Trash mobs with knocks that send you flying for massive falling damage
Repeated knocks from groups of enemies randomly ignoring your knock resistance
Mobs that take your knocks without budging an inch at time.
Knocks are borked. Reworking the whole think would take a team of Devs weeks.
So just turn em off.
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My super cool CC build and how to use it.
I've done 3 cycles of Vigilence thinking about it.
And I will always be @DZPlayer122.
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He's got an EGO the size of Texas.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
I could get behind that.
just fuggit cause this developer team won't do anything sweeping like that, they aren't gutsy enough to try and fix something broken with a rule that applies everywhere cause 'it might break something' your game is arleady broke
Epic Stronghold
Block timing explained
I got force snap on my AT to pull those annoying run away guys back, doesn't last long, but triggers a selfheal.
Normally it drags them to me or just tugs them a small distance..
Just a few minutes ago I used it on one of those Heavy Werewolves. I watched a enemy that is normally tugged leave the ground, go sailing past me, I spun around watching in disbelief as it continued going about 40 feet, bounce and land skidding into a car.
....like, that was an ulta mega critical CC move or, knocks are borked.
That happened to me twice in a row in Dockside Dustups two days ago.
That is pretty awesome!
Btw for anyone having trouble in Harmon Labs, role playing a ping pong ball at the olympics, just remember that you also have knocks and stuns and interrupts and fun things like that. Knock them before they knock you!
My super cool CC build and how to use it.
Yea, it's so much fun fighting a group you have on the ropes only to have an AoE knock that won't kill them scatter them all over the place making it take several times longer to defeat them.
Well if you don't like that, then why would you do that? If you don't want them to fly away from you, use Knock Ups, Knock Downs, and Knock Towards powers. I also mentioned Holds, another option that doesn't send them flying away from you. You could also just not pile on tons of Strength/Ego and shorten your knock distance. Plenty of options other than what you're talking about.
My super cool CC build and how to use it.
Who said I was the one who does that? I only use knock to's to gather em up for AoEs, knock ups or downs to slow down the enemy damage.
If someone else is knocking targets away, then let them deal with those targets. When I bring a heavy knocker into an alert and go knocking things around, my expectation is that the party will just let me deal with them. Heck I'm practically demanding it when I separate mobs out like that. Actually thinking of making a heavy knocker with my recently leveled 40 so.. yeah, look forward to that
A good policy in Nemesis Smashes is to immediately spam knock-ups and knock-tos on the boss to make them immune just in case someone is going to be using big knock backs.
My super cool CC build and how to use it.