Hi i wanted to make a build that is kinda hard to kill and uses might for single target and force for aoe:
https://aesica.net/co/herocreator.htm?v=32&n=&d=11370WAPEFQd000000J000JE04JC017G009A03JG05380HF805JK03K503ON013E038O002Q002jN742iK2MGB20000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Powers
Level 1: Clobber
Level 1: Enrage (Endorphin Rush)
Level 6: Retaliation (Rank 2)
Level 8: Molecular Self-Assembly
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Demolish (Rank 2, Below the Belt)
Level 17: Force Geyser (Rank 2, Nailed to the Ground)
Level 20: Telekinetic Burst (Rank 2, Sudden Impact)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Force Cascade (Rank 2, Rank 3)
Level 35: Lock N Load
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
My idea was that i use force geyser and conviction to proc msa
and use deno/haymaker for single target/bosses and fc for aoe
Im not sure if this has the needed energy for fc and if the Specializations are correct.
Also if this does not work could a reverse of tihs (might aoe/ force single) work?
Comments
I'd say maybe make it a Might build, and add Force stuff for utility (Force Shield, Force Geyser_Snap, and/or Grav Driver). I guess you could also take Crushing Wave w/ adv for AoE when using Enrage, though CW repels and isn't that strong either. That said, things that are be Force-like can be okay, like TK Burst w/ adv, EWave w/ Rev Polarity in PA, and/or TK Wave w/ pull-in adv. Here's an example build:
https://aesica.net/co/herocreator.htm?v=32&n=&d=11430obBEQAM000000J000JE04JD009A03JG057G00F8059L09K503JK03ON01380G37052Q002jN742iK2MGB10000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Body and Mind (Str: 5, Int: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Clobber
Level 1: Enrage (Endorphin Rush)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Demolish (Rank 2, Below the Belt)
Level 14: Molecular Self-Assembly
Level 17: Telekinetic Burst (Rank 2, Sudden Impact)
Level 20: Energy Wave (Rank 2, Reverse Polarity)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Haymaker (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Force Geyser (Nailed to the Ground)
Level 35: Force Shield (Rank 2, Force Sheathe)
Level 38: Fiery Embrace
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
(not a leveling build, ofc)
For AoE, you can lunge in, charge EWave, and then follow-up w/ TK Burst. Haymaker is ofc the main single-target attack, paired w/ Demolish for debuffing and/or as a non-KB attack, and Geyser for quick CC and/or MSA. Gears mostly for Str, w/ some Con and Int. I may also get a bit of Rec and End to help w/ your base energy reserves. A few of the powers can be changed, but I'd prob keep the Enrage + Haymaker/Demolish core and EWave or TK Wave + TK Burst for the concept.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!