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Looking for feedback on Power Armor OT/Support build

Hello all! I am looking to convert my Invincible over to a Support/Off tank build.

This is what I have come up with so far. Any feedback is welcome.

Power Armor - OT/Support - Freeform (Support)
v3.31:32

Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Prodigy (Pre: 5, End: 5)

Powers
Level 1: Power Bolts
Level 1: Concussor Beam (Challenge!)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Chest Laser (Rank 2, Rank 3)
Level 11: Energy Shield (Rank 2, Rank 3)
Level 14: Medical Nanites (Rank 2, Rank 3)
Level 17: Compassion
Level 20: Overdrive
Level 23: Vala's Light (Rank 2, Rank 3)
Level 26: Energy Wave (Reverse Polarity)
Level 29: Iniquity (Rank 2, Rank 3)
Level 32: Bionic Shielding (Rank 2, Rank 3)
Level 35: Unbreakable (Rank 2)
Level 38: Thundering Return
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Jet Boots (Rank 2, Rank 3)

Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Presence Mastery (1/1)

Devices

Additional Notes:
Gear for PRE and CON.

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited April 2019
    Yea.. a basic issue w/ trying to support w/ PA is that the PA toggles will lockout everything else. If you are playing as support, you generally need to be able to react to things to help allies, and lockouts can hurt that ability. Its also cause its energy heavy to manage the attacks, even when you aren't on healing duty. The changes to Compassion will also make it kinda annoying to manage w/ the PA toggles.

    I may just focus on one non-Support role w/ the PA toggles- or go w/ a hybrid-dps build, or take the dual passive approach to swap between a dps and a secondary tank. Other general option is to commit to healing/support, but then use a diff set than the PA toggles for attacks. It kinda just depends on what content and goals you have in mind for the build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    Ooh, imagine if they created PA healing/support powers and being able to run 3 healing toggles at the same time ;)
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  • flowcytoflowcyto Posts: 12,740 Arc User
    jaazaniah1 wrote: »
    Ooh, imagine if they created PA healing/support powers and being able to run 3 healing toggles at the same time ;)
    That'd be pretty funny, though is prob never gonna happen :p More non-magic-based healing powers would be nice, though.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • xanthumn#5235 xanthumn Posts: 8 Arc User
    Belated thanks for the feedback.
  • rhymere#3035 rhymere Posts: 486 Arc User
    I made something that's pretty much a passive healing PA, it has toggles but since its passive healing you wont have to worry about toggles interfering (I think):

    Any / Multiple
    v3.32:32

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Automaton (Con: 10, Int: 10, Ego: 10, End: 8)
    Level 6: Academics (Int: 5, Ego: 5)
    Level 9: Negotiator (Int: 5, Rec: 5)
    Level 12: Coordinated (Dex: 5, Int: 5)
    Level 15: Investigator (Int: 5, End: 5)
    Level 18: Indomintable (Ego: 8)
    Level 21: Brilliant (Int: 8)

    Powers
    Level 1: Wrist Bolter
    Level 1: Dual Wrist Rocket Barrage (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Overdrive
    Level 11: Medical Nanites (Rank 2, Rank 3)
    Level 14: Micro Munitions (Rank 2, Rank 3)
    Level 17: Shoulder Launcher (Rank 2, Rank 3)
    Level 20: Reconstruction Circuits (Rank 2, Rank 3)
    Level 23: Hand Cannon (Rank 2, Rank 3)
    Level 26: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
    Level 29: Lock N Load (Rank 2, Rank 3)
    Level 32: Masterful Dodge (Rank 2)
    Level 35: Thundering Return
    Level 38: Blinding Light
    Adv. Points: 35/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (2/3)
    Presence: Selfless Ally (2/2)
    Presence: Grandeur (3/3)
    Presence: Moment of Glory (3/3)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Rejuvenated (2/3)
    Sentry: Fortified Gear (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Persevere (2/2)
    Sentry: Reinforce (2/2)
    Mastery: Sentry Mastery (1/1)

    Devices
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited June 2019
    Eh, that build is more of a PA dps w/ minor healing/support auras. Its okay as a hybrid for some content, I guess, but I wouldn't really class it as 'support'. (also, that build will prob have some energy issues, you don't want to rank Masterful Dodge, and you prob don't want LNL after its changes)

    It may be a bit off-topic here, but If I were to make a PA build that can fill the role of a healer, I'd just use non-slotted PA for its attacks. The main limit is the lack of tech-based healing options, but as long as you avoid lockout periods that hamper your ability to do your basic role, then you can be gtg:

    https://aesica.net/co/herocreator.htm?v=32&n=&d=16430nSOMZUQ0000009100930398057C03K505MF007G00K4037B039J047M009D037U031L002jML0cS20DnO60000000000&e=

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Diplomatic (Int: 5, Pre: 5)
    Level 9: Shrug It Off (Con: 5, Pre: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Prodigy (Pre: 5, End: 5)
    Level 18: Investigator (Int: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Tactical Missiles (Rank 2, Rank 3)
    Level 6: Rocket Punch (Rank 2, Grasping Hand)
    Level 8: Medical Nanites (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Reverence)
    Level 14: Compassion
    Level 17: Molecular Self-Assembly
    Level 20: Iniquity (Rank 2, Rank 3)
    Level 23: Bionic Shielding (Rank 2, Rank 3)
    Level 26: Binding Shot (Nailed to the Ground)
    Level 29: Bolas
    Level 32: Energy Shield (Rank 2, Rank 3)
    Level 35: Resurrection Serum (Rank 2, Rank 3)
    Level 38: Thundering Return
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (2/3)
    Presence: Force of Will (1/2)
    Presence: Vulnerability (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Impact (2/2)
    Overseer: Trapped (3/3)
    Mastery: Sentinel Mastery (1/1)

    Uses Tac Missiles for single-target, Rocket Punch for AoE, and can use taps of Bolas and Binding Shot to roll spec-related debuffs for the team (Vuln, Wither, Trapped, Sent Mastery). Without expanded direct healing options, you have to poach spells from other sets/themes, like Iniquity/Conviction (and/or Arcane Vit, BCR w/ Gifts, Vala's Light, Life Essence, Lifedrain, CF + Absorb Heat, Protection Field_MR, etc) and suspend your disbelief a bit, but at least those things can make you more of a complete healer.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • rhymere#3035 rhymere Posts: 486 Arc User
    What replaces LnL now?
  • citizenzero#3567 citizenzero Posts: 171 Arc User
    Pa is just best off as DPS. Really nothing else
  • flowcytoflowcyto Posts: 12,740 Arc User
    alli210 wrote: »
    What replaces LnL now?
    For dps? Imbue or Ice Sheath, basically.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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