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Need input on might/force build

tainshi1tainshi1 Posts: 9 Arc User
Hi i wanted to make a build that is kinda hard to kill and uses might for single target and force for aoe:

https://aesica.net/co/herocreator.htm?v=32&n=&d=11370WAPEFQd000000J000JE04JC017G009A03JG05380HF805JK03K503ON013E038O002Q002jN742iK2MGB20000000000&e=

Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Physical Conditioning (Str: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)

Powers
Level 1: Clobber
Level 1: Enrage (Endorphin Rush)
Level 6: Retaliation (Rank 2)
Level 8: Molecular Self-Assembly
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Demolish (Rank 2, Below the Belt)
Level 17: Force Geyser (Rank 2, Nailed to the Ground)
Level 20: Telekinetic Burst (Rank 2, Sudden Impact)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Force Cascade (Rank 2, Rank 3)
Level 35: Lock N Load
Level 38: Fiery Embrace
Adv. Points: 34/36

Travel Powers
Level 6:
Level 35:

Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)

My idea was that i use force geyser and conviction to proc msa
and use deno/haymaker for single target/bosses and fc for aoe
Im not sure if this has the needed energy for fc and if the Specializations are correct.
Also if this does not work could a reverse of tihs (might aoe/ force single) work?

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    Main issue w/ Force is that scatter KBs can be annoying for groups and for melee in general, and FC is very expensive to use (will be harder w/o Defiance as a tank or soloist, or w/o Unstoppable or Quarry). The opposite approach also isn't great, imo, cause Might's AoE options aren't that good overall, and Force's single-target dps means trying to use FC and/or the blast- the blast's dps pales in comparison to Haymaker's, and FC already is an AoE. As popular as the combo is to many players (it seems), Might and Force just don't mix that well atm.

    I'd say maybe make it a Might build, and add Force stuff for utility (Force Shield, Force Geyser_Snap, and/or Grav Driver). I guess you could also take Crushing Wave w/ adv for AoE when using Enrage, though CW repels and isn't that strong either. That said, things that are be Force-like can be okay, like TK Burst w/ adv, EWave w/ Rev Polarity in PA, and/or TK Wave w/ pull-in adv. Here's an example build:

    https://aesica.net/co/herocreator.htm?v=32&n=&d=11430obBEQAM000000J000JE04JD009A03JG057G00F8059L09K503JK03ON01380G37052Q002jN742iK2MGB10000000000&e=

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Body and Mind (Str: 5, Int: 5)
    Level 12: Relentless (Str: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Healthy Mind (Con: 5, Int: 5)

    Powers
    Level 1: Clobber
    Level 1: Enrage (Endorphin Rush)
    Level 6: Mighty Leap
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Demolish (Rank 2, Below the Belt)
    Level 14: Molecular Self-Assembly
    Level 17: Telekinetic Burst (Rank 2, Sudden Impact)
    Level 20: Energy Wave (Rank 2, Reverse Polarity)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Haymaker (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Force Geyser (Nailed to the Ground)
    Level 35: Force Shield (Rank 2, Force Sheathe)
    Level 38: Fiery Embrace
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    (not a leveling build, ofc)

    For AoE, you can lunge in, charge EWave, and then follow-up w/ TK Burst. Haymaker is ofc the main single-target attack, paired w/ Demolish for debuffing and/or as a non-KB attack, and Geyser for quick CC and/or MSA. Gears mostly for Str, w/ some Con and Int. I may also get a bit of Rec and End to help w/ your base energy reserves. A few of the powers can be changed, but I'd prob keep the Enrage + Haymaker/Demolish core and EWave or TK Wave + TK Burst for the concept.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • tainshi1tainshi1 Posts: 9 Arc User
    ok after testing this in the ph this is exactly what i had in mind thank you so mutch
  • flowcytoflowcyto Posts: 12,859 Arc User
    glad to hear it; have fun out there!
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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