Ah! Fk! I misread that as "Do you use Threat mods" in your builds. No I don't use -Threat Mods. They're trash mods like all the recent ones devs been throwing at us.
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Shoot, same here, Chaos. I thought it was just "threat mods", not "-threat mods". I also don't use them. They get in the way of damage mods. I think they'd be far more fitting in Defense slots instead, as they're basically used for survival. They'd also need to be more potent, though, and probably not powerset-specific.
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No, I don't use them and think they are not useful
Full disclaimer: I think the way this game's threat is set up is utterly terrible and unnecessary bloated. +/- threat mods, weird advantages on individual powers to generate extra threat, extra threat on certain pieces of gear. Yeah what in the actual [filtered]. Literally all that bloat could be shoveled into the dumpster by making the following adjustments to the tank role:
Tank role gains even more bonus threat than it does currently
Tank role innately applies Challenge with all of its attacks.
Hybrids using Protector/Bulwark can get these benefits too I guess, but why are you tanking in Hybrid?
Deep breath
That said, I think my take on -threat mods is made clear by the above: I think they're completely stupid and a waste of a valuable mod slot. If you really are generating too much threat, take a threat wipe power and/or learn some self control.
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No, I don't use them and think they are not useful
I also support the idea that those mods should have been UTILITY
They are pointless to me
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No, I don't use them and think they are not useful
So far accounting for the correct numbers
0 people use the mods
5 people don't use the mods but think they are useful
14 people don't use the mods and think they are hot garbo or could be improved
0 people use the mods
5 people don't use the mods but think they are useful
14 people don't use the mods and think they are hot garbo or could be improved
I think this tells the devs something o3o
it just shows that they purposely make useless mods to justify they create content.
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No, I don't use them and think they are not useful
Utterly stupidly ridiculously useless. If you are a DPS pulling too much aggro, just don't mash your buttons so hard, it really is that simple. Or take a threat wipe power. Or die.
I mean, the real way these things reduce your threat is by knocking down your crit damage since they take up offense spots.
But, really, the MAIN thing is, there are maybe 6 dps people who can regularly pull aggro off a good tank. All of those people know what to do if they accidentally pull aggro. They also know what to do to keep from pulling aggro off a good tank. As far as I know, there are zero dps people that can consistently pull aggro off a great tank. If you are teaming with a sucky tank, you have other much worse problems than Lezard pulling aggro on his DPS. So, there are, AT MOST, 6 people who might need these mods, and they don't.
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No, I don't use them and think they are not useful
Maybe I WANT to have aggro!
Maybe if Threat Reduction was available in any other core slot it'd be more appealing... otherwise, I'd rather not sacrifice power output for something that a prepared tank already handles.
Hybrids using Protector/Bulwark can get these benefits too I guess, but why are you tanking in Hybrid?
Because I'm not currently standing in front of a Cosmic and have enough survivability to trade some off for extra DPS, but would still like to keep threat off of my squishier companions? For that matter, I've got at least one character who (again, excluding cosmic tanking) is actually more survivable in hybrid role than in tank role due to higher self-healing.
Utterly stupidly ridiculously useless. If you are a DPS pulling too much aggro, just don't mash your buttons so hard, or take a threat wipe power, or use thread reduction mods. Or die.
I don't get why this sentence suddenly becomes ludicrous when I insert that one option. I mean, we already have "die" as one of our methods of controlling threat, why are mods more ridiculous than that?
I don't get why this sentence suddenly becomes ludicrous when I insert that one option. I mean, we already have "die" as one of our methods of controlling threat, why are mods more ridiculous than that?
Mods aren't ridiculous, it's just that slotting a threat reduction mod is both less effective and a bigger dps loss than taking a threat wipe power.
I don't get why this sentence suddenly becomes ludicrous when I insert that one option. I mean, we already have "die" as one of our methods of controlling threat, why are mods more ridiculous than that?
Mods aren't ridiculous, it's just that slotting a threat reduction mod is both less effective and a bigger dps loss than taking a threat wipe power.
Is it less effective and a bigger dps loss than getting killed?
No, I don't use them and think they are not useful
No, if I can't take aggro from a Super tank with my own Tank then what makes you think a DPS build would do better with -Threat Gen in that role? simply aren't good enough to steal Aggro, and that's Okay, cause I don't treat the game like a math equation to dominate with meticulous min-max optimization (Or exploit) to break the game for personal gain.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
No, I don't use them and think they are not useful
Given the effectiveness of threat wipes, threat reduction is not a useful mechanic. And even if it was, the more efficient way to reduce your threat, if you're not using a wipe, is to just attack less.
Or just don't slot any mods in there to begin with. Or unslot your primary offense if you're *really* concerned for a specific fight. You won't take away threat with either method and both methods are much simpler and cheaper.
Threat reduction mods would be useful if there was a situation in which you needed to attack at the same frequency (not even for the same amount of damage, but specifically the frequency) but also have lower threat.
I can't think of a situation where that would be the case.
Then they have decided that threat reduction is unnecessary. Maybe they have too low dps for it to matter. Maybe they consider death an acceptable threat wipe. Maybe they're just dumb. In any case, if they decide that threat reduction is needed, I would expect them to retcon into a threat wipe, not equip threat reduction gear.
Threat reduction mods would be useful if there was a situation in which you needed to attack at the same frequency (not even for the same amount of damage, but specifically the frequency) but also have lower threat.
I can't think of a situation where that would be the case.
To be fair, other than Green Orbs we don't have any situation where we need to attack for the amount of damage that high end dps can currently put out, so by that logic threat wipes are pointless cause everyone can just pause between power uses, thereby throttling their dps and never worry about pulling aggro - hell, everyone could just stop stacking so much Form attribute and instead stack a bunch of Con and keep their damage low enough that threat is never an issue. Like, why are we boosting our damage so high? So we have to waste a power slot on a threat wipe? Tsk.
Of course some people won't do that because that means that we would finish content slower, even if there aren't dps checks involved. So, for those people, something that allows them to keep attacking at 98% top damage rate without pulling aggro might be attractive. Now we just need to figure if there are any people like that, and how many. I'm sure if we look for people who use the word "optimal" a lot, we'll find some. Me personally I'm not one of those people, I'll happily throttle my dps so I can use that power point for something else - s'why none of my toons have a threat wipe, no point when you have a bit of patience.
Then they have decided that threat reduction is unnecessary. Maybe they have too low dps for it to matter. Maybe they consider death an acceptable threat wipe. Maybe they're just dumb. In any case, if they decide that threat reduction is needed, I would expect them to retcon into a threat wipe, not equip threat reduction gear.
Or, as Vixy points out, you can just not attack, or attack slower. So, all threat-related stuff is dumb and pointless. We can just do less damage to not pull threat. Get rid of Confronts, threat reducers, threat wipes, and challenge advantages, it's all just noob-traps.
You can only attack less to stop yourself from causing too much threat; you cannot stop other people from doing so. That is why challenge and confronts are so important for tanks.
As for threat wipes, that's more for when you have either already been dumb and pulled aggro, or when the tank has died from missing a block, and you're too squishy to be the secondary tank. But yes, threat wipes aren't strictly necessary; they're a luxury.
I want to take all of my Confronts out and put in Coruscating Mights! More dps = more aggro.
There's no mods that will increase your damage by enough to make up for confronts, unless you have literally no crit, in which case a gambler's might perform better than a second confront.
I want to take all of my Confronts out and put in Coruscating Mights! More dps = more aggro.
There's no mods that will increase your damage by enough to make up for confronts, unless you have literally no crit, in which case a gambler's might perform better than a second confront.
Exactly. Can't have the tanks doing more damage than the dps.
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I want to take all of my Confronts out and put in Coruscating Mights! More dps = more aggro.
I doubt CorMights stack.
Also I've tanked cosmics on a ranged tank without Confronts. I think Confronts were actually meant for tank builds that might have trouble holding aggro, not tank builds that were already holding it fine without them. For some reason everyone just started using them all the time even though we don't have to.
I think Confronts were actually meant for tank builds that might have trouble holding aggro, not tank builds that were already holding it fine without them.
Confronts are so cosmic tanks can prove their manliness by holding primary aggro rather than being a secondary tank.
Ideally, they are meant for AT users that has zero access to Threat Wipe, or Behemoth or any AT tanks that want to act like DPS without drawing aggro. In reality, they're just mod fillers.
No, I don't use them and think they are not useful
That's a phalacy that's been already replied in the previous page.
If a Behemoth or any Tank AT wants to use the toon as a DPS he can simply NOT slot Confronts. That in itself is enough to prevent him from drawing aggro from any other tank. If he definitely never wants to Tank at all he can go a step further and NOT take Challenge advantage.
If said Behemoth or Tank AT wants to Tank sometimes, DPS sometimes and be mayonaisse other times he can take Challenge and get two sets of gear: one slotted with Confronts and one that is NOT slotted with Confronts and even that should still be enough not to pull aggro away from the main tank.
In the case of DPS AT, after the diminishing return fix on Unleashed and Fist I've never seen an AT take aggro away from a tank.
If a Behemoth or any Tank AT wants to use the toon as a DPS he can simply NOT slot Confronts.
Untrue. You can gain a lot of dps from not having to spend half your time blocking and shifting 300-400 Con into your damage stat. The only reason it's moderately rare for tank ATs in the dps pile to draw aggro is because the people who do that are generally low skill and poorly geared.
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Deep breath
That said, I think my take on -threat mods is made clear by the above: I think they're completely stupid and a waste of a valuable mod slot. If you really are generating too much threat, take a threat wipe power and/or learn some self control.
They are pointless to me
0 people use the mods
5 people don't use the mods but think they are useful
14 people don't use the mods and think they are hot garbo or could be improved
I think this tells the devs something o3o
It tells them that there are still people who think forum polls are useful o3o
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it just shows that they purposely make useless mods to justify they create content.
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Eh? But I can just vendor the mods, why would I buy anything?
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I mean, the real way these things reduce your threat is by knocking down your crit damage since they take up offense spots.
But, really, the MAIN thing is, there are maybe 6 dps people who can regularly pull aggro off a good tank. All of those people know what to do if they accidentally pull aggro. They also know what to do to keep from pulling aggro off a good tank. As far as I know, there are zero dps people that can consistently pull aggro off a great tank. If you are teaming with a sucky tank, you have other much worse problems than Lezard pulling aggro on his DPS. So, there are, AT MOST, 6 people who might need these mods, and they don't.
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Maybe if Threat Reduction was available in any other core slot it'd be more appealing... otherwise, I'd rather not sacrifice power output for something that a prepared tank already handles.
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0 - on Yes
4 - on No, but I think they are useful
23 - on No
I don't get why this sentence suddenly becomes ludicrous when I insert that one option. I mean, we already have "die" as one of our methods of controlling threat, why are mods more ridiculous than that?
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Epic Stronghold
Block timing explained
Is it less effective and a bigger dps loss than getting killed?
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
How so?
My super cool CC build and how to use it.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Epic Stronghold
Block timing explained
Archetypes can also choose to die to wipe their threat. What's your point?
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Epic Stronghold
Block timing explained
There are FFs without threat wipes too.
My super cool CC build and how to use it.
Or just don't slot any mods in there to begin with. Or unslot your primary offense if you're *really* concerned for a specific fight. You won't take away threat with either method and both methods are much simpler and cheaper.
Threat reduction mods would be useful if there was a situation in which you needed to attack at the same frequency (not even for the same amount of damage, but specifically the frequency) but also have lower threat.
I can't think of a situation where that would be the case.
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Epic Stronghold
Block timing explained
To be fair, other than Green Orbs we don't have any situation where we need to attack for the amount of damage that high end dps can currently put out, so by that logic threat wipes are pointless cause everyone can just pause between power uses, thereby throttling their dps and never worry about pulling aggro - hell, everyone could just stop stacking so much Form attribute and instead stack a bunch of Con and keep their damage low enough that threat is never an issue. Like, why are we boosting our damage so high? So we have to waste a power slot on a threat wipe? Tsk.
Of course some people won't do that because that means that we would finish content slower, even if there aren't dps checks involved. So, for those people, something that allows them to keep attacking at 98% top damage rate without pulling aggro might be attractive. Now we just need to figure if there are any people like that, and how many. I'm sure if we look for people who use the word "optimal" a lot, we'll find some. Me personally I'm not one of those people, I'll happily throttle my dps so I can use that power point for something else - s'why none of my toons have a threat wipe, no point when you have a bit of patience.
My super cool CC build and how to use it.
Or, as Vixy points out, you can just not attack, or attack slower. So, all threat-related stuff is dumb and pointless. We can just do less damage to not pull threat. Get rid of Confronts, threat reducers, threat wipes, and challenge advantages, it's all just noob-traps.
My super cool CC build and how to use it.
As for threat wipes, that's more for when you have either already been dumb and pulled aggro, or when the tank has died from missing a block, and you're too squishy to be the secondary tank. But yes, threat wipes aren't strictly necessary; they're a luxury.
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Epic Stronghold
Block timing explained
Exactly. Can't have the tanks doing more damage than the dps.
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"Okay, you're DEAD, what do you do NEXT?"
I doubt CorMights stack.
Also I've tanked cosmics on a ranged tank without Confronts. I think Confronts were actually meant for tank builds that might have trouble holding aggro, not tank builds that were already holding it fine without them. For some reason everyone just started using them all the time even though we don't have to.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Hey there you go, qawsada done cracked it!
My super cool CC build and how to use it.
If a Behemoth or any Tank AT wants to use the toon as a DPS he can simply NOT slot Confronts. That in itself is enough to prevent him from drawing aggro from any other tank. If he definitely never wants to Tank at all he can go a step further and NOT take Challenge advantage.
If said Behemoth or Tank AT wants to Tank sometimes, DPS sometimes and be mayonaisse other times he can take Challenge and get two sets of gear: one slotted with Confronts and one that is NOT slotted with Confronts and even that should still be enough not to pull aggro away from the main tank.
In the case of DPS AT, after the diminishing return fix on Unleashed and Fist I've never seen an AT take aggro away from a tank.
Epic Stronghold
Block timing explained