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Vortex - Force Cascade Build

https://aesica.net/co/herocreator.htm?v=30&n=Vortex&d=15780Y785XUa033013300837078V00820KEF071G059G08K503CM00FO00K6008E007F003E0B0tFV42kl43Oy10000000000&e=

Vortex Any / Multiple
v3.27:30

Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Endurance (Secondary)

Talents
Level 1: The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)
Level 6: Tireless (Rec: 8)
Level 9: Energetic (End: 8)
Level 12: Indomintable (Ego: 8)
Level 15: Daredevil (Ego: 5, End: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Force Bolts (Accelerated Metabolism)
Level 1: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 6: Implosion Engine
Level 8: Burst Shot (Taking Names, Accelerated Metabolism)
Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 14: Neuroelectric Pulse (Rank 2, Recharge)
Level 17: Chest Beam (Accelerated Metabolism)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Masterful Dodge
Level 26: Ego Surge
Level 29: Imbue
Level 32: Killer Instinct
Level 35: Concentration
Level 38: Force Cascade (Rank 2, Rank 3, Accelerated Metabolism)
Adv. Points: 32/36

Travel Powers
Level 6: Superspeed (Rank 2, Rank 3)
Level 35: Flight (Rank 2, Rank 3)

Specializations
Ego: Mental Endurance (2/3)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Vindicator: Merciless (3/3)
Vindicator: Initiative (2/2)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Mastery: Ego Mastery (1/1)

Devices
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Comments

  • flowcytoflowcyto Posts: 11,794 Arc User
    edited January 2019
    Accel Metab advs have a shared internal cd. If you're taking one for the minor energy, I'd just put it on one of the main attacks (Burst Shot or FC, I guess). The build prob won't be able to spam FC as is if you're not getting hit for Sheath, though perhaps if you're using a Burst Shot -> FC rotation then you can at least use Burst Shot enough times to keep KI rolling (its a bit rng since it takes crits). I'd prob also use LNL as an AO, since its energy form won't be consumed by FC and it offers cost discount.

    You're free to test it out on the PH/PTS to see how energy is, but it can be quite difficult w/ FC (and even Chest Beam is a bit expensive).
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  • bluhmanbluhman Posts: 2,408 Arc User
    This is about the same FC build setup I use, but just minus all the AM advantages.

    I utilize Unified Theory for my EU. Compared to Killer Instinct it generates more energy, is more reliable (occurs literally on every chest beam tap rather than on some burst-shot hits when it crits), and scales with a better stat. That said, could easily sub out the Rec for a different statting choice, but there is also the consideration of how NeuroElectric Pulse scales only with Rec.

    Chest beam -> Burst shot -> Full-charge cascade is the rotation I use. CB activates my EU for energy over time, Burst Shot activates the Pre-Emptive Strike buff from Avenger (as it would here!) and in my case, uses Off Your Feet to potentially generate some extra knock-resist for more damage. The FC takes advantage of that next-hit buff from Avenger for some devastating damage on top of that double-crush-debuff. So with all that said, all three of those attacks are part of your primary attack rotation - therefore all of them really should have some strong ranking devoted to them. Chest Beam's a solid attack anyways and should be R3d, while you can certainly make the argument that Burst Shot could use either a full R3 treatment or otherwise using both its advantages.

    I don't know how much mileage you'll get out of having 3 separate AOs, I'd probably stick with just Imbue and Killer Instinct and rank them up (keeping in mind that ranking up AOs does increase their duration by 3 seconds each time you do it.) KI and Imbue are also not counted as Energy Forms, so they don't get eaten up immediately as soon as you fire off a FC (unlike Ego Surge).

    Would highly Recommend getting the advantage on Force Bolts with that said, as it's a cheap and quick way to get a lucky Energy Form out of nowhere.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    Cool, thanks for the tips! I didn't notice Unified Theory as a good EU, but yeah, that works better.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    edited January 2019
    Updated
    The Orbital Cannon and Implosion Engine are there for theme, mostly. Haven't decided whether to keep them or get something decent.

    Vortex Any / Multiple
    v3.27:30

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Impulse (Int: 10, Ego: 10, Rec: 8, End: 10)
    Level 6: Tireless (Rec: 8)
    Level 9: Energetic (End: 8)
    Level 12: Indomintable (Ego: 8)
    Level 15: Daredevil (Ego: 5, End: 5)
    Level 18: Investigator (Int: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Implosion Engine (Rank 2, Rank 3)
    Level 6: Burst Shot (Taking Names)
    Level 8: Concentration
    Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 14: Neuroelectric Pulse (Rank 2, Recharge)
    Level 17: Masterful Dodge
    Level 20: Retaliation (Rank 2, Rank 3)
    Level 23: Force Cascade (Rank 2, Rank 3)
    Level 26: Ego Surge
    Level 29: Imbue
    Level 32: Unified Theory
    Level 35: Chest Beam
    Level 38: Orbital Cannon (Rank 2, Anvil of Dawn)
    Adv. Points: 33/36

    Travel Powers
    Level 6: Superspeed (Rank 2, Rank 3)
    Level 35: Flight (Rank 2, Rank 3)

    Specializations
    Ego: Mental Endurance (2/3)
    Ego: Insight (3/3)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Vindicator: Merciless (3/3)
    Vindicator: Initiative (2/2)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Offensive Expertise (2/2)
    Avenger: Preemptive Strike (3/3)
    Mastery: Ego Mastery (1/1)

    Devices
    Post edited by pwestolemyname on
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  • flowcytoflowcyto Posts: 11,794 Arc User
    edited January 2019
    Engine + Orbital can be a fun combo for corralling and nuking trash, and setting up follow-ups w/ the cylinder AoE. But yea, I wouldn't consider it core to the build either. Also to clarify in Bluham's response, I think he meant Lock N Load instead of 'KI' when talking about the active offenses.

    Anyways, out of curiosity, what rotation do you plan on doing here? Cause if Burst Shot and Chest Beam are being used often enough then you may want to consider further ranking them.
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  • jaazaniah1jaazaniah1 Posts: 4,565 Arc User
    I was playing around with this today. Pretty decent energy management and damage. This is for a gun-toting mage, so Lead Tempest was appropriate for the theme and can build stacks of Concentration before attacking. Also good for clearing out mooks.

    612 Int (672 when Quarry kicks in, also then 80 Ego)
    122 Rec
    124 End
    7381 HP

    Captain Arcane Any / Multiple
    v3.27:30

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Negotiator (Int: 5, Rec: 5)
    Level 9: Investigator (Int: 5, End: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Ascetic (Con: 5, Ego: 5)

    Powers
    Level 1: Force Bolts
    Level 1: Force Shield (Rank 2, Rank 3, Force Sheathe)
    Level 6: Burst Shot (Taking Names)
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Concentration
    Level 17: Dark Transfusion (Rank 2, Blood Sacrifice)
    Level 20: Force Cascade (Rank 2, Rank 3)
    Level 23: Chest Beam (Rank 2, Rank 3)
    Level 26: Imbue
    Level 29: Resurgence (Rank 2)
    Level 32: Masterful Dodge
    Level 35: Unified Theory
    Level 38: Lead Tempest (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Arcane Flight (Rank 2, Rank 3)
    Level 35: Lightning Speed (Rank 2)

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)

    Devices
    JwLmWoa.png
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    Project Attalus: Saving the world so you don't have to!
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    edited January 2019
    flowcyto wrote: »
    Anyways, out of curiosity, what rotation do you plan on doing here? Cause if Burst Shot and Chest Beam are being used often enough then you may want to consider further ranking them.
    For hard targets (Cosmics, bosses) it basically goes Tap Chest Beam, Tap Burst Shot, Full Force Cascade, repeat. Full FC after boom blocking for Retaliation buff. Re-up the AOs as they recycle. Drop Neuroelectric Pulse if energy is a problem (usually not necessary). I may drop one of those CB taps and only refresh it every other FC. The debuff lasts a while and the only reason to tap it often is to proc Unified Theory. But, I think I can get away with only tapping it every other FC.

    For garbage like Alerts or clearing mobs on MD, I usually just run around tapping FC. For QWZ, like you said, open with Engine + Orbital, then nuke with FC, as needed.

    I didn't rank Chest Beam and Burst Shot since I am only tapping them. I figured the difference in tap damage would not be significant. Do you think it would make a big difference? If so, I can see where I can pull some points from.

    Right now, she only has Heroic/Vig gear, and even at that I am pleased with her performance. Switching from MSA as the energy reverb was the best idea.

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  • bluhmanbluhman Posts: 2,408 Arc User
    Chest Beam's a solid attack regardless. Consider that you're going to be using CB every 6 seconds with Unified Theory (and how long a FC charge takes), as that'll always have your EU up to keep fuelling your attacks. The fact you're also rolling with NW also means you could easily be getting more DPS out of full-charge chest beams during this rotation rather than going with a tap. Up to you, really, since inversely the attack does apply that burn-through instantly.

    Burst Shot's going to be preceding almost every single FC to maximize that Pre-Emptive strike bonus, so that's a high candidate for a rank of some sort as well. Because both of its advantages can trigger on tap, that's a fine contender for a build choice rather than an r3, also owed to it being a blast and therefore not being great at damage to begin with.

    @jaazaniah1 is a fine build as well. One thing that does stand out is that it has Focused Strikes as a spec, which isn't going to help out much since the build doesn't have any single-target attacks.
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  • jaazaniah1jaazaniah1 Posts: 4,565 Arc User
    Yep. I noticed that I put Focused Strikes in after I posted it. Force of habit.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    So, it turns out that Engine + Orbital works really well for soloing Portals! I keep being surprised at how well this build works, I had really low expectations.

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  • The nw and quarry build what are your force cascades hitting for? Let's say at ph dummies since cosmics have roo many variables . And yes I would go Intel over ego since it also helps with energy management . And instead of using msa eu your using the ls eu..what is procing the ls eu?
  • flowcytoflowcyto Posts: 11,794 Arc User
    edited February 2019
    ... And instead of using msa eu your using the ls eu..what is procing the ls eu?
    Chest Beam can proc Unified Theory atm. Its a pretty decent way to combo a particle + crushing dmg debuff w/ an EU proc for Ranged builds packing some End, though Chest Beam can cost a good bit of energy in of itself.

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  • Ya chest beam can be costly . And having end and rec and Intel or ego primary I presume adding a severity mod and gambler to up the severity and crit chance . Becuss it would be around rough guess 30 chance or lower and around 80 severity
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    So, I mainly went Ego primary for the knockback fun, but it turns out to be pretty efficient all around. The Insight spec 3/3 at full Ego (645 currently) gives me a 47% discount, which is more than I would get from full Int.

    While giving up Dex did kinda suck, with using the Sixth Sense and Follow Through specs, I still manage to have 26% Crit and 101.6% Sev. And right now she is mostly in Heroic and Vig gear, so that will go up a bit as I upgrade her to Justice and OV gear. Plus, the Mass Destruction spec gets my AOE crit up another 6%. So, it's in the low 30s, which is okay.

    NW is good, of course, because it reduces charge time. In long fights this does make a difference. Sneak is just a nice side benefit so I can get set up without getting bothered.

    She was originally Int for the Def Pen, but I was advised to go back to Ego, and I figured, what is even the point of FC, if you are not punting people a billion miles. Thing is, it turns out that at that level, KB is actually quite a nice battlefield management ability. Punting people 50 feet is just annoying because they can still shoot you or run right back. Punting them 400 feet actually takes them out of range of damaging you for a few seconds, so it mitigates damage. And, falling damage can be significant in that case.

    Chest Beam costs 31E per tap, Unified Theory gives 27E every 3 sec for 6 sec, so it's a pretty good trade off. Also note that Orbital Cannon applies Plasma Burn, which procs UT. I don't generally use it during Cosmics, but at other times (soloing QWZ and Nightmare Portals, for example) it comes in REALLY handy as an alpha strike, so the energy is just a bonus.

    In general, at Cosmics, we have AoPM or AoAC, which take care of any leftover energy needs. If I still need a little more, I can always drop Neuroelectric Pulse, which helps my nearby teammates, too. It is also her only self-heal (She drinks a lot of heal potions soloing).

    Lastly, with the Initiative spec, it is worthwhile to drop in a ping of the EB every now and then. So, all in all, energy is rarely an issue.

    As far as damage
    The nw and quarry build what are your force cascades hitting for?
    just straight FC with no debuffs and 8 stacks of Form, crits between 12,500 and 17,500. The damage on this power is apparently quite variable, so it is a huge range. With Debuffs, crits from 18,500 to 23,500. With an AO on, it's maybe a couple thousand more. On regular enemies, I've seen crits over 33K. I have not tested ongoing DPS, yet.

    Anyway, she works WAY better than I expected any Force build to work. And, she still has a bit of improvement available, as I kit her out with Justice and OV gear. AND, she is a LOT of fun to play!
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  • yannbiosyannbios Posts: 49 Arc User
    What was reasonjng to go back to ego? I run intel myself with zero regrets. Im curious on what the reasons u were told to go back to ego.
  • yannbiosyannbios Posts: 49 Arc User
    Wouldnt r3 chest beam..irs mainly used as a tap debuff
  • flowcytoflowcyto Posts: 11,794 Arc User
    edited March 2019
    Ego or Int could work for the setup. It somewhat depends on which PSS tree you prefer, and may also simply be that someone has enough invested in one set of stat gear that they don't want to switch over to another. As for ranking Chest Beam here: it mostly just comes down to opportunity cost- ie. what else you could have spent those adv points on, and whether that matters more or not. Even in the scenario of tapping it every ~6 sec for the EU, I wouldn't put ranking Chest Beam as a very high priority, but it can still be considered for dps.
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  • I agree with flow. In most plmost dps builds yoir lucky 2 have 2 points to spare in chest beam. But 2 points is most ibwould go take 2 points and add r2 to imbue..of course preference
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    As far as Int vs Ego, she used to be Int. It's been a while, but I think I tested Int vs Ego, and Ego comes out more DPS. With 2 debuffs and NW, you've already got a lot of penetration. And the Insight spec gives more energy discount than Int does. Also, Ego just for the fun of knocking things across town.
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  • superalfgornsuperalfgorn Posts: 543 Arc User
    Nice!

    I would like to try with a primary DEX build. Do you guys think it might work decently? (not looking for best, just serviceable)

    Gravity Any / Multiple
    v3.29:31

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Squall (Dex: 8, Ego: 10, Rec: 10, End: 10)
    Level 6: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
    Level 9: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
    Level 12: Jack of All Trades (Str: 2, Dex: 2, Con: 2, Int: 2, Ego: 2, Pre: 2, Rec: 2, End: 2)
    Level 15: Daredevil (Ego: 5, End: 5)
    Level 18: Shooter (Dex: 5, Ego: 5)
    Level 21: Worldly (Ego: 5, Rec: 5)

    Powers
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Burst Shot (Rank 2, Rank 3)
    Level 6: Holdout Shot (Stim Pack, Open Wound)
    Level 8: Night Warrior (Rank 2, Rank 3)
    Level 11: Chilled Form
    Level 14: Chest Beam (Rank 2, Rank 3)
    Level 17: Force Shield (Rank 2, Force Sheathe)
    Level 20: Force Cascade (Rank 2, Rank 3)
    Level 23: Lock N Load
    Level 26: Imbue
    Level 29: Unified Theory
    Level 32: Masterful Dodge
    Level 35: Gravity Driver (Rank 2, Rank 3)
    Level 38: Conviction (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Swinging (Rank 2, Flippin')
    Level 35: Teleportation

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Offensive Expertise (2/2)
    Avenger: Preemptive Strike (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Offensive Expertise (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    ______________________________________________________________
    My Characters

  • flowcytoflowcyto Posts: 11,794 Arc User
    edited March 2019
    The Dex setup w/ Chilled Form can work as a base, though it'll lack Ego PSS's Insight or Int's innate cost discount- so you'd prob want to get extra cost discount gear to help make up for that. Another problem is that Expose Weakness isn't gonna be as easy to keep stacked optimally w/ a very long charged attack like FC.
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  • pwestolemynamepwestolemyname Posts: 978 Arc User
    Yeah, I'm not seeing any benefit from Dex PSS in this build. If you really want to do that, take Power Swell instead of Gear Utilization. Also, for Combat Training, you would want to go with Wardicator to boost your offense as high as possible to get the extra Crit rating. Well, then that means you do want Gear Utilization, so...
    Basically, a Dex PSS build is going to be thirsty all the time.
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  • Intel or ego are best ways to go. Cosmic wise i prefer intel.
  • I might even go intel amd dex. And run intel.dex dual mods for primary and intel. Rec duals or rec.end duals in secondary
  • bladestabladesta Posts: 51 Arc User
    Mini necro - was using a variation of the Ego NW build and someone commented that maybe it should include Incendiary Grenade with No Quarter? Anyone tried? I wondered if you might already be at the - resist cap due to NW, Chest Beam and Burst Shot.
  • luumina#2431 luumina Posts: 506 Arc User
    Here's the build i'm working on:

    Godku Ranged Damage
    v3.31:32

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Negotiator (Int: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Healthy Mind (Con: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Force Bolts
    Level 1: Force Blast
    Level 6: Personal Force Field
    Level 8: Concentration
    Level 11: Crushing Wave
    Level 14: Force Eruption
    Level 17: Molecular Self-Assembly
    Level 20: Force Cascade
    Level 23: Protection Field
    Level 26: Resurgence (Rank 2)
    Level 29: Redirected Force
    Level 32: Force Shield
    Level 35:
    Level 38:
    Adv. Points: 2/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Offensive Expertise (2/2)
    Avenger: Preemptive Strike (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)

    Devices
  • luumina#2431 luumina Posts: 506 Arc User
    I need a look at specializations and talents, any ideas ?
  • flowcytoflowcyto Posts: 11,794 Arc User
    edited April 2019
    Issues w/ the build being incomplete aside, it is likely to have too many energy problems w/ FC, and you don't really have a good MSA trigger in there atm (and it scales w/ Int, which is not SS'd). Its also a bit redundant to have all that AoE in there (Force Eruption can also scatter KB if charged too much).

    If you added Int SS and maybe something like Force Geyser (if staying in-set) for rolling MSA, then you could make it more workable. You still likely wouldn't be able to use FC too heavily then, but you could settle on using the blast at lower levels of energy and unleashing charged FC when you manage to get your energy closer to its max.
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  • luumina#2431 luumina Posts: 506 Arc User
    what am I missing that the build is incomplete? As for force eruption, I'm willing to choose a different power. you suggested force geyser to proc MSA, is there anything else that would do that better? I also still need specializations and talents.
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    what am I missing that the build is incomplete? As for force eruption, I'm willing to choose a different power. you suggested force geyser to proc MSA, is there anything else that would do that better? I also still need specializations and talents.

    Note that with your current version, Molecular Self-Assembly is going to give you almost no energy. It only procs when a power comes off recharge. Which powers do you have with a short recharge? Conviction is actually pretty good for that because it is a good self-heal and has a short recharge. Also, the energy it gives scales on INT, which you do not have. So, even if it procs, you will not get much.

    Also, Personal Force Field is pretty much the worst Passive in the game. As a defensive passive, it is not very strong defensively, and, of course, it does not do anything for your damage. If you are looking to be a DPS, you need to take an offensive passive. If you are looking to be a tank, well, you need a whole new build.

    For specs, you definitely want Insight from the Ego spec tree to reduce the energy cost. You also took Focused Strikes from Vindicator, but you only have 1 weak single target attack. Follow Through and Sixth Sense are also nice to increase your crits.

    Redirected Force is a fairly useless power because it is a maintain. It will be even weaker without any PRE, so there's really no reason to take it. Protection Field is a kind of useless power, too, especially with no PRE. It is also an energy hog.

    By Talents, I'm guessing you mean Advantages, since you already have your Talents chosen. Basically, you want to put R3 on your passive, your main attacks, and your Block. If you have any left over, you can pretty much spread them around how you want.

    For any leftover power slots, a couple of Active Offenses are always nice to have.

    Hopefully that will get you moving in the right direction.
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  • luumina#2431 luumina Posts: 506 Arc User
    what passive would you suggest, warning this is my version of Goku from DBZ
  • pwestolemynamepwestolemyname Posts: 978 Arc User
    Quarry is great for a Force build. It gives nice damage with a bit of a boost to durability. If you really want to go defensive, your best bet is Defiance or Invulnerability. Doing that kind of makes you mediocre at both damage and durability, rather than really good at one, but it is an option.
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  • monsterdaddymonsterdaddy Posts: 733 Arc User
    I think Dexterity as a PSS is viable but only with an Unstoppable passive:

    Any / Multiple
    v3.32:32

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Endurance (Secondary)

    Powers
    Level 1: Wind Lash
    Level 1: Gust (Rank 2, Toppling Winds)
    Level 6: Wind Reverberation
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Chilled Form
    Level 14: Energy Shield (Rank 2, Rank 3)
    Level 17: Lock N Load (Rank 2, Rank 3)
    Level 20: Imbue (Rank 2, Rank 3)
    Level 23: Masterful Dodge
    Level 26: Unbreakable (Rank 2, Rank 3)
    Level 29: Force Cascade (Rank 2, Rank 3)
    Level 32: Blinding Light
    Level 35: Fiery Embrace (Rank 2, Rank 3)
    Level 38: Gravity Driver (Rank 2, Rank 3)
    Adv. Points: 36/36

    Specializations
    Dexterity: Combat Training (2/3)
    Dexterity: Gear Utilization (3/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Offensive Expertise (2/2)
    Avenger: Preemptive Strike (3/3)
    Mastery: Dexterity Mastery (1/1)

    Suggested/Example Stats
    Dexterity 412
    Recovery 339
    Endurance 161

    This build should give you all the energy you need, even while flying. Attack cycle is simple; tap Gust and full charge Force Cascade, repeat. Gust should give you a stack of Chilled Form, proc Wind Reverberation and if you're lucky you get a stack of Stagger. Gaining 5 stacks of Expose Weakness hasn't been a problem in testing.

    Test dummy crits with a DUC is almost 28K on the high end.

    Unstoppable really gives you the option to use any attribute as PSS. Could do CON PSS and be a dual ranged/tank toon, STR for a dual melee/range toon, etc.


  • magpieuk2014magpieuk2014 Posts: 1,254 Arc User
    I have an INT SS FC/MSA build which also doubles up as a tank for soloing Nightmare Invasion dailies. To get to that you need to:

    1) Take Force Geyser and, perhaps, Conviction as these are short cooldown powers which will proc MSA.
    2) Use Invulnerability + IDF as your tanking kit, Quarry and Concentration for DPS.

    Other than that I have Force Blast, Crushing Wave (not essential), Force Cascade, Force Geyser, Gravity Driver, Force Shield, Resurgence (not essential) and a quirky HoT Power which can be used when blocking (Ego Sprites/Slave Mentality or something which applies Dependency). Specialisations are Guardicator. All very standard, but it's versatile and it works; you can do the Q Zone or Nightmare Invasion dailies solo, help out low level teams in alerts with IDF and still have plenty of Whammy! with FC.
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