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The Piccolo Build

alright here's a few powers he has: Flight, Regeneration, Super Strength (although i would rather go with unarmed), exploding or destructive wave, special beam cannon ( i dont think there is a power that can match it in CO ), Mind Break (i definitely want to use this power), he uses a light grenade, and Eye Beams (not sure if i want to use eye beams, due to the lock out). Any ideas on a build would be greatly appreciated. Thanks again in advance.

Comments

  • Don't forget the personal magnifi-

    Oh.
  • luumina#2431 luumina Posts: 506 Arc User
    the what lol
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited June 2019
    I guess something like Plasma Beam could sub for Beam Cannon, but its not gonna be very powerful on its own and has the PA lockout issue. So maybe I'd just skip that.

    https://aesica.net/co/herocreator.htm?v=32&n=&d=12430ObHKTGM000000O000E209OA03B800K5037G00EP0XJD009L09ET0HON01G505JC012Q000mUB42iK2MGB20000000000&e=

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Coordinated (Dex: 5, Int: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Negotiator (Int: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Healthy Mind (Con: 5, Int: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 6: Regeneration (Rank 2, Rank 3)
    Level 8: Form of the Tempest
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Dragon Kick (Rank 2, Dragon Rush)
    Level 20: Mighty Leap
    Level 23: Energy Wave (Rank 2, Reverse Polarity)
    Level 26: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 29: Resurgence (Rank 2)
    Level 32: Mental Leech (Rank 2, Mental Weakness)
    Level 35: Retaliation (Rank 2)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Energy Wave can help clump up mobs for follow-ups w/ charged Dragon Kick (lunging in first can also help proc MSA). For single-targets, put up Demolish w/ TKicks, and use charged DU as the main filler attack. I included Mental Leech for theme, and also as another MSA proc to weave in. Gears mostly for Dex, w/ some Con and Int.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • edited June 2019
    the what lol

    Piccolo can grow.
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