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FC.31.20190315.1 - Foxbatcon/Misc

kaiserin#0958 kaiserin Posts: 3,077 Cryptic Developer
edited March 2019 in PTS - The Archive
Foxbatcon
  • Added Googly Eyes and Beanie costumes to the event vendor.
  • Added Googly Eye Ray device to the event store.
  • Made a separate section for Foxbatcon perks.




Alert Rewards
  • Updated all Alerts that granted generic rewards (like Stars and Catalysts) to instead grant an Equipment Kit.




Cybermind
  • The reward circle will now only appear once the final cutscene has ended and players have been moved into the reward room.




Teleios Ascendant
  • Made a change to Grond to prevent his pathing from bugging out.




Enemies
  • Added a lunge to Grondling enemies.




UI
  • Removed duplicate role icon on the team readout.




Vanity Devices
  • Fixed a bug where some Vanity device items still played an animation on players equipped with the Fun Nullifier device.




Powers
Telekinesis
  • Updated animation.
  • Added additional random objects to the base fx.
  • Fixed a bug where this power was being disabled by travel disable effects.
  • Reduced recharge time to 3 seconds (from 5).
​​
Post edited by kaiserin#0958 on

Comments

  • warcanchwarcanch Posts: 1,069 Arc User
    Stop making Telekinesis good. I wanted to be the only one using it. normal-1.gif​​
    .

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  • theglasskittentheglasskitten Posts: 175 Arc User
    Gronds pathing is ~so~ much better! He still moves a tiny tiny bit, but it is so small it is not problematic.

    We tried to position him through the wall. He got into the wall a little bit but not enough to cause any issues and he never went out of the room.

    I noticed the grondling adds have a working lunge now, but they still go static on occasion if their target jumps.
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited March 2019
    Yeah, we tried it out. Grond can get closer to the edge than he used to (I always used to be able to push past him around the edge of the room to place puddles better, now I can't, and I can get him standing on the ledge half clipped out of the room), but neither of those things really breaks anything. Couldn't figure a way to clip him through the door, though not a master of clip-fu so someone else might have better luck. It basically reminds me of how the fight used to be.

    Grondling lunge is... probably slightly useful to the OT and harmless for everyone else. Every time a grondling lunges is a time when it's not throwing rocks, and throwing rocks is way more dangerous than anything it does at close ranges.
  • qawsadaqawsada Posts: 736 Arc User
    Yeah, Grond isn't moving around like crazy after testing this with a bunch of SG members. Also:
    4xa7TBv.jpg
    Yes, the eye can move.
    https://i.imgur.com/nAs0DNj.mp4
    Grondling lunge is... probably slightly useful to the OT and harmless for everyone else. Every time a grondling lunges is a time when it's not throwing rocks, and throwing rocks is way more dangerous than anything it does at close ranges.
    Yeah, it makes getting the grondling to the OT much quicker and spend less time getting aoe to death at Grond's feet.

  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Beanie propeller 2 is bugged; it has colors in its material selection, and the propeller itself doesn't render, though the shaft does (I suspect it's supposed to be an animated part like cosmic flames, but if so it doesn't work).
  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    I so hope the Magnifier devices come this FoxBat Con...
    Those googly eyes would be perfect for beast heads. If they don't clip too much.
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  • qawsadaqawsada Posts: 736 Arc User
    edited March 2019
    I so hope the Magnifier devices come this FoxBat Con...
    Those googly eyes would be perfect for beast heads. If they don't clip too much.
    Yeah, those goggly eyes aren't compatible with beast head. It suffer the same problem as most of the eye accessory ie it made for human head or very flat faces.
  • theravenforcetheravenforce Posts: 7,065 Arc User
    Feedback on Telekinesis (Power)

    Overall: I'm very much liking this new version of Telekinesis (Power). (So much so, I'm retconning on LIVE right now in prep for it). The updated summon and throw animation is great as well as the lower cool down. Both are very welcome changes, ones which a few people were suggesting for a while since the last major change / rework it had, so thank you for listening!

    In addition to that, the wider variety of objects to throw is also a welcome addition, I've noted the following so far:

    - Crates
    - Cars
    - Forks
    - Spoons
    - Knives
    - Presents
    - Air Conditioning Unit (ripped off!)
    - Pet Carrier
    - Present Box
    - Destroid Head
    - Stop Sign
    - Wooden Ship Wheel
    - Machine part of some sort


    My only request is that if possible, the chance of certain items appearing in the spawn is increased based on rank? Or if they could just have a higher frequency in general that'd be great. The items in question are as follows:

    - Cars
    - Crates
    - Machine parts
    - Air Con units

    It still feels like a novelty power but one which has a good place in combat to switch things up a little bit.

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    Items to throw:
    -All them cats.
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  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    flyingfinn wrote: »
    Items to throw:
    -All them cats.
    :#

    I fully support the idea of being able to create a Catnado!
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I want 'pick up one mob and throw it at another mob', though that might be tricky to implement.
  • ealford1985ealford1985 Posts: 3,582 Arc User
    edited March 2019
    I’d support cats if could throw them


    Awe...my bars are gone. Now my pic just looks off
  • chaosdrgnz43chaosdrgnz43 Posts: 1,674 Arc User
    Catnado TP, Kitty Power Fist, Summon Cat pets or Cat Vortex Power!
    Coming to CO soon, Cat Powerset!!

    CO now stands for Cat-ions Online! (hehe, "cations"...)
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  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Incidentally, I have seem what was I think a lion statue when using telekinesis.
  • Can we throw mobs... so I can be the guy, controlling a guy, throwing another guy?
    ADD Altaholic known as @Rejolt in game. I'm a dork, but hopefully a harmless one.
  • violetnychusvioletnychus Posts: 136 Arc User
    Cat lockbox please
  • spinnytopspinnytop Posts: 16,450 Arc User
    The foxbat lockbox should be named the FoxBox...​​
  • n8mcdn8mcd Posts: 332 Arc User
    I hope we get Finger Gun weapon skins for munitions and gadgets
  • spordeliaspordelia Posts: 460 Arc User
    Might as well, at this point... #RIPTelekinesis

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  • aiqaaiqa Posts: 2,620 Arc User
    spordelia wrote: »
    Might as well, at this point... #RIPTelekinesis

    How are these latest changes to telekinesis making it worse?
  • spordeliaspordelia Posts: 460 Arc User
    Yeah I don’t think it matters now. The change is live and people seem to like it, good for them.
  • lezard21lezard21 Posts: 1,510 Arc User
    aiqa wrote: »
    spordelia wrote: »
    Might as well, at this point... #RIPTelekinesis

    How are these latest changes to telekinesis making it worse?

    I think it's a complain that you can now fling toilets and other wacky things with TK's animation.

    Why anyone would complain about a power that actually did absolutely nothing at all now doing something, even if not to your taste, is beyond me.​​
This discussion has been closed.