Is it possible to make a viable might/electric dps build? I'm never sure what powers from each set could complement each other, so any help would be appreciated. I'm also not looking to do cosmics, just leveling and alerts.
One general way is w/ the Sparkstorm toggle on top of a Might attack, though its pretty energy-intensive w/o the right supporting stats/powers. That, or just use Might for single-target and keep the Elec stuff for wider AoE. I'm not sure which playstyle you'd want as there's diff approaches there for it. Regardless, here's one example:
You have diff options here. You generally want to keep Ball Lit up and keep Sparkstorm running when close-up. You can manage those two things while cycling in the block to hit enemies w/ Elec Vengeance, or you can be a bit more active and also use Demolish and/or Haymaker on top of that. The playstyle can take some getting used to, but it can be pretty nice overall when it gets going. Gears mostly for Str, w/ some Con and Rec/End for energy.
Answers
https://aesica.net/co/herocreator.htm?v=32&n=&d=11730WdEAPFQ000000100013051A00JB03JE041D05JG05K5031905ON011500JK03K6001L002jN72MGB3T3B40000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Electric Bolt
Level 1: Sparkstorm (Rank 2, Electric Personality)
Level 6: Ionic Reverberation
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Enrage (Endorphin Rush)
Level 14: Ball Lightning (Rank 2, Triplicity)
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Electric Shield (Rank 2, Electric Vengeance)
Level 26: Resurgence (Rank 2)
Level 29: Lightning Strike
Level 32: Haymaker (Rank 2, Rank 3)
Level 35: Imbue
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
You have diff options here. You generally want to keep Ball Lit up and keep Sparkstorm running when close-up. You can manage those two things while cycling in the block to hit enemies w/ Elec Vengeance, or you can be a bit more active and also use Demolish and/or Haymaker on top of that. The playstyle can take some getting used to, but it can be pretty nice overall when it gets going. Gears mostly for Str, w/ some Con and Rec/End for energy.
- Be safe and have fun, champs - for science!