Uses Gust when energy is low, and Typhoon when energy is abundant. Typhoon can also be long-ranged AoE and opener, while Hurricane is a easy close-up AoE (cancel its channel early if you don't want the scatter KB at the end). Unstoppable won't give the highest base dps boost here, but it can help w/ energy if Typhoon procs a knock (and the passive gives you some extra knock resistance as a side perk). Last power can be w/e. Gears mostly for Ego, w/ some Con and End/Rec.
Comments
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Super Stats
Level 6: Ego (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Daredevil (Ego: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Worldly (Ego: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Wind Lash
Level 1: Gust (Rank 2, Rank 3)
Level 6: Wind Reverberation
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Chilled Form
Level 14: Hurricane (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Typhoon (Rank 2, Rank 3, Cold Front)
Level 23: Masterful Dodge
Level 26: Resurgence (Rank 2)
Level 29: Wind Barrier (Rank 2, Rank 3)
Level 32: Imbue
Level 35: Thundering Return
Level 38:
Adv. Points: 27/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Uses Gust when energy is low, and Typhoon when energy is abundant. Typhoon can also be long-ranged AoE and opener, while Hurricane is a easy close-up AoE (cancel its channel early if you don't want the scatter KB at the end). Unstoppable won't give the highest base dps boost here, but it can help w/ energy if Typhoon procs a knock (and the passive gives you some extra knock resistance as a side perk). Last power can be w/e. Gears mostly for Ego, w/ some Con and End/Rec.
- Be safe and have fun, champs - for science!