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Might tank build.

boomjenny#3477 boomjenny Posts: 93 Arc User
edited September 2019 in Builds and Roles
@flowcyto Orz Orz Orz ~ My omnipotent god of wisdom. Can I get a build of a might tank? Orz Orz Orz

I am about to get my sec pieces tank endgame gear and my onslaught gear tonight. Finally can play tank role again !! \^_^/ !!

I wonder for specialization can I use Sentry for getting more defense and healing received amount?

Melee STR - Freeform (Tank)
v3.4:33

Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)

Powers
Level 1: Clobber
Level 1: Defiance (Rank 2, Rank 3)
Level 6: Enrage (Giant Growth)
Level 8: Conviction (Rank 2, Rank 3)
Level 11: Thunderclap (Challenge!)
Level 14: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 17: Haymaker (Rank 2, Rank 3, Challenge!)
Level 20: Retaliation (Rank 2, Indomitable)
Level 23: Unleashed Rage (Rank 2, Rank 3)
Level 26: Thundering Return
Level 29: Resurgence (Rank 2)
Level 32: Shockwave (Rank 2, Power Shift, Challenge!)
Level 35: Mighty Leap
Level 38: Pulverizer
Adv. Points: 35/36

Travel Powers
Level 6:
Level 35:

Specializations
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Persevere (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Strength Mastery (1/1)

Devices


Post edited by boomjenny#3477 on

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    Might tanking isn't that different than before- except now you can take Defensive Combo and make it work w/ Enrage innately, and it gives a nice dmg shield when you want to play more defensive (and you gotta rank Defiance and Masterful Dodge now, if taking them). Otherwise, it's the usual Haymaker stuff. Here's one example:

    (Unnamed Build) - Freeform (Tank)
    v3.4:33

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Clobber
    Level 1: Defensive Combo (Rank 2, Pummel, Challenge!)
    Level 6: Defiance (Rank 2, Rank 3)
    Level 8: Enrage
    Level 11: Pulverizer
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Shockwave (Rank 2, Power Shift, Challenge!)
    Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 23: Mighty Leap
    Level 26: Endorphin Rush (Rank 2, Rank 3)
    Level 29: Indestructible (Rank 2)
    Level 32: Retaliation (Rank 2, Rank 3)
    Level 35: Fiery Embrace
    Level 38: Unleashed Rage (Commanding Presence)
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (1/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Mastery: Protector Mastery (1/1)

    The last 1-2 powers can be whatever you want; I just took the ult w/ threat adv and a self-res cause they can work fine w/ little-to-no adv points invested. Gears mostly for Con, w/ some Str and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2019
    Oh, and as for Sentry: it's a fine 2nd spec for a Tank to pair w/ Protector, if you want to focus a bit more on defense w/ minor support- though Warden w/ Elusive is good for tanking too.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,556 Arc User
    If you find that you don't use the self rez much you might opt for Demolish for the debuff.
    JwLmWoa.png
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  • OK.

    Thanks, I will try this build. I wonder what stt number should I reach? 190 str 100 rec and others all for con ?

    Thanks,
  • flowcytoflowcyto Posts: 12,859 Arc User
    A ~200/100 split for the other SS's can be fine, but it kinda depends on your gear level and how much maxHP you want to aim for as well. You can always test gearing setups on the PTS too, if you have access to it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcyto wrote: »
    A ~200/100 split for the other SS's can be fine, but it kinda depends on your gear level and how much maxHP you want to aim for as well. You can always test gearing setups on the PTS too, if you have access to it.

    I was thinking 190 str and 100 rec , 500+ con. I will switch back to tank role this Friday when I obtain sec Distinguished , so that I will be 2 pieces Distinguished + 1 legions , 2 pieces Cosmic sec gear + 1 Onslaught def sec gear. I just hope I can be strong enough for cosmic soak damage, maybe BT baby dino~ until I have full set endgame gears. Most my mods are lvl 7 8 9 so.
  • flowcytoflowcyto Posts: 12,859 Arc User
    Yea, that sounds like a pretty strong setup atm, even w/o the 3-set Distinguished bonus. Good luck out there!
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1 wrote: »
    If you find that you don't use the self rez much you might opt for Demolish for the debuff.

    kind like feel it's hard to full charge that power to apply on the debuff as a tank role or is there a way that don't have to be full charged and can also apply the debuff to target?
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited September 2019
    jaazaniah1 wrote: »
    If you find that you don't use the self rez much you might opt for Demolish for the debuff.

    kind like feel it's hard to full charge that power to apply on the debuff as a tank role or is there a way that don't have to be full charged and can also apply the debuff to target?
    Hurl w/ its Hard Fall and DSTC advs can apply it quickly, otherwise it'll be either via a charged power (Demolish, Elbow Slam, Roomsweeper), a channeled power (100Hands, Shockwave), or via the last hit of a combo (TKicks, Iron Chain).

    Here's the options in a list:

    Demolish Powers
    1: Thundering Kicks (Demolishing Strikes)
    2: Iron Chain (Demolition)
    3: Hurl (Hard Fall, Didn't See That Coming)
    4: Demolish
    5: Elbow Slam (Falling Hammer)
    6: Roomsweeper (Demolishing Strikes)
    7: One Hundred Hands (Demolishing Strikes)
    8: Shockwave (Wrecking Ball)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcyto wrote: »
    jaazaniah1 wrote: »
    If you find that you don't use the self rez much you might opt for Demolish for the debuff.

    kind like feel it's hard to full charge that power to apply on the debuff as a tank role or is there a way that don't have to be full charged and can also apply the debuff to target?
    Hurl w/ its Hard Fall and DSTC advs can apply it quickly, otherwise it'll be either via a charged power (Demolish, Elbow Slam, Roomsweeper), a channeled power (100Hands, Shockwave), or via the last hit of a combo (TKicks, Iron Chain).

    Here's the options in a list:

    Demolish Powers
    1: Thundering Kicks (Demolishing Strikes)
    2: Iron Chain (Demolition)
    3: Hurl (Hard Fall, Didn't See That Coming)
    4: Demolish
    5: Elbow Slam (Falling Hammer)
    6: Roomsweeper (Demolishing Strikes)
    7: One Hundred Hands (Demolishing Strikes)
    8: Shockwave (Wrecking Ball)

    Thanks, I will try on Friday

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