AP elite difficulty is a joke tho. AP's would need some serious updating if they were to drop GCR. Which I'm in favor of, update the adventure packs! \o/
Update difficulty scaling while we're at it. APs are in a sort of bad place right now because they're time consuming but not terribly difficult, and their rewards are mostly determined by difficulty.
The evidence is that there isn't dev time for more than minor updates. Fortunately, the APs were not created with the old style zone generator so they could probably be updated without doing something major (a change to difficulty scaling might need alterations to the phases of Resistance and Aftershock that use becomes, since unlike PCs, becomes have not benefited from years of gear escalation).
> @roughbearmattach said: > Why? Why do we need another way to farm gcr?
Adding a little more variety to the grind could help with player retention. Cosmics, TA and that one weekly warzone mission have been the only way to earn GCR since it was introduced 3 years ago.
The eternity to get good gear isn't a result of gcr being too hard to get; it's a result of Justice being made to require gcr, instead of improving Distinguished to be worth its gcr cost. For good or for ill, this is unlikely to change.
It already does not take a very long time to gear a single toon with endgame stuff. A month or two.
Adding more GCR content means that some folks can hit that max sooner, and then get bored and stop playing sooner. This isn't all players, but definitely some.
Yeah if they did add other ways to obtain GCR they would probably need to include a daily GCR cap with it.
Eh, not necessarily. It's already possible to get about 50 gcr per day (3 cosmics, 3 TAs, TA daily, 3/4 of a cosmic daily assuming you're ignoring Eidolon), most people just don't because that's several hours of game play, and all of the APs are slower than TA.
This reminds me of that "rotating GCR content" idea I had a while back that would enable them to add new sources of GCR without increasing the overall rate at which it's possible to acquire GCR. I think the main reason a lot of people would even want more GCR content is greater variety, rather than being able to farm more GCR in a day, so setting it up in a way where only some of the content gives GCR on a given day would do that. Could do it through daily quests, or some system that just changes the rewards on a given day.
I actually think it would be neat if we had other Epic content that also dropped other substantial rewards. For example TA drops those really great Determined secondaries. Having other Epic content drop other handy stuff like that would give us a reason to keep running it even on the days where the GCR drops are turned off, and would also give us a reason to not just run whichever one we deem the most optimal time/reward min-max adventure.
Yeah if they did add other ways to obtain GCR they would probably need to include a daily GCR cap with it.
Eh, not necessarily. It's already possible to get about 50 gcr per day (3 cosmics, 3 TAs, TA daily, 3/4 of a cosmic daily assuming you're ignoring Eidolon), most people just don't because that's several hours of game play, and all of the APs are slower than TA.
Except that APs can be run solo, a definite appeal for a chunk of the players.
A rework, increasing the difficulty, plus rotating GCR content would be cool.
Except that APs can be run solo, a definite appeal for a chunk of the players.
I suspect that if GCR was added to APs, it would only be added to multiplayer variants (taking TA as a standard for GCR-granting missions, assume the bosses being converted to 2m hp or so with a simultaneously large damage increase).
Except that APs can be run solo, a definite appeal for a chunk of the players.
I suspect that if GCR was added to APs, it would only be added to multiplayer variants (taking TA as a standard for GCR-granting missions, assume the bosses being converted to 2m hp or so with a simultaneously large damage increase).
Heh, I've played APs on increased difficulty. It's no picnic even with a decent team. Oh and I was a defiance tank, yeah, sucked to be me.
I could see GCR for the full AP as being a nice special event reward, but not permanent.
Balance of Becomes is iffy, but colossi are dumb enough that it still isn't too bad. The worst is turning into an Avatar of the Kings in Aftershock, that's really hard even on normal so elite is horrible.
It already does not take a very long time to gear a single toon with endgame stuff. A month or two.
Adding more GCR content means that some folks can hit that max sooner, and then get bored and stop playing sooner. This isn't all players, but definitely some.
Ehhh, I get bored DURING the grind. More options means exactly the opposite of this
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
Consider this, they need to add more Items in the GCR/SCR Vendor first
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idk need to have another form to farm gcr
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> Why? Why do we need another way to farm gcr?
Adding a little more variety to the grind could help with player retention. Cosmics, TA and that one weekly warzone mission have been the only way to earn GCR since it was introduced 3 years ago.
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Adding more GCR content means that some folks can hit that max sooner, and then get bored and stop playing sooner. This isn't all players, but definitely some.
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I actually think it would be neat if we had other Epic content that also dropped other substantial rewards. For example TA drops those really great Determined secondaries. Having other Epic content drop other handy stuff like that would give us a reason to keep running it even on the days where the GCR drops are turned off, and would also give us a reason to not just run whichever one we deem the most optimal time/reward min-max adventure.
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Except that APs can be run solo, a definite appeal for a chunk of the players.
A rework, increasing the difficulty, plus rotating GCR content would be cool.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
And also the reason they'll likely never see GCR as a reward .-.
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I could see GCR for the full AP as being a nice special event reward, but not permanent.
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Ehhh, I get bored DURING the grind. More options means exactly the opposite of this
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