncertain about the single target attack
Comments
(Unnamed Build) - Freeform (Hybrid)
v3.4:33
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Beatdown (Blindside Blow, Reckless Endangerment)
Level 6: Enrage
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Endorphin Rush (Rank 2, Rank 3)
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Shockwave (Rank 2, Power Shift)
Level 23: Haymaker (Rank 2, Reckless Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Mighty Leap (Nailed to the Ground)
Level 32: Retaliation (Rank 2)
Level 35: Fiery Embrace
Level 38: Final Punch (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
Not a full-on tank, but it can off-tank, if needed. Beatdown is a basic early attack, and a full combo can apply/refresh Reckless, refresh Demolish, and apply Blindside to you. In a longer single-target fight, you'll first use Demolish to debuff, put up Reckless and Blindside w/ Beatdown, and then charge Haymakers before refreshing all effects w/ Beatdown. Shockwave can help you AoE, and Beatdown also has a cleave component. Gears mostly for Str, w/ some Con and Rec.
If you wanted a dps version of this then replace Invuln w/ a fitting dps passive (Unstoppable, WotW, NW, and Earth From are good here), and use the Melee DPS role (instead of Hybrid).
-
I guess you also wanted a Behemoth build too? This is one for a committed tank:
(Unnamed Build) - The Behemoth (Tank)
v3.41:33
Super Stats
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 7: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 20: Physical Conditioning (Str: 5, Con: 5)
Level 25: Bodybuilder (Str: 5, End: 5)
Level 30: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel, Challenge!)
Level 6: Mighty Leap (Nailed to the Ground)
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Thunderclap (Collateral Damage)
Level 14: Enrage
Level 17: Haymaker (Rank 2, Rank 3, Challenge!)
Level 21: Retaliation (Rank 2, Rank 3)
Level 25: Pulverizer
Level 30: Shockwave (Rank 2, Power Shift, Challenge!)
Level 35: Endorphin Rush (Rank 2, Rank 3)
Level 40: Call To Battle (Rank 2, Work Up)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (2/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Mastery: Constitution Mastery (1/1)
Can use Defensive Combo as a basic melee attack, and to play defensively w/ its dmg shield. Haymaker is still your main single-target heavy hitter, and Shockwave can be your wide AoE attack. TClap can also help AoE tag and CC w/ its stun. Gears mostly for Con, w/ some Str and Rec.
(edit: fixed the Behemoth build)
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
You can either switch to getting the AD (and maybe Protector Mastery), or just get diff options in Protector if using Endorphin Rush instead. I'll edit the build to reflect the latter option.
- Be safe and have fun, champs - for science!
I had almost the same build in mind - was just a bit uncertain about the single target attack
- Be safe and have fun, champs - for science!