How difficult would it be to implement the Endeavor system from Star Trek Online into Champions?
For those that don't know, the Endeavor system is an account-wide passive buff system. You earn Endeavor points (and a reward box) for completing 1 universal and up to 3 personal challenges.
The harder the challenge, the more points go toward earning an Endeavor token to spend on a random selection of 3 passive bonuses to increase slightly.
Also, Endeavors, being account-wide, can be completed by any character.
For example, an Endeavor system in Champions might look like...
(Universal)
Complete Destroids Rise Again
(Personal)
Easy - Defeat 10 VIPER soldiers
Medium - Deal 100,000 Crushing damage
Hard - Defeat 60 Manimals
With bonuses like
+Travel Power Speed
+Resistance Alpha (Fire, Crushing, Ego, Elec)
+Resistance Beta (Ice, Piercing, Darkness, Sonic)
+Resistance Delta (Poison, Slashing, Magic, Particle)
+Ranged Damage
+Melee Damage
+Max HP
+Max Energy
+Equilibrium
+Dodge
+Avoidance
+Crit Chance
+Crit Severity
+CC and Knock Resist
I'm including some screenshots for references.
Comments
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╚══.¸Menagerie
My super cool CC build and how to use it.