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Endgame DPS clown builds suggestions

I'm looking for an idea to where I want my character at least use a hammer to for-example do CC with mixed of different abilities of guns and toys if possible but really effective and yes I want ultimate ability but at least funny in a serious way.

Comments

  • hemslordhemslord Posts: 164 Arc User
    Hi, just wanted to clarify, are you asking for a build that can:
    - Use a hammer (probably looking at Heavy Weapons for this)
    - Perform CC using said hammer
    - Has munitions abilities
    - Can summon toys
    - Has an ultimate ability that looks funny but is useful?
  • flowcytoflowcyto Posts: 12,742 Arc User
    You're asking for a melee/ranged mix, and those are never really ideal as you can't optimize both in the same build.

    Toys would be something like Gadgeteering's pets and cd powers, but pets aren't really ideal for high-end stuff, and the cd powers may not be a good fit w/ melee. I may just make it a HW melee build, and maybe add Muni grenades for the explosions and a Crushing debuff or two. There's not as much you can do for the theme if you also want to make it a high-end dps build.

    https://aesica.net/co/herocreator.htm?v=31&n=&d=11820lF9LEKa0000007000H109H804JB032D008M0CK503HE05H708ON01H603K6008H0C2Q003bDC0tid42iK40000000000&e=

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Penitent (Str: 10, Dex: 10, Rec: 8, End: 10)
    Level 6: Bodybuilder (Str: 5, End: 5)
    Level 9: Martial Focus (Str: 5, Dex: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Relentless (Str: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Sonic Blaster
    Level 1: Cleave (Rank 2, Rampant)
    Level 6: Enrage (Endorphin Rush)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Thermal Reverberation
    Level 14: Incendiary Grenade (Chemical Burn, Scorched Ground)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Annihilate (Rank 2, Scorching Blade)
    Level 23: Decimate (Nailed to the Ground)
    Level 26: Resurgence (Rank 2)
    Level 29: Guard (Rank 2, Rank 3)
    Level 32: Imbue
    Level 35: Mini Mines (Wall of Fire, Stim Pack)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (2/3)
    Brawler: Flanking (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    Cleave and Incendiary Grenade can help w/ AoE. They can also put up CFlames, while the grenade puts up No Quarter. Assuming you have both of those debuffs running, then Annihilate is the main single-target attack here. Mini Mines seemed like they could fit the theme, but also provide some utility in procing an extra self-heal when thrown out. Gears mostly for Str, w/ some Dex and End/Rec. The build should be able to put out good dmg and not have many energy issues, though it'll be a bit squishy innately.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • lucifer#2635 lucifer Posts: 9 Arc User
    I accept that Flow, thank you!
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