Yes we have several damage reflection devices and some block powers dealing damage but...
I feel not so good seeing many tanks just block and standing and causing DPS check failing many times.
I feel its just a leech. At least they should do something during DPS check or wish for less score for no rewards. o3o
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Its not a soak tank but a statue just eating support buffs. o3o
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-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Epic Stronghold
Block timing explained
But aggro just moves to DPS side in most case. If aggro moves tank to tank, I won't say anything. o3o
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As is, while standing in the middle of the pack, I view some players only using their Energy Builder during the entire encounter.
But, now I digress from the "tank" portion of the dialogue.
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"Okay, you're DEAD, what do you do NEXT?"
Epic Stronghold
Block timing explained
Ah, I didn't notice that. Alright, kk for this thread.
BTW the same thing happen at Eido?
Epic Stronghold
Block timing explained
I rarely see some Tanks standing near by MT at Eido and that runs are 100% fail so far...
I noted that. o3o
I sometimes see more then 2 non- MT/OT tanks...
Epic Stronghold
Block timing explained
Heh. I gotta say that if you're new to Cosmic tanking it's REALLY easy to get squashed flat as a ST. Then again I play a Regen tank instead of Defiance so that adds a bit of extra challenge to it.
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Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
Currently the only non-scoreboard related way of enforcing offensive behavior from off-tanks is Dodge tanking. They could do some sort of thing where the tanks all get a debuff on them frequently throughout the fight and to get it off before it does something horrible they have to hit the boss a few times. Like say Dino rears back for an extreme mega chomp, and only the damage coming from people who got hit by the last normal bite, via a debuff, counts towards stopping the mega chomp - hit it with enough damage and the mega chomp is instead a regular bite.
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Epic Stronghold
Block timing explained
As far as the "soak" tank attacking or not, unless they are an unusually high dps tank, it hardly makes a difference. Certainly everyone should be attacking during DPS check, but a couple tanks attacking during the non-check periods is not going to significantly shorten the length of the run.
The main reason a secondary tank should be attacking is to build aggro so that if the main tank misses a block, the secondary will take up aggro, instead of a healer or DPS.
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Even when I've engaged Baby dino and smack it between chomps, bubbles, and breath, often I don't make the reward circle because the dps was good enough to maybe only miss one check. My dps as the Baby tank needs more consideration. Thank you.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
My super cool CC build and how to use it.
A) My psychic abilities are quite limited and don't extend to this functionality.
b) Yes, I love to piss off a bunch of players just to make sure I get credit.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Have you ever noticed how often on runs where the BT does not get credit no one expresses condolences?
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
We expect them to assist splitting damage and periodically attack, and to attack aggressively during DPS checks. I think that's pretty clear at this point. At no point has anybody implied that they need to overtake any other tank in threat. In fact, that's generally not beneficial as this can cause Dino to slightly rotate to face the new target which changes the location of the zones for tail damage and splitting bite damage. The result of this rotation can be that DPS start suddenly dropping since the change can often be too subtle to really read from the side.
Maintaining enough threat so that the off tank becomes the new target if the current main tank dies is sufficient - you don't have to overtake any of the other tanks, you just have to stay ahead of the dps. If as you say in your experience it is rarely the case that tanks go down, then feel free to just stand there and block. Just don't complain if that doesn't net you enough score for rewards. Also take the blame if the tank does go down and dino turns on the dps instead of you.
It's your choice to only use basic challenge and tank role. All that other stuff is accessible to everyone, so there's really no room to complain if you choose not to acquire it. I mean really there's no reason to complain either, it's not a big deal if you're not dino's current target, you're still contributing to the fight via soaking and serving as backup tank. Also, I recently tanked Ape and Dino on a ranged tank that was using just challenge, tank role, and gauntlets of the defender, no confront mods, so not having the entire suite of threat-increasing options is no excuse to not stay ahead of the dps.
My super cool CC build and how to use it.
Agreed on all points.
However, one can't expect to start and hold main aggro with this setup, due to the nature of some players with some pretty high alpha strikes. You might, but you also may be fighting to gain aggro without some attacking of your own. Often, the MT has to get some hits in then has to block for a bit. Sure, it can be done. And sometimes not. But, as pointed out above, this can be "self-correcting" by the fact that the non-tank, who now has Dino/Ape/Kiga aggro, usually dies quickly.
I have characters that are dual-passives (dps & tank). And they have a second set of gear for the non-primary passive. But, they don't always have any extra aggro-gear. Just the stance. But, when a Soak is needed, they can fill the bill.
The unfortunate bit about ranged tanks at Cosmics is, you tend to need to be at melee range to "soak". If you are the MT, Ape and Dino will move to melee range and defeats the "reason" to be ranged. We've proven that Kiga can be done by a ranged tank, but that can be a problem if the tank gets too far from the pack. Heals and a Tomb on the tank can be problematic.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
My super cool CC build and how to use it.
Good points and agreed.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
You must. I have gotten thanked many a time for BTing. Maybe not individually, but lots of people give a general tank thanks in zone. And, if there is a request for a tank or something in a channel and you respond, people often say thanks.
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Used to be coach on the forums. Still @coach in game.
Epic Stronghold
Block timing explained
Grond and Telios as well. Not so much Medusa or Dino. Also the majority of the rest of the game. Is that enough?
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
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