Severity as a stat is kind of messy, it DRs fast and if buffed a bit other stat trees would benefit a lot, like REC, and also would make severity valuable to accumulate.
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This is a big journey, so far if you're reading this, wish you a good day
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
This doesn't really make sense... I don't see how it's messy and even with how it DRs it's still extremely valuable and basically forms the current dps meta.
Now here we have something that makes more sense since the suggestion seems to be that adding Severity specs to other Primary SS trees would make them more desirable. Specifically Recovery would be more desirable if the high-energy buff in that spec also gave severity since the primary reason I don't use Rec primary is because Ego primary stacking Recovery will give better crit/sev amounts than the 15% that the Recovery primary buff gives.
As for adding severity to all the Primary SS specs, I don't think that's really needed as several of them already have really great benefits of their own.
My super cool CC build and how to use it.
There are however far bigger issues in CO than the DR on severity rating. An any direct damage stat balance will always just be a mathematical thing where you figure out the optimal distribution.