I am going through a crisis. I relied on might to survive the destruction of the City of Heroes universe. Through this same power, I was able to dominate PVE until my departure in 2015. After returning home from space, I realized that all my powers turned into nothing. The same feeling Superman had when his powerset was completely changed from “Might” to energy back in the 90’s.
My concept is that of an unharmed tank with excellent aggro/threat, hit points, defense and low to medium Damage. The concept is similar to Invincible from Image Comics. Here is my current build…
https://aesica.net/co/herocreator.htm?v=32&n=Supreme Woman&d=13170N341AMb010020J000J20WJD08JA039A03JE03JG037G00JH0K9K03JF00JK01JO03JC0300000tak3bhx30000000000&e=
Is there anything you guys can do to help me reach my goal without breaking concept?
Thank you and i hope to play with you in-game!
Comments
(Unnamed Build) - Freeform (Tank)
v3.34:32
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Relentless (Str: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel, Challenge!)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Enrage
Level 11: Pulverizer
Level 14: Mighty Leap
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Shockwave (Rank 2, Power Shift, Challenge!)
Level 23: Haymaker (Rank 2, Rank 3, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Retaliation (Rank 2, Rank 3)
Level 32: Thunderclap (Collateral Damage)
Level 35: Imbue
Level 38: Unleashed Rage (Rank 2,Commanding Presence)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (2/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (1/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Protector Mastery (1/1)
(not linking to the HC version yet, as it hasn't been updated)
Defense Combo can be spammed when you want to utilize its innate damage shield, and/or used on trash to build knock immunity so Haymaker won't knockback. Shockwave can be the main AoE tag (when close-up, it functions more like a melee ability now in its flagging, which is nice), and can clump enemies up in front of you for follow-ups w/ Defense Combo, Haymaker, and/or Unleashed Rage. UR can be used for a bit of burst dmg and threat. Haymaker is the main boss-killer here, ofc. I kept TClap in there just as another AoE CC tool. You could also maybe consider getting the new Endorphin Rush power as a heal instead of (or in addition to) Conviction. Also, Imbue (if you're keeping it) is best popped when you're at a health deficit to get decent crit bonuses out of it. Gears mostly for Con, w/ some Str and Rec.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained