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Bomberman Build

I had an inspiration. Not sure if you guys have ever played Bomberman as a kid. Not sure if a build can be made. I was thinking of grenades.

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited April 2019
    Well, uh.. that's gonna be pretty.. interesting to make a full build out of in CO. I guess if you have to take some liberties, maybe take Particle Mine and Mini Mines and combo them w/ the grenades?

    Theme aside, a major issue is that those are all cd abilities, so you'd also want a non-cd filler attack at the least. What sort of spammable attack(s) do you think you'd accept for the concept? Like, is this meant to be an all-ranged build, for example? Would you be okay w/ some Power Armor, or energy projection, or even just punching things? etc.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • luumina#2431 luumina Posts: 506 Arc User
    I would like to go range, for sure, power armor might fit the build, but im not sure I want power bolts, however I think that leaves a lot of room for powers
  • luumina#2431 luumina Posts: 506 Arc User
    alright here's a build

    Any / Multiple
    v3.31:32

    Super Stats
    Level 6:
    Level 10:
    Level 15:

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Wrist Bolter
    Level 1: Power Gauntlet
    Level 6: Targeting Computer
    Level 8: Molecular Self-Assembly
    Level 11: Concentration
    Level 14: Frag Grenade
    Level 17:
    Level 20:
    Level 23:
    Level 26:
    Level 29:
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 0/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations

    Devices
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited April 2019
    Yea, I guess Power Gauntlet and Rocket Punch will do for the filler attacks.

    https://aesica.net/co/herocreator.htm?v=32&n=&d=14230ObMGHQU0000009000920399039C009805K5037G008M0C8J0C8H0CON0178019D011L002WAL3BIR3UbT50000000000&e=

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Investigator (Int: 5, End: 5)

    Powers
    Level 1: Wrist Bolter
    Level 1: Power Gauntlet (Rank 2, Rank 3)
    Level 6: Targeting Computer (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Rocket Punch (Rank 2, Grasping Hand)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Incendiary Grenade (Chemical Burn, Scorched Ground)
    Level 23: Frag Grenade (Cuts and Scrapes, Open Wound)
    Level 26: Mini Mines (Wall of Fire, Stim Pack)
    Level 29: Resurgence (Rank 2)
    Level 32: Particle Mine (Rank 2)
    Level 35: Energy Shield (Rank 2)
    Level 38: Thundering Return
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)

    Uses the grenades on cd, Rocket Punch as its main AoE filler, and Power Gauntlet and its main single-target filler. Mini Mines can also be thrown out for a self-heal and close-range AoE/CC, and Particle Mine can deal some extra burst dmg to enemies that get close to it. If you want more CC, you could replace one of the other grenades w/ Concussion Grenade + stun adv, but its up to you. Gears mostly for Int, w/ some Con and Dex.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • bluhmanbluhman Posts: 2,410 Arc User
    edited April 2019
    Living Fire doesn't look quite the part (it's floating weird red rocks...) But gameplay wise it fits the bill awesomely: a charged setup, huge burst damage, proximity trigger, and explosions everywhere! Works well with plenty of the fire-defense-debuffs flying around in a standard explosives munition setup as well.
    How to block a user with μblock:
    forum.arcgames.com##.Comment:has(.CommentHeader:has-text(username))
    
  • flowcytoflowcyto Posts: 12,742 Arc User
    Yea I was considering the fire/arcane sigils too, and they can be a good mechanical fit, if you can accept the look and want another attack w/ a trigger.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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