Many MMOs either automatically make your personal debuffs on a specific target larger and easier to see, provide an option to make it so or otherwise can allow you to install an addon of some kind. I've looked around in the options but found nothing of the sort, so I decided to double check if there might be some sort of plugin or option to that effect?
P.S.: I chose this subforum because 1) This does have a relation to powers and 2) The parser is in this subforum and I figured that this topic isn't too dissimilar to that.
Unfortunately there is no way to do this right now and the game doesn’t allow for addons. It would be a -major- QoL improvement for combat if it could happen though. Doing something like trying to guess how many bleeds belong to you in a stack of 22 bleeds is not ideal.
This is a QOL we really need especially with how DEVs push open world bosses from events and cosmics
CO's UI needs major updates in general
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
Yeah, this nonsense makes some builds unplayable if you're looking for maximum efficiency. There are also, other problems too. EX: Tiger bite is broken if you don't own at least one of the shreds on the target. But if you have a lot of people using it there, you're just sorta screwed no matter what.
I've often wondered why the ownership of the debuffs is so important in an explanation/logical sense. My power bites the target and sucks their blood, so it gets more powerful if my target is bleeding. Four other players have stacked twenty bleeds on him... but so far as my power is concerned he's not bleeding at all.
Now from a gameplay perspective, I can understand why they would keep them separate - if we're ALL waiting to consume those bleeds, my allies could get annoyed if I eat them every time. Yet this raises another question: if my allies' buffs don't matter to me, why do I see them AT ALL?
Maybe easier then making some buffs larger or more sparkly or whatever than others would be a toggle to make other people's buffs not show up at all, just as I can make their power displays not show up at all.
I think these are all good ideas and this is much needed. My preference would be to make your own effects on the target larger and separate them from the others on their own row.
Comments
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
CO's UI needs major updates in general
Now from a gameplay perspective, I can understand why they would keep them separate - if we're ALL waiting to consume those bleeds, my allies could get annoyed if I eat them every time. Yet this raises another question: if my allies' buffs don't matter to me, why do I see them AT ALL?
Maybe easier then making some buffs larger or more sparkly or whatever than others would be a toggle to make other people's buffs not show up at all, just as I can make their power displays not show up at all.