Something I saw but didn't actually notice until recently.
The event bosses DoT is made to kill nearly all pets. When it is used I noticed my pets don't take damage from the actual hit, then they lose 4/5 of their health on the DoT. My dual wolf summons take that much damage, so does my Loyal Agate. If the wolves took as much damage as Agate they should be one shot. 2k vs 12k
What pet hating dev made that skill? p..q
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None of which means that killing pets isn't viewed as a feature rather than a bug. Pets consume relatively more resources than most powers, so you don't want a lot of them in large group content.
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It's funny because pets specifically have their own passive defense buff that's been present since like super-early on, and they never thought to maybe just do something simple, like 'make this buff register as a block in the context of block-required event-boss attacks' or whatever.
As for pets eating up system resources: maybe they could do something like... Prioritizing only visual effects from bosses and the player instead of literally everyone at all times? Maybe make that an option like how it was in old dead rival mmo?
VFX aren't the only resource they would be eating up tho, there's processing resources too. They already prioritize certain visual effects, it's why when there's a lot of people fighting a boss it looks like we're all larping rather than actually shooting out super power stuff.
My super cool CC build and how to use it.
Yes, exactly. Most games admit to pets being unable to dodge and add in an 80% or 90% flat damage reduction to AoE damage just because of that. This is the first game I have run across that hasn't.
My super cool CC build and how to use it.
I would not expect anything that makes pets more durable and useful without a simultaneous limit on how many of them you can have.
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"I'm a mage master, I summon devils and angels! Also I have four robots. Also I have animatronic toys. Oh also here's this giant metal spider I summon once every minute or so, any questions on how this all works?"
The debuff of choice for that, of imposing an energy penalty, kind of backfired horrendously in making builds involving pets a choice between "use the bare minimum of pets to gain some kind of benefit, or you know, don't use them at all because Teleiosaurus keeps one-shotting them and they attack hearts for no good reason" and "pile on every single possible pet you can find because lord knows you're not going to be able to help with your own attacks with that kind of energy generation."
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Bluhman knows this first hand, remember the pet from ebon ruin?
I mean, depends on the theme. My magical girl conjurer has quite the swarm and they all fit the theme perfectly!
I support bigger strongerer fewer pets o3o9
Also temporary with cooldowns.
My super cool CC build and how to use it.
Hell no to temporary. That's just a DoT with graphics.
That's all pets have ever been, a DoT with graphics ( or a HoT with graphics in some cases ). A cooldown is just an excuse to make them stronger.
My super cool CC build and how to use it.
Munition bots can transform and have PUNY rockets. Artic critter has Ice and snow attacks.
DoT pets.. just melee, some with poison or bleed effects.
The only way to make pets be significant, without turning into a balance problem where everyone needs to take one, would to add a significant extra cost to pets, and there's only two real options for 'significant': either it consumes an effect everyone is expected to have (passive or form), or it has to cost time (i.e. you'll have to micromanage your pets).
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My characters
aint nobody got time fo dat
My super cool CC build and how to use it.
I mean they're just damage with graphics u3u
Yeah so they can be damage with graphics, or damage with other graphics u3u
My super cool CC build and how to use it.
Sad truth is I find myself occasionally healing my own pets cause most people being too self sufficient/reliant or healing opportunities are taken away from me from other support, being trivialized, at-least my pets give me that opportunity to be useful in that circumstance, even if no-one else cares about it.
(I logged on just to reply to that, your welcome)
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Aint nobody woulda had know you had did that.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
Pet summons are one of the few powers I always felt like should allow you to get multiple copies of the same summon. Would make more sense for a demon summoner to have an army of demons, and not include an angel, robots, and animals. Though, being a mage, summoning an air elemental and a golem would still make sense. Like wise, if I want to be a tech pet master, having an army of robots makes sense. Hence why I've always felt like they needed to make pet summon powers allow multiple selections of the same power. Also, we need more summons. Such as: Fire Elementals, Ice Elementals, Lightning Elementals, Earth Elementals, more fantasy based summons, more types of robot summons, and more animal summons. But, I'm not holding my breath.
I've never had any energy problems with my pet summoner. But, might have to do with how you built your build.
Or, they can revamp the AI. WoW makes it so that if you (or an party member) CC a target, your pet's cease attacking the target (unless you force them to attack the target). Another game I play, ARK: Survival Evolved, and it's sister game, Atlas, have a taming system, and on the creatures you tame you can activate an option that causes them to not attack unconscious targets (in Atlas, this also means target's you bola'd).
And if you still don't like that idea, than I propose we get rid of your favorite power set, just to spite you. Lots of people like having pets in this game. Do not go around spitting on their fun.
Agreed, though, in this case, as someone that loves his pet builds, I'd make all current permanent pet summons be turned into temporary summons with CDs, with an advantage that limits itself to being selected twice at most on a character that would turn the summon into a permanent summon with no CD (for quick resummoning in case bad things happen). In short, the advantage would cost zero points and would not be selectable more than twice.
But, that would be a programming nightmare over all. Might be easier to just limit permanent pet summons to two selections and making copies that are temporary versions of themselves.
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they can't revamp a power without whining incessantly about how hard it'd be to do.
What makes you think they think they're competent enough to code Artificial Intelligence?
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They could always hire Google for that.
LULZ, with what money?
Normal monster AoEs would still grab em but this will give them more survivability. Plus imagine what pets would have what block.
Totally off the subject but I wish I could use skill points to buy an extra summon for my favorites. Imagine, an army of 8 healing drones. XD Nah they'd probably limit it to 2 or 3 otherwise... Toys everywhere.
Ours of course, Google is a company making money off of everyone still.
I'm using AoED PRE/DEX/CON pet summoner build.
[Lifedrain] with adv.
Its s a DoT with nice AoE heal. o3o
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If we don't have the money to make improvements that folks have been asking for for years, we don't have the money to hire Google.
Hah! True enough, I'll give you that.
I'm only posting to keep this qouteception thing going o3o
My super cool CC build and how to use it.
Fair enough.
Look, ISSA PYRAMID MOOD!
I think all this "pets need to block" stuff is silly. Learning how and when to recast is part of what makes the pet master playstyle unique! o3o/ Long live the quote pyramid!
My super cool CC build and how to use it.
This might be true if there were not certain bosses that spawm AoEs like they are going out of style. Those few of us with 8-12 summon skills can't do anything there beyond being an aura bot.
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But how common are they in comic books? How many heroes have a horde of creatures around them? Powers should fit the specific genre.
Personally if things like Muni Bots and Support Drones were actually as useful as two potential power slots, I don't think I'd be inclined to want more than just those two to fit the theme I'm going for.
I do think pets need to be sturdier, more dangerous but limited to a maximum of 4 pets at any one time, if possible...make all target-able pets controllable as well.
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Not true actually. With that many summon skills you can just spend the entire fight summoning things in a rotation and not even have to worry about timing. Just keep throwing summons at the boss until it dies. People with less summons, especially those that have cooldowns, are the ones that actually have to learn the fight and plan out their summons. You've got it easy!
My super cool CC build and how to use it.
There's actually a pretty easy fix for this, though, and it doesn't involve pets blocking. Just give pets a short duration buff when they are first summoned; say, they do 1,000 dps for the first 10s, and then it drops to the normal 200 dps or so. At that point, resummoning your pets every 10s is actually a perfectly plausible play style.
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