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Flowcyto's Flamethrower Manipulator Build need help updating it.

So far ive been having a blast with it in alerts and such but I know there's glaring outdated perks in it. I'll be purchasing a retcon soon to fix it but need help customizing/updating the build. Here's what I have so far:

https://aesica.net/co/herocreator.htm?v=32&n=&d=14360nMOSGHJ0X309320002C012D008805MB03GB00K5038M0COI0K2H03ON018O00AD0C1L002Wx91lhP438W10000000000&e=

Any / Multiple
v3.32:32

Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)

Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Finesse (Dex: 5, Pre: 5)

Powers
Level 1: Throw Fire
Level 1: Fire Shield (Rank 2)
Level 6: Thermal Reverberation
Level 8: Flamethrower (Rank 2, Panic)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Manipulator
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 23: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26: Absorb Heat (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Lock N Load
Level 35: Particle Wave (Illuminate, Bad Footing)
Level 38: Thundering Return
Adv. Points: 36/36

Travel Powers
Level 6: Displacement Acrobatics (Rank 2, Rank 3)
Level 35: Swinging (Rank 2, Rank 3)

Specializations
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Sentinel Mastery (1/1)

Devices

Comments

  • rhymere#3035 rhymere Posts: 486 Arc User
    edited May 2019
    just noticed I can take the illuminate out of particle wave and put the 2 points somewhere else, question is where. Maybe rank 2 imbue instead of lock n load? Also I have not run into anyone using AoPM so I think it's fine so far but maybe I should replace thundering return with a second slot, maybe medical nanites?
    Post edited by rhymere#3035 on
  • flowcytoflowcyto Posts: 12,742 Arc User
    I would prob change it into more of a dps build that doesn't use a weak hybrid aura. You can still get decent lockdown w/ Manip as the toggle.

    https://aesica.net/co/herocreator.htm?v=32&n=&d=14230qbTPMHG0X3090800088058E009903GB00K5038M0CAD0CJH05ON012C018H08K6002Q002Wx91lhP3BIR50000000000&e=

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Negotiator (Int: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Flamethrower (Rank 2, Panic)
    Level 6: Killer Instinct
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Manipulator
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
    Level 20: Particle Wave (Illuminate, Bad Footing)
    Level 23: Thunderclap (Rank 2, Collateral Damage)
    Level 26: Resurgence (Rank 2)
    Level 29: Fire Shield (Rank 2)
    Level 32: Mini Mines (Stim Pack)
    Level 35: Imbue
    Level 38: Fiery Embrace
    Adv. Points: 32/36

    Travel Powers
    Level 6: Displacement Acrobatics (Rank 2, Rank 3)
    Level 35: Swinging

    Specializations
    Intelligence: Enlightened (2/3)
    Intelligence: Battle of Wits (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (1/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Sentinel Mastery (1/1)

    I included TClap if you want an AoE stun for when you get surrounded. I kept Particle Wave just for its potential use in clumping up mobs for follow-ups. As w/ all Flamethrower setups, its more of a trash/AoE build, but it can also supply some useful debuffs to the team. Mini Mines can also give you another self-heal. Gears mostly for Int, w/ some Con (and maybe some Rec for KI).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • rhymere#3035 rhymere Posts: 486 Arc User
    Thanks Flow! Gonna hit this up in the PH now!
  • spinnytopspinnytop Posts: 16,450 Arc User
    Shoot, might as well throw Absorb Heat in there and be nigh unkillable.​​
  • flowcytoflowcyto Posts: 12,742 Arc User
    spinnytop wrote: »
    Shoot, might as well throw Absorb Heat in there and be nigh unkillable.​​
    Yea, Absorb Heat could also be good here, if you want to make room for it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • spinnytopspinnytop Posts: 16,450 Arc User
    I would switch out Thunderclap, since it's kind of redundant thanks to Flamethrower stun​​
  • flowcytoflowcyto Posts: 12,742 Arc User
    Yea, I included TC just for a quick & easy AoE stun when surrounded. But its is also not a key power here either, given the other CC options, so that's a fine sub to make.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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