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FC.31.20190612.19 - Reactor Lockbox

kaiserin#0958 kaiserin Posts: 2,607 Cryptic Developer
Reactor Lockbox
  • Added Reactor costume pieces to the debugger.
  • Added Harmon Catalyst to the debugger store.




Death Rattle
  • Added voiceover.
  • Ladyhawke has an updated costume.





Misc
  • Fixed a bug where Ooze Transformation (Black) was not unlocking.
​​

Comments

  • qawsadaqawsada Posts: 700 Arc User
  • zamuelpwezamuelpwe Posts: 666 Arc User
    Ladyhawke doesn't seem to be giving out her mission to a new character. Also:

    Bug
    PTS (new character)
    Your main chat tab displays your NPC and Combat info despite that not being checked in the chat options.
    "Interesting builds are born from limitations not by letting players put everything into one build."

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  • duratokgorehowlduratokgorehowl Posts: 52 Arc User
    edited July 2019
    There's clipping with the Reactor Feet and Feet Accessories.

    unknown.png
  • atlassarnosianatlassarnosian Posts: 146 Arc User
    kaizerin wrote: »
    Reactor Lockbox
    • Added Reactor costume pieces to the debugger.
    ​​

    unknown.png
    I wonder what anime this was inspired from. No, seriously, I've no clue what to draw comparisons to.
    @atlassarnosian
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  • gregbgregb Posts: 21 Arc User
    I was thinking maybe Iron Man's Nano armour from Infinity War / Endgame, certainly explain the hand canon and the more skin tight armour
  • avianosavianos Posts: 5,455 Arc User
    edited July 2019
    kaizerin wrote: »
    [*] Added Harmon Catalyst to the debugger store.
    OH NO
    I wonder what anime this was inspired from. No, seriously, I've no clue what to draw comparisons to.
    and from the GOOD kind of anime​​
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  • jaazaniah1jaazaniah1 Posts: 4,262 Arc User
    Looks to be a pretty nice set overall. I wish there was some more detail in the tights (banding) so that it looked more like the chest tights. I've noticed this kind of disconnect between legs and chest/arms in number of sets, where the upper body has a lot more detail than the lower body.
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  • theglasskittentheglasskitten Posts: 175 Arc User
    > @kaizerin said:
    > Reactor Lockbox
    >
    > * Added Harmon Catalyst to the debugger store.

    WTS keys 250g per!
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  • pantagruel01pantagruel01 Posts: 6,959 Arc User
    The hand cannons are interesting but tend to clip with your legs (maybe a huge or bestial stance will prevent that). I would add a 'none' option for the add-on to them so you can just use the center piece without the extra parts at all
  • flyingfinnflyingfinn Posts: 8,309 Arc User
    edited July 2019
    Now, if those back pieces would work with PAs Minigun, Rocketlauncher etc...
    And those costume pieces work better mixed up with other pieces, not as a "full" set...
    Maybe finally start figuring out where the knee actually is.... :#
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  • avianosavianos Posts: 5,455 Arc User
    The lack of Chest Armour disturbs me​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
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  • flyingfinnflyingfinn Posts: 8,309 Arc User
    Crap...i thought that Handcannon was a .......crossbow....
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  • avianosavianos Posts: 5,455 Arc User
    flyingfinn wrote: »
    Crap...i thought that Handcannon was a .......crossbow....

    SAME​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 85+ Characters (7 ATs, 78 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • andondarkmoreandondarkmore Posts: 523 Arc User
    kaizerin wrote: »
    Reactor Lockbox
    • Added Reactor costume pieces to the debugger.
    ​​

    unknown.png
    I wonder what anime this was inspired from. No, seriously, I've no clue what to draw comparisons to.

    Makes me want Invisible BOW unlock to use Reactor hand as a high tech crossbow.
  • theravenforcetheravenforce Posts: 6,776 Arc User
    edited July 2019
    That armor would be great if you had a build with Hand Canon on it...

    That back bit reminds me of Baptiste's thing from OW.
  • xskulllopsxxskulllopsx Posts: 13 Arc User
    cyber samurais comming
  • avianosavianos Posts: 5,455 Arc User
    Added Harmon Catalyst to the debugger store.
    Suggestion: Please give a Unique icon for this item
    It currently use the same Icon with other Catalysts​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 85+ Characters (7 ATs, 78 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • avianosavianos Posts: 5,455 Arc User
    edited July 2019
    kaizerin wrote: »
    Reactor Lockbox
    • Added Reactor costume pieces to the debugger.
    You know what would be more awesome? if those Hand cannons had access to Glass, Holoforce, Psi, Ice, Shadow e.t.c material options :|

    can we please start giving more material options to those awesome limbs costume parts and stop with the excuse that players while abuse it to make invisible characters?
    Q0wD4bg.png

    I'm sorry but this limitation is getting really annoying
    gu8NqSK.png​​
    POWERFRAME REVAMPS and BUG FIXES > Recycled Content and Events
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    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 85+ Characters (7 ATs, 78 FFs) Loving all of them, ALTitis for Life but I'm running out of unique FF builds!
  • ealford1985ealford1985 Posts: 3,582 Arc User
    HA!
  • zamuelpwezamuelpwe Posts: 666 Arc User
    Two minor things:
    -When you first enter the warehouse, if you rush to the ledge the cutscene sounds will overlap instead of turning off the sound from the Ladyhawke hologram.
    -The female scientists in the lab have arms that don't line up when pouring their beakers. Probably a global emote problem but adjusting it (or using a different emote) would help with the visual immersion.
    "Interesting builds are born from limitations not by letting players put everything into one build."

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  • flyingfinnflyingfinn Posts: 8,309 Arc User
    edited July 2019
    Hand Cannon(s) don't scale with Hand Slider. Both Heavy Cannon and Reactor Cannon. Only slider it scales is Arm.
    And the default scale could be a bit tinier...
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  • pantagruel01pantagruel01 Posts: 6,959 Arc User
    flyingfinn wrote: »
    Hand Cannon(s) don't scale with Hand Slider.
    That's normal for things that don't move like hands.
  • flyingfinnflyingfinn Posts: 8,309 Arc User
    That's abnormal....
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