Very unsure if a suggestion thread has been posted about this, but I've been reading how the defenses and offenses Distinguished Gear grants makes it the most lack luster of the 3 endgame sets. While not trying to have a set outshine one another, each have their specific purposes and yet not be as strict to those roles, how about a direct buff to the bonuses the Distinguished Set gives?
Figured since, the Justice Set Bonuses tends to the more offensive focus and the Virtuous Set Bonuses tends to the more supportive focus, that the Distinguished Set Bonuses should tend to the more defensive focus that actually does make an acceptable or decent difference, even if the defense stat is already reaching or breaching the diminishing returns.
I'm not one with the Cryptic math, but with the 84-126 Defense or 20% Damage resistance, that should at least provide a jump in the natural damage resistance your hero has.
The threat generation amount can definitely vary between 5-15%, I only suggest 15% to have a total of up to 100% Threat Generation of attacks from, at max, two confront 9's (35% Threat Gen. + 35% Threat Gen.) and either Onslaught Gloves of the Defender (10% Threat Gen.) or Cosmic Fang of Wrath/Rage with a confront 5 (15% Threat Gen.).
Healers won't want threat at all, but it's not like tanks can't overtake healing aggro, especially at the endgame in CO. Definitely debatable whether the bonus threat gen should be Tank role only or not role specific. I personally wouldn't have it role-specific, mostly for ease of coding.
Just a thought.
Hopefully this doesn't derail or detract from your points. I just want to chime in about why I get the sets I play with.
Out of my 60 odd alts, only 2 have Justice Sets. Distinguished and Virtuous for any others that have been active at Cosmics.
The only reason I don't strive for Justice on the many dps characters is that I don't much care for 2 of the 4 Rampages, nor the RNG needed to get a token. I have tons of Gravitar tokens. A bunch of F&I tokens, but very few of LI and SC tokens. So, for me, the difference between Distinguished and Justice gear is not enough for me to work for Justice gear. All I have to do is earn the reward at the Cosmic fight and that character will eventually get a set that is fine for them.
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-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=- "Okay, you're DEAD, what do you do NEXT?"
Hopefully this doesn't derail or detract from your points. I just want to chime in about why I get the sets I play with.
Out of my 60 odd alts, only 2 have Justice Sets. Distinguished and Virtuous for any others that have been active at Cosmics.
The only reason I don't strive for Justice on the many dps characters is that I don't much care for 2 of the 4 Rampages, nor the RNG needed to get a token. I have tons of Gravitar tokens. A bunch of F&I tokens, but very few of LI and SC tokens. So, for me, the difference between Distinguished and Justice gear is not enough for me to work for Justice gear. All I have to do is earn the reward at the Cosmic fight and that character will eventually get a set that is fine for them.
Oh, for sure! We all humbly agree and already point others in that same direction you have here. Nowadays it's either Justice, or disregard Rampages and go strictly for the Virtuous Set unfortunately. Not saying that you don't take Distinguished, just that Virtuous offers more, especially with the crit gloves like Justice.
The threat generation is perhaps a bit too specialized and marks the set as "TANKS ONLY". Damage, mitigation and healing stats are all universal and apply to any role. Instead of any sort of +/- threat stat that strictly locks the gear's role, it'd make more sense to add more +Offense so the piece remains universally applicable.
The problem is that there's a point system for gear, all the GCR sets are built on the same number of points, and Distinguished gear spends a bunch of points on things that are not highly valued, such as offense and CC resistance.
Boost the amount of Offense so that it becomes meaningful. This still ties into the Wardicator loop, yes?
Wardicator doesn't loop at all anymore. Both Best Offense/Defense only grant bonus Defense/Offense based on your base (and set bonus) gear stat only.
This is mostly the reason why Distinguished gear lost a lot of offensive and defensive capability once the loop was fixed and ended up being outperformed by the other sets that have ways to boost damage and defense without relying on Wardicator (Justice has innate crit chance and severity to boost your offense, Virtuous has the 10% damage reduction inbuilt)
Offense and control resistance being given low value is a broader problem than distinguished gear.
The problem with offense is just that it scales poorly. I happen to have a character (healer) with some slotted for some reason -- crit severity is 50%, dex is 25. One r7 offense mod gives me +2.7% damage. One r7 crit mod increases my crit from 7.6% to 20.6%, which is a net +6.5%. With enough Dex offense actually can win out (on my 700 dex character, it's only about a 1% damage increase), but that certainly doesn't argue for using this gear on a tank.
The problem with control resistance is that important control effects in this game can mostly be completely negated by blocking and are usually potent enough that not blocking is a non-option.
This is a big flat out no. Many players pick this set up as an alternate to the Justice Gear Set and this might make things more complicated if this part of the feature is added to the set.
You may be joking but people do exactly that, because the design of the item encourages it.
I'm not joking at all, I tank alerts in dps role all the time. Hell I've tanked TA in dps role. These gloves are great for that so I'd prefer they don't become role-aware.
Okay, that's literally the problem with that item's design \o/
e: "I know it's broken and I like it broken" lol
The problem with its design is that it's appealing to dps, because it's a defensive effect that scales with your offensive power. Defender gloves were always intended to be for tanks, it's an accident of design that other builds might want them.
Maybe not a straight-up threat bonus. I got distinguished on a few dps back when no one was running rampages, and virtuous wasn't out yet. I may eventually upgrade them, but I would rather not have to strip off the gear they farmed due to excessive threat.
Maybe not a straight-up threat bonus. I got distinguished on a few dps back when no one was running rampages, and virtuous wasn't out yet. I may eventually upgrade them, but I would rather not have to strip off the gear they farmed due to excessive threat.
That is a very good point. Having Defender Gloves ( minus the shield ) forced onto a dps wouldn't feel very good. I have a few dps in Distinguished as well.
Comments
Out of my 60 odd alts, only 2 have Justice Sets. Distinguished and Virtuous for any others that have been active at Cosmics.
The only reason I don't strive for Justice on the many dps characters is that I don't much care for 2 of the 4 Rampages, nor the RNG needed to get a token. I have tons of Gravitar tokens. A bunch of F&I tokens, but very few of LI and SC tokens. So, for me, the difference between Distinguished and Justice gear is not enough for me to work for Justice gear. All I have to do is earn the reward at the Cosmic fight and that character will eventually get a set that is fine for them.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Oh, for sure! We all humbly agree and already point others in that same direction you have here. Nowadays it's either Justice, or disregard Rampages and go strictly for the Virtuous Set unfortunately. Not saying that you don't take Distinguished, just that Virtuous offers more, especially with the crit gloves like Justice.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
Boost the amount of Offense so that it becomes meaningful. This still ties into the Wardicator loop, yes?
Make the Threat boost something that only happens if you are in Tank role. If in any other role add something else (Threat mitigation?)
Wardicator doesn't loop at all anymore. Both Best Offense/Defense only grant bonus Defense/Offense based on your base (and set bonus) gear stat only.
This is mostly the reason why Distinguished gear lost a lot of offensive and defensive capability once the loop was fixed and ended up being outperformed by the other sets that have ways to boost damage and defense without relying on Wardicator (Justice has innate crit chance and severity to boost your offense, Virtuous has the 10% damage reduction inbuilt)
I'd still feel incredibly strong that the defense is the major buff that should be beefing this set up.
The problem with offense is just that it scales poorly. I happen to have a character (healer) with some slotted for some reason -- crit severity is 50%, dex is 25. One r7 offense mod gives me +2.7% damage. One r7 crit mod increases my crit from 7.6% to 20.6%, which is a net +6.5%. With enough Dex offense actually can win out (on my 700 dex character, it's only about a 1% damage increase), but that certainly doesn't argue for using this gear on a tank.
The problem with control resistance is that important control effects in this game can mostly be completely negated by blocking and are usually potent enough that not blocking is a non-option.
Epic Stronghold
Block timing explained
nowai dood, I use those gloves to tank in dps role
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I'm not joking at all, I tank alerts in dps role all the time. Hell I've tanked TA in dps role. These gloves are great for that so I'd prefer they don't become role-aware.
My super cool CC build and how to use it.
e: "I know it's broken and I like it broken" lol
Epic Stronghold
Block timing explained
It's intended for tanking, and I'm using it to tank. What's broken about that?
My super cool CC build and how to use it.
This fix may kill CCer build using Distinguished gears if applied. o3o
That is a very good point. Having Defender Gloves ( minus the shield ) forced onto a dps wouldn't feel very good. I have a few dps in Distinguished as well.
My super cool CC build and how to use it.