Hey everyone! This is the first part of a video tutorial series I am currently working on for Teleios Ascendant.
https://youtu.be/qim9vSyrwHk
I am going to be working on the Grond portion over the weekend. If anyone has any useful tips they think should be included for any of the encounters please let me know!
Comments
Epic Stronghold
Block timing explained
You can do perfect block timing if your camera is close enough to medusa (or any recent boss really) to see the charge bar above the boss' head. If you look here you'll see the charge bar, but the camera is zoomed out so far it disappears when the camera rotates away a bit. If you want to use this, you'll have to position your camera so that it's relatively close to the boss. Hopefully the devs will increase the visual range at some point in the future, but since this has already been reported years ago they probably wont.
You only have to start blocking right before the charge bar fills. And how long you have to keep blocking depends on the attack.
In general the charge bar tells you when to block to stop additional effects (extra damage, DoT, CC, knock, etc).
On attacks with damage and some additional effect (I think all wireframe attacks have some additional effect besides damage) you need to start blocking a little before the bar fills, and keep blocking until the damage hits you. CC without damage, like from the dino bosses, you only have to block for a few moments when the bar fills.
You can also use this as an additional tell for when the dino does a stun or damage check. Before the damage check there will not be charge bar (or wireframe, or attack tell icon).
https://youtu.be/-O6DbiMCKps
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
I didn't quite get from the video why it's important to keep Grond on the middle platform though.
I believe Grond's Boom attacks are actually 100' AoE and a cylinder, not a melee AoE.
I think Grond only uses his throw rocks attack if the target is not in melee range. This is usually because of placing a fire patch.
Unlike Medusa, where there isn't a lot to show about recovering from mistakes, it might be useful showing some of the things that can go wrong in this fight, such as
Epic Stronghold
Block timing explained
His pathing tends to bug out when he gets off the platform which wasn't showcased in the video. I think I will make another to go with this one to show what happens when the tank gets knocked around a little bit. I'll include some of your suggestions in that one Panta, I think those would all be super useful to see.
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
https://youtu.be/tUQMZIidsuI
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
I’ll make a note of alternatives for the dino encounter, thanks!
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
Epic Stronghold
Block timing explained
https://youtu.be/qtJ809adUSg
I'm excited about the Grond changes currently on PTS. He was much more enjoyable to tank without him spacewalking across the map
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
My super cool CC build and how to use it.
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
https://youtu.be/BKTu-bkd5gE
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie