I'm working on a... I guess you could call it my PA's tankazord char for taking damage and I'd like it to be mostly munitions. So far this is what I've got:
https://aesica.net/co/herocreator.htm?v=32&n=Mechasaurus MK. 1&d=13480oMQUPTa000000900C970b9C00JA009E009F0J9O03ON01AD0C9D09ER001H001N038O012sib438W3UbT10000000000&e=Mechasaurus MK. 1 Any / Multiple
v3.32:32
Super Stats
Level 6:
Constitution (Primary)
Level 10:
Intelligence (Secondary)
Level 15:
Endurance (Secondary)Talents
Level 1:
The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6:
Healthy Mind (Con: 5, Int: 5)
Level 9:
Boundless Reserves (Con: 5, End: 5)
Level 12:
Investigator (Int: 5, End: 5)
Level 15:
Quick Recovery (Con: 5, Rec: 5)
Level 18:
Negotiator (Int: 5, Rec: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Wrist Bolter (Automated Assault, Accelerated Metabolism)
Level 1:
Mini Gun (Rank 2, U-238 Rounds, Challenge!)
Level 6:
Concentration
Level 8:
Defiance
Level 11:
Overdrive
Level 14:
Micro Munitions (Rank 2, Rank 3, Challenge!)
Level 17:
Reconstruction Circuits (Rank 2, Rank 3)
Level 20:
Resurgence (Rank 2)
Level 23:
Particle Wave (Illuminate, Bad Footing)
Level 26:
Energy Shield (Rank 2, Phalanx Defense System)
Level 29:
Masterful Dodge
Level 32:
Blinding Light
Level 35:
Gravity Driver (Rank 2, Rank 3)
Level 38:
Lock N Load (Rank 2)
Adv. Points:
33/36Travel Powers
Level 6:
Level 35:
Specializations
Constitution:
Unyielding (1/2)
Constitution:
Fuel My Fire (3/3)
Constitution:
Resilient (2/2)
Constitution:
Adrenaline Rush (2/2)
Constitution:
Armored (2/2)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (2/3)
Guardian:
The Best Defense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Mass Destruction (3/3)
Mastery:
Constitution Mastery (1/1)Devices
Comments
Grav Driver is okay as an ult for Overpower, though supplying that sort of debuff isn't really as high a priority for a tank as for a dps build. I also usually wouldn't go for a Wrist Bolter w/ AA setup, but if your rotation is manageable with it then that's okay. Protector would also be a more tank oriented spec than Vind, though maybe you are going more for a dps-oriented approach.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
mostly for if I need to pass to the off tank or off tank needs to pass off to me, but i dont plan to take on anything that needs repeated blocking
You only have challenge on powers that can't be used directly after blocking. You also have no Specilizations that help with threat.
You will have issues with threat. I would get rid of blinding light and take something you can tap to GAIN threat instead of lose it. Honestly I would trade gravity driver for something to help with threat or tanking as well. An easy choice would be Tactical Missiles. Another good choice Chest Beam, quick application of Burn Through also.
So, back to Defiance, if you are NOT tanking, it is also not a great choice, as it wont give you energy, or ramp up in resistance without you getting hit.
I dont mean to sound harsh, but so far it looks like a DPS with a defensive passive.
- Be safe and have fun, champs - for science!
sorry for the late response: Mostly farming Smash/daily alerts and doing Whiteout and stuff with a couple friends for Q.
- Be safe and have fun, champs - for science!
How would this version of the build do for it? I'd use Shoulder Launcher/Micromunitions for an alpha strike then go with micromunitions and minigun + Wristbolters
https://aesica.net/co/herocreator.htm?v=32&n=Mechasaurus MK. 1&d=13480oMQUPTa1R30X0900C970b9C009A039E009F0J9O03ON00AD0C9D099M0J9K001L008O002sib438W3UbT10000000000&e=
Mechasaurus MK. 1 Any / Multiple
v3.32:32
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Wrist Bolter (Automated Assault, Accelerated Metabolism)
Level 1: Mini Gun (Rank 2, U-238 Rounds, Challenge!)
Level 6: Concentration
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Micro Munitions (Rank 2, Rank 3, Challenge!)
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 20: Resurgence
Level 23: Particle Wave (Illuminate, Bad Footing)
Level 26: Energy Shield (Rank 2, Phalanx Defense System)
Level 29: Shoulder Launcher (Rank 2, Rank 3, Challenge!)
Level 32: Unbreakable
Level 35: Thundering Return
Level 38: Lock N Load
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35: Displacement Acrobatics
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Here it is with suggested changes. Particle Wave has been invaluable on my PAs in dragging everything into my cone of fire.
Mechasaurus MK. 1 Any / Multiple
v3.32:32
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Investigator (Int: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Wrist Bolter (Automated Assault)
Level 1: Mini Gun (Rank 2, U-238 Rounds)
Level 6: Concentration
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Micro Munitions (Rank 2, Rank 3, Challenge!)
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 20: Resurgence (Rank 2)
Level 23: Particle Wave (Bad Footing)
Level 26: Energy Shield (Rank 2, Phalanx Defense System)
Level 29: Shoulder Launcher (Rank 2, Rank 3, Challenge!)
Level 32: Masterful Dodge
Level 35: Thundering Return
Level 38: Imbue (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Stoic Flight (Rank 2, Rank 3)
Level 35: Displacement Acrobatics
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!