Well, uh.. that's gonna be pretty.. interesting to make a full build out of in CO. I guess if you have to take some liberties, maybe take Particle Mine and Mini Mines and combo them w/ the grenades?
Theme aside, a major issue is that those are all cd abilities, so you'd also want a non-cd filler attack at the least. What sort of spammable attack(s) do you think you'd accept for the concept? Like, is this meant to be an all-ranged build, for example? Would you be okay w/ some Power Armor, or energy projection, or even just punching things? etc.
I would like to go range, for sure, power armor might fit the build, but im not sure I want power bolts, however I think that leaves a lot of room for powers
Specializations
Intelligence: Preparation(2/2)
Intelligence: Enlightened(3/3)
Intelligence: Detect Vulnerability(3/3)
Intelligence: Expertise(2/2)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(3/3)
Guardian: The Best Defense(2/3)
Vindicator: Aggressive Stance(2/2)
Vindicator: Merciless(3/3)
Vindicator: Focused Strikes(2/3)
Vindicator: Mass Destruction(3/3)
Mastery: Intelligence Mastery(1/1)
Uses the grenades on cd, Rocket Punch as its main AoE filler, and Power Gauntlet and its main single-target filler. Mini Mines can also be thrown out for a self-heal and close-range AoE/CC, and Particle Mine can deal some extra burst dmg to enemies that get close to it. If you want more CC, you could replace one of the other grenades w/ Concussion Grenade + stun adv, but its up to you. Gears mostly for Int, w/ some Con and Dex.
Living Fire doesn't look quite the part (it's floating weird red rocks...) But gameplay wise it fits the bill awesomely: a charged setup, huge burst damage, proximity trigger, and explosions everywhere! Works well with plenty of the fire-defense-debuffs flying around in a standard explosives munition setup as well.
Yea I was considering the fire/arcane sigils too, and they can be a good mechanical fit, if you can accept the look and want another attack w/ a trigger.
Comments
Theme aside, a major issue is that those are all cd abilities, so you'd also want a non-cd filler attack at the least. What sort of spammable attack(s) do you think you'd accept for the concept? Like, is this meant to be an all-ranged build, for example? Would you be okay w/ some Power Armor, or energy projection, or even just punching things? etc.
- Be safe and have fun, champs - for science!
Any / Multiple
v3.31:32
Super Stats
Level 6:
Level 10:
Level 15:
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Wrist Bolter
Level 1: Power Gauntlet
Level 6: Targeting Computer
Level 8: Molecular Self-Assembly
Level 11: Concentration
Level 14: Frag Grenade
Level 17:
Level 20:
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Adv. Points: 0/36
Travel Powers
Level 6:
Level 35:
Specializations
Devices
https://aesica.net/co/herocreator.htm?v=32&n=&d=14230ObMGHQU0000009000920399039C009805K5037G008M0C8J0C8H0CON0178019D011L002WAL3BIR3UbT50000000000&e=
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Investigator (Int: 5, End: 5)
Powers
Level 1: Wrist Bolter
Level 1: Power Gauntlet (Rank 2, Rank 3)
Level 6: Targeting Computer (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Rocket Punch (Rank 2, Grasping Hand)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 23: Frag Grenade (Cuts and Scrapes, Open Wound)
Level 26: Mini Mines (Wall of Fire, Stim Pack)
Level 29: Resurgence (Rank 2)
Level 32: Particle Mine (Rank 2)
Level 35: Energy Shield (Rank 2)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
Uses the grenades on cd, Rocket Punch as its main AoE filler, and Power Gauntlet and its main single-target filler. Mini Mines can also be thrown out for a self-heal and close-range AoE/CC, and Particle Mine can deal some extra burst dmg to enemies that get close to it. If you want more CC, you could replace one of the other grenades w/ Concussion Grenade + stun adv, but its up to you. Gears mostly for Int, w/ some Con and Dex.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!