Trying my hand at a Might/Earth Mix build
Might/Earth Build Tank
v3.27:30
Super Stats
Level 6:
Constitution (Primary)
Level 10:
Strength (Secondary)
Level 15:
Intelligence (Secondary)Talents
Level 1:
The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Mighty (Str: 8)
Level 9:
Enduring (Con: 8)
Level 12:
Brilliant (Int: 8)
Level 15:
Physical Conditioning (Str: 5, Con: 5)
Level 18:
Body and Mind (Str: 5, Int: 5)
Level 21:
Healthy Mind (Con: 5, Int: 5)Powers
Level 1:
Clobber
Level 1:
Defiance
Level 6:
Defensive Combo (Rank 2, Surge of Strength, Challenge!)
Level 8:
Enrage
Level 11:
Land Slide
Level 14:
Molecular Self-Assembly
Level 17:
Thunderclap (Rank 2, Collateral Damage, Challenge!)
Level 20:
Haymaker (Rank 2, Rank 3, Challenge!)
Level 23:
Unbreakable (Rank 2, Rank 3)
Level 26:
Conviction (Rank 2, Rank 3)
Level 29:
Resurgence (Rank 2)
Level 32:
Circle of Primal Dominion (Rank 2, Rank 3)
Level 35:
Aggressor (Rank 2, Rank 3)
Level 38:
Thundering Return
Adv. Points:
33/36Travel Powers
Level 6:
Athletics
Level 35:
SuperjumpSpecializations
Constitution:
Unyielding (1/2)
Constitution:
Fuel My Fire (3/3)
Constitution:
Resilient (2/2)
Constitution:
Adrenaline Rush (2/2)
Constitution:
Armored (2/2)
Warden:
Fortified Gear (3/3)
Warden:
Ruthless (2/2)
Warden:
Upper Hand (3/3)
Warden:
The Best Defense (2/3)
Protector:
Fortified Gear (3/3)
Protector:
Bulwark (2/2)
Protector:
Defensive Expertise (3/3)
Protector:
Resolute (2/3)
Mastery:
Protector Mastery (1/1)Devices
Goal is for endgame tanking as well
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.
42 40s, LTSer.
0
Comments
https://aesica.net/co/herocreator.htm?v=30&n=&d=11340NbAMBPQ000000I000I30JI804JA00JD137G00K503JK0JIF0LON01I703ER00JJ01MR0310gy3T3B3BIL30000000000&e=
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Body and Mind (Str: 5, Int: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Wield Earth
Level 1: Tremor (Rank 2, Rank 3, Challenge!)
Level 6: Enrage (Endorphin Rush)
Level 8: Defiance
Level 11: Mighty Leap (Challenge!)
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Fissure (Rank 2, Reconstruct, Challenge!)
Level 26: Resurgence (Rank 2)
Level 29: Stone Shroud (Rank 2, Rank 3)
Level 32: Masterful Dodge
Level 35: Aggressor (Rank 2)
Level 38: Circle of Primal Dominion (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (2/3)
Mastery: Protector Mastery (1/1)
If you don't want to KB trash w/ Haymaker then you can use Tremor and Fissure to build up knock immunity first. Stone Shroud can boost Fissure's heal as a side perk. A few of the powers can be swapped out too. Gears mostly for Con and some Str.
- Be safe and have fun, champs - for science!
Thanks as always flow! I'll look into the build after I finish up my poison DPS gearing
42 40s, LTSer.