I've played with most of the tanking passives (Defiance, Invulnerability & Regen) but haven't even looked at Lightning Reflexes as I'm aware that a good LR tank would ideally have 100% dodge chance.
I'm just wondering what the requirements are in order to reach this, i.e. Dex or Con Primary, how much Dex should I aim for, and what powers are considered staple powers (I'm guessing Thundering Kicks, Parry w/Elusive Monk & BCR).
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- Be safe and have fun, champs - for science!
My super cool CC build and how to use it.
Normal tanks usually facilitate blocking to resist massive attacks, whereas a well-equipped dodge tank can, and should, keep striking through enemy attacks.
This is due to how Avoidance works, as unlike most other sources of Damage Mitigation, the percentage avoidance is directly the amount of damage that is mitigated. In other words, having 90% avoidance does actually mean that a successful dodge would only have you take 10% of damage, and ignore the other 90%.
To put that in perspective, most R3 blocks grant ~300% Damage Mitigation, or roughly 12.5% damage taken - normally, each 100% of damage mitigation equates to incoming damage being halved. In short, Dodge+Avoidance is extremely powerful if you are built up to it. The issue is getting there, since Avoidance and Dodge do have their own softcaps they run into fairly hard with equipment. There's also amount of damage you will take if you fail a dodge... Ouch.
Consequentially, dodge tank builds also have almost no flexibility in what they can build with, because only a few power choices have attacks an abilities that boost dodge chances. They also won't hit nearly as hard as normal tanks if taking all the optimal dodge-tank choices, but this does make them fair candidates for support-tanks.
Everything else is fairly self-explanatory/expected. Masterful Dodge and Lightning Reflexes are givens, get dodge gear, keep on kicking.
I did a very brief bit of tinkering on the PTS and couldn't see any easy way to maintain 100% dodge without using Thundering Kicks which is a shame (I'm sure there might be a way but I only had about 10 mins to test). I considered looking at Evasive Maneuvers but as you pointed out, there are too many draw backs.
Between the high end gear requirement and the need for specific powers I'm not surprised that there are so many more Defiance & Invulnerability tanks! Still, I'm definitely going to have to throw a build together, I might even retcon an old lvl 40 who already has GCR & VT gear to avoid having to slowly grind out the dodge gear.
- 100% dodge (103.3% for Kigatilik), with whatever combination of buffs you use to get that. Usually that's via LR, Lithe, and Elusive Monk/Elusive Swordsman. Dodge bonuses that rely travel powers are unreliable vs cosmics. This will usually involve gcr gear (possibly with Legion dodge gear) and a Cosmic secondary defense with a dodge core.
- Sufficient avoidance to survive an unblocked hit for around 160k base, or being really really good at blocking.
Then for the hard part: actually using it. They key things are:Epic Stronghold
Block timing explained
Thank you all for the tips, they've been very useful!
The only thing I wouldn't recommend is taking Dragon Kick & Lashing Dragon Tail. To me it just doesn't seem worth it as I'm only getting an additional 2% avoidance.
I'll also note that - for a dodge tank only - Fluidity can actually be a very useful block replacer; my dodge tank has Parry (for normal use), and Fluidity (on a separate build and swapped in for certain cosmics).
For example, consider Teleiosaurus. There are an enormous number of things that you have to block - knocks, holds, and breaths; oddly, for a tank, the green bubble dot is probably the least dangerous of her attacks. For a dodge tank who relies on Parry to hit 100% dodge chance, blocking can be fatal.
Enter Fluidity. At rank 2 with the Flowing like the River advantage, it increases dodge chance by a flat 25% while blocking. Which means that, as long as your base dodge chance is at least 75%, you can block - and just hold it as long as you need to without any risk of dodge dipping below 100%. That bonus decays over time once you stop blocking, but if you always follow blocking with a refresh of Thundering Kicks, you can then get in a decent charge attack or two before you have to block again to refresh FltR.
For me, this works much better than trying to perfectly time blocking with Parry to get the knock/hold/debuff immunity while still keeping up dodge chance.
Footnote1: Not that blocking -usually- grants knock immunity - but Teleiosaur's stomp is special, and won't knock if you were blocking early enough.
Footnote2: Dino breath is the really dangerous one, here. You have to block early or each tick hits you with a stacking debuff that - among other things - reduces dodge chance; if you mess up and get the debuff, that's a good place to use Masterful Dodge. I have no idea how Parry-based dodge tanks deal with this; presumably they block it and hope that the occasional un-dodged breath tick doesn't kill them?
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained