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Might Build

kjames91kjames91 Posts: 186 Arc User
Hey there!

I made this build and wanted thoughts on how it looks. I left the talent tree alone because you should stack on CON right or stack CON though items/gear. Also, I went Warden, but I'm intrigued on Sentry, so I wanted input on how that looks in the long run. Thanks!

https://aesica.net/co/herocreator.htm?v=31&n=Arcane Brute&d=11380N000000043023J000J200JA00JJ00JE04JF03JG0JJK0J9K04K503ON012Q00JO03NC0311F03BIL3T3B30000000000&e=

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    flowcytoflowcyto Posts: 12,748 Arc User
    Sentry is fine for tanks, if you want to explore a different option. The build itself can work for a Might tank, though its AoE is a bit limited. I may also get Swole over Aggression, just for the minor HP increase.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    kjames91kjames91 Posts: 186 Arc User
    Would you recommend the poison lariant aoe over demolish?
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    flowcytoflowcyto Posts: 12,748 Arc User
    Well, Demolish is nice for debuffing (and not knocking away trash, though I'd get its special adv so it can proc Enrage w/o needing Haymaker then), so if anything I may replace Uppercut or even Defense Combo (unless you're using the combo for snap threat). Also, I assume you mean Vicious Cyclone? You could take that.. though you mine as well use Iron Cyclone w/ Vortex adv imo, since its already in Might and can Disorient.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    kjames91kjames91 Posts: 186 Arc User
    Oh ok. Gotcha. Thanks!
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    jaazaniah1jaazaniah1 Posts: 5,434 Arc User
    Here's a variant:
    Added MSA for an energy unlock and Thunder Clap for a quick AoE that procs MSA. Personally, I find MD more useful than Unbreakable.

    Arcane Brute Tank
    v3.29:31

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Physical Conditioning (Str: 5, Con: 5)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Body and Mind (Str: 5, Int: 5)
    Level 15: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Clobber
    Level 1: Defiance
    Level 6: Enrage (Endorphin Rush)
    Level 8: Demolish (Rank 2, Rank 3, Challenge!)
    Level 11: Thunderclap (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Imbue
    Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 23: Masterful Dodge
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Resurgence (Rank 2)
    Level 32: Fiery Embrace
    Level 35: Unleashed Rage (Rank 2, Rank 3)
    Level 38: Antagonize (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Acrobatics (Rank 2, Rank 3)
    Level 35: Superjump (Rank 2, Rank 3)

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    Devices
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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