Hi
One of my favourite classes in City of Villains was the Mastermind. We have pets in this game but we should expand them. In the following power categories we can gain the following minions.
Technology:
Robot Behemoth: A bruiser heavy hitter that can supplement the munitions bots with hard hitting attacks
Mystical:
Demon Lord: Call a terrible demon lord as an upper level power. This specifically calls a demon lord and no lesser demon can be called.
Demon Legion: You summon a trio of demon warriors that are uncontrollable like the shadows.
Zombie Brute: A powerful undead attacker
Lich: Call on a fearsome Lich to aid your undead forces with darkness and infernal attacks. Condemn, Shadow Embrace and life drain
Munitions:
Call Soldiers : Summon 3 uncontrollable pet soldier units with munitions
Call Lieutenant: Summon a powerful soldier ally. Controllable munitions based pet with some gadgets
Call Mafia Thugs: 3 uncontrollable Mafia units, uses munitions
Call Mafia Captain: The Mafia version of the Lieutenant, munitions user
Martial Arts
Ninja Thugs
Light Armored Samurai infantry
Samurai warrior
Master Ninja
0
Comments
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Vegasblackout (popular for playing that lovable gorilla Sprinkles) has a character named Harold Winkleman who is, essentially, a Robot Mastermind. Using the drones and bot pets from Gadgeteering, the summoned colossus that looks like a robot, the R.O.D. sidekick, and the Robot Factory Arm, he creates an army of robot pets to fight for him.
I have a character called Revenant, who is essentially a Zombie Mastermind, as he currently can summon 6 zombies to fight for him. And I know there's a recognition device that will allow for a possible 3 additional zombies to be summoned, which I will get when I have enough GCR and SCR.
I've seen others do similar things with Dinos, Animals, Demons, etc. The other day I saw a Vampire character who had an army of vampire themed henchmen. He had shadows, zombies, and wolves fighting for him. While it's not the exact same as CoV's Mastermind class, it's as close as you'll ever get in a classless game. Since it requires being creative with both powers and devices, we won't see any AT's made based on the idea, but at least there is an option to make it yourself in Freeform.
EDIT: On a side note, I do miss the option to name the pets and make them do emotes, like you could in CoV.
-Sterga
CO has classes. All the ATs in CO are...well it's literally in the name.
42 40s, LTSer.
Yeah it basically is. They just don't call them classes but that's what they are.
Like how hard is it to give us a permanent Bale summon? Even if we had to grind for that permanent device or pay more but I would if it means I can get a permanent summoning device that doesn't cost 5 UNTIL and only 3 uses!?
That could be used for the Thug Mastermind style.
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╔╝(¯v´¯)
╚══.¸Menagerie
I could make my old Mafia Mastermind from CoV named Don Spaghetti. Munitions for him and use the Purple gang thugs
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╔╝(¯v´¯)
╚══.¸Menagerie
42 40s, LTSer.
It's also legally dodgy (no offense)
Epic Stronghold
Block timing explained
The required things are: a passive power that is designed around the idea of boosting the summoned pets' health and damage levels in relation to the superstats, a buff-power that does the same thing, except with the requirement of a certain superstat (such as intelligence or presence), and perhaps even a passive power that returns energy to the hero.
In addition, an energy consuming power that allows the summoner to command all the summoned pets to focus on a certain target, and increase the damage done so long as the power is used, could also be added. Perhaps it could be called "Kill Command". This could be used to make the energy returning passive power work in accordance to how many pets are summoned.
What i mean by an archetype not being required to make the "pet builds" work is that there are more than one type of pet to summon. There are technological, magical, dimensional, elemental, and even mental pets.
For example, a maintain/click/tap/charge power could summon a froup of pets or minions, such as a group of ninjas, to attack the enemy that is directly targeted by the player, until there is no more energy to consume.
Better yet, there could be a whole section of archetypes that are created under the "Hybrid: Pet/Minion/Summoner" title.
Yeah you can't even role play that you have thugs with you because the only human pet is the angel. I had a Mastermind in CoV called Don Spaghetti that was a Thugs/Munitions build.
Epic Stronghold
Block timing explained
In Champions Online, you can use munitions to shoot and defeat/kill your opponents. It's even called being an anti-hero. Let's think about an ex-villain-turned-hero that uses his or her helpers(minions) and/or pets to help him or her. Think in a broader sense: There is a superstat that is named "presence". Why should a superstat be all about healing and cc'ing someone, when it could also be about boosting the power of those who fight for you or alongisde you? And why could they also not be pets and/or minions as well?
PLEASE correct me if wrong, but little to none of this is possible in Champions Online. Yes, we can summon flunkies, and even dismiss them, but not exert much control at all over what they are doing or where they are going, certainly not on so granular a level as being able to tell one group to target the boss while the other group holds the minions at bay and a third group stands next to me so I don't die.
In my opinion, THIS is what is missing from a real pet 'class' in CO. Without any real control, you're just a mass of random effects and it's all a matter of luck and not getting hung up on the landscape.
If at least one pet master archetype could be added into the game in the future, that would be the greatest thing that i could ever wish for from this game. Ever.