So long long ago I made another thread where I estimated that Justice improves your dps by about 10%. So today I decided to actually do parses while wearing various gear to find the actual improvements.
For this test I used Enraged, Cleave, and Unstoppable with a Strength Primary Brawler/Vindicator setup. I used a macro to just have my character spam Cleave for about five minutes so it would be nice and consistent ( and so I didn't have to sit there clicking for that whole time ). Here are the results:
So we can see that my earlier estimation of about 10% was pretty damn close. We also see that slicers gloves on their own are as big of an upgrade as upgrading all your mercs to GCR pieces, so that should make it clear why they're locked behind the OV grind - if they were on the GCR vendor they would need to cost as much as 3 GCR pieces. Also we see that the biggest increase comes from piling DUC and Slicers on top of GCR gear, where the multiplicative nature of these upgrades really starts to rocket things skyward.
Rando auction house gear -> Heroic & Determined 2ndaries
Switched to Annihilate for this
Comparisons of dps for various tank setups ( stacking Con, in tank role ):
Title says DPS but whatever, I'm throwing this comparison of mitigation in as well:
Comments
- Be safe and have fun, champs - for science!
It was a R7 Gambler's gem.
I mean sure, someone could choose not to slot a damage mod in their mercs but that's not a function of the gear itself. All the mods I used were R7 for that added touch of realism, except the damage mod which was R9. I kept the mods the same rank across all gears so as to not muddy the results. R7-R9 mods do fit into mercs.
I could also do a test to see how much of an increase comes from going from R5 mods to R7, and from the damage mod. I was actually going to test secondaries too, I just forgot. For this test I had Determined secondaries in Defense and Utility slots, and swapped the slicers out with a purple str/crit rating secondary.
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1% to 2% less than Justice with DUC + Slicers.
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Might as well do naked while you're in there.
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Only if you can give me an example of a situation where someone would ever be naked.
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I have some etchings...
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Could you do Distinguished + DUC, Distinguished + DUC and Slicer, Virtuous + DUC and Virtuous + DUC/Slicers too plz.
I'm lazy and you are just better than me and king of all
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Where are my OP gloves for ranged maintains at?
How so? Defender gloves give you 10% more threat based on your damage and Slicer gloves give 10% more damage via a DoT. Seems to be the same. Except Defender gloves give you the shielding while Slicers give actual damage.
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"Okay, you're DEAD, what do you do NEXT?"
Slicer gloves give you damage equal to 10% of your base damage, so in the above example it's +80 base dps, +60 actual dps. This damage is affected by other threat modifiers. Assuming you have a +80% threat modifier and 35% from Confronts, that works out to (60x1.8) = +108 threat per second from damage, and (80x0.35) = +28 threat per second from Confronts; total +136 threat per second.
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Block timing explained
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Dammit, I REALLY do not want to do another OV farm to swap Slicers for my Defenders!
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You only have to do it if you really really want to compete with other tanks for that main tank spot. My suggestion is to let the tryhards have it. Not like anybody other than them notices are cares.
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Block timing explained
Ah cool, thanks for rationalizing me out of that!
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I'd like to see some numbers on that.
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Is that that gear that levels with you? If so then it's terrible and should be abandoned the moment you can get some Merc o3o
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To be clear, that "moment" should be upon reaching level 40. You can purchase Merc gear before 40 for the level you just purchased it at, iirc.
Aurum and other "gear that adjusts its' stats as you level" are pretty good for leveling. Some of the original gear just had stats. The "newer" gear gives some bonuses, such as minor healing, minor energy gain, during combat. So, it is better than "just stats" gear.
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"Okay, you're DEAD, what do you do NEXT?"
What Spinny means is that Aurum performs adequately in most content except end-game level, e.g. Cosmics and QWZ.
If you have an FotM build (basically most of the MA sets and Bestial), you will perform passably at all the non-Eido Cosmics. This means you can start gaining GCR and SCR.
So, you can get around on Aurum, but, if you actually want to see your hero shine, go ahead and upgrade.
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My super cool CC build and how to use it.
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