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Might/Earth Tank

xcelsior41xcelsior41 Posts: 1,056 Arc User
edited January 2019 in Builds and Roles
Trying my hand at a Might/Earth Mix build
Might/Earth Build Tank
v3.27:30

Super Stats
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Intelligence (Secondary)

Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Brilliant (Int: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Body and Mind (Str: 5, Int: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)

Powers
Level 1: Clobber
Level 1: Defiance
Level 6: Defensive Combo (Rank 2, Surge of Strength, Challenge!)
Level 8: Enrage
Level 11: Land Slide
Level 14: Molecular Self-Assembly
Level 17: Thunderclap (Rank 2, Collateral Damage, Challenge!)
Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
Level 23: Unbreakable (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Circle of Primal Dominion (Rank 2, Rank 3)
Level 35: Aggressor (Rank 2, Rank 3)
Level 38: Thundering Return
Adv. Points: 33/36

Travel Powers
Level 6: Athletics
Level 35: Superjump

Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Protector: Resolute (2/3)
Mastery: Protector Mastery (1/1)

Devices

Goal is for endgame tanking as well
Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

42 40s, LTSer.

Comments

  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2019
    Eh, maybe use Earth for AoE like Tremor and Fissure w/ its HoT adv, and Might mainly for Haymaker. For example:

    https://aesica.net/co/herocreator.htm?v=30&n=&d=11340NbAMBPQ000000I000I30JI804JA00JD137G00K503JK0JIF0LON01I703ER00JJ01MR0310gy3T3B3BIL30000000000&e=

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Wield Earth
    Level 1: Tremor (Rank 2, Rank 3, Challenge!)
    Level 6: Enrage (Endorphin Rush)
    Level 8: Defiance
    Level 11: Mighty Leap (Challenge!)
    Level 14: Molecular Self-Assembly
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 23: Fissure (Rank 2, Reconstruct, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Stone Shroud (Rank 2, Rank 3)
    Level 32: Masterful Dodge
    Level 35: Aggressor (Rank 2)
    Level 38: Circle of Primal Dominion (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)

    If you don't want to KB trash w/ Haymaker then you can use Tremor and Fissure to build up knock immunity first. Stone Shroud can boost Fissure's heal as a side perk. A few of the powers can be swapped out too. Gears mostly for Con and some Str.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    xcelsior41xcelsior41 Posts: 1,056 Arc User
    flowcyto wrote: »
    Eh, maybe use Earth for AoE like Tremor and Fissure w/ its HoT adv, and Might mainly for Haymaker. For example:

    https://aesica.net/co/herocreator.htm?v=30&n=&d=11340NbAMBPQ000000I000I30JI804JA00JD137G00K503JK0JIF0LON01I703ER00JJ01MR0310gy3T3B3BIL30000000000&e=

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Healthy Mind (Con: 5, Int: 5)
    Level 15: Body and Mind (Str: 5, Int: 5)
    Level 18: Quick Recovery (Con: 5, Rec: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Wield Earth
    Level 1: Tremor (Rank 2, Rank 3, Challenge!)
    Level 6: Enrage (Endorphin Rush)
    Level 8: Defiance
    Level 11: Mighty Leap (Challenge!)
    Level 14: Molecular Self-Assembly
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Haymaker (Rank 2, Rank 3, Challenge!)
    Level 23: Fissure (Rank 2, Reconstruct, Challenge!)
    Level 26: Resurgence (Rank 2)
    Level 29: Stone Shroud (Rank 2, Rank 3)
    Level 32: Masterful Dodge
    Level 35: Aggressor (Rank 2)
    Level 38: Circle of Primal Dominion (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Mastery: Protector Mastery (1/1)

    If you don't want to KB trash w/ Haymaker then you can use Tremor and Fissure to build up knock immunity first. Stone Shroud can boost Fissure's heal as a side perk. A few of the powers can be swapped out too. Gears mostly for Con and some Str.

    Thanks as always flow! I'll look into the build after I finish up my poison DPS gearing :)
    Buffing everything to stupid high levels and nerfing everything to piss poor levels yields the same results, but not the same community reactions.

    42 40s, LTSer.
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