High Noon
For the next week High Noon at Snake Gulch will be running!
- Added optional mission objectives to defeat Ascii Oakley, Fred C. Dos and Desert Serpent. Defeating these minibosses will reward an extra 3 event currency each. The currency is only rewarded if you complete the open mission.
- Added various event drops for defeating any type of Cowboy Robot during High Noon. These rewards can include certain costume items, consumable devices and event currency.
- Added Steampunk High Collar and Gear Sword costumes to the event store.
- Removed Blue quality costumes from the event store and added them as possible drops from Cowboy Robots during the event. Their quality has also been changed to Yellow.
- Removed the action figures from the event store and added them as possible drops from Cowboy Robots during the event
- Mechanical Hounds can be found in some event mob groups now.
Misc
- Fixed a bug where most Superspeed powers were not triggering the Impact advantage.
- Fixed a bug where Whirlpool wasn't triggering effects for its owner.
- Fixed a bug where Whirlpool's chill effects wasn't increasing with rank.
- Updated the tooltips on Implosion Engine and Whirlpool to state that it has a target cap of 10. This is just a tooltip update.
- Corrected a missing glow channel on Aquatic Tights 2 for males.
- Added a target cap of 10 to Redirected Force (from no cap). This was done for balance and performance reasons.
- Due to the back to back events, the Nighthawk vendor has been moved to the back of the recognition area and will stick around for its usual week after the event ended.
Comments
Also thanks for the High Noon event again
- Dawn Radio -
Devs. Make a Loyal Sidekick version of this, and i'll give you cookies.
Yes
- Dawn Radio -
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My characters
Thanks I been wanting that AT, so I can do my version of the Golden Age Sungirl
Are you feeling better now?
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Even without the FX, affecting that many players is a strain on the game.
woooaah dude chill. If you are having any problem connecting to the game do you really think this is the best way to resolve it? You do realise that the devs are not out to get you and that any possible bug you are experiencing is probably unintentional?
How about giving some more detailed information as to what problem you are encountering?
Where was your character last logged when this happened? Does this affect all your characters? Is the SNR constant or when trying to switch zones or change characters? When did the problem start?
Could we get a permanent vendor version of Nighthawk event maybe? Same way as Bloodmoon and Winter event, allowing out of event purchases but at double the token price.
Failing High Noon causes Mechanon to spawn at whichever Hp % he was left at once OM comes back up, and whichever mini boss was killed stays dead.
Also "people don't use it a lot" has never been a valid reason to not balance a power.
My super cool CC build and how to use it.
I would probably fix this by redesigning redirected force and keeping the target cap, though. Easiest option is to just make it into area effect Protection Field.
Epic Stronghold
Block timing explained
Awesome and thank you and Yay!
If Redirected Force worked like an AoE force field rune dome it would be more useful than its current state
Oh well, perhaps when the Force powerframe gets revamped this power will be revamped, whenever this will be
More events could use their daily giving a choice between Event Currency, SCR (or GCR maybe), or Questionite since Tokens are almost completely useless after you've bought everything in store, and this discourage participation in event.
If the maintenance is going down to fix something related to High Noon, I'd like to add
BUG
The Red Tower (Ascii) has a lot of extra Skull Level spawns from the regular Asciing for Trouble mission. Since they are Skull level, these mobs add considerable extra damage on top of the damage done by event mobs, not to mention 5 extra different ways you can get leashed, and getting held by the Sassy Saloon Girls. Red Tower (Ascii) is most often the one that gets overrun first due to the huge extra amount of mobs (like 20 from all close spawns).
I recommend clearing the extra spawns once Mechanon Liberator becomes active to keep difficulty among towers consistent.
And do they always hang in such large clusters/groups?
A power that nobody uses continues to go unused. Oh well. The change was likely because the power might actually be very useful during High Noon. Just float above a tower with RF held or something. You know it had more to do with the performance impact anyways.
Yes to all.
My super cool CC build and how to use it.
Okay thanks, so no solo hunting for me.
The weapon is exactly what I was expecting, a cool JRPG/Steampunk looking but the fact it's only available for heavy weapons is a killjoy
Please make this weapon available for Single/Dual blades as well
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
And playing by myself since Aug 2009
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Better put stabby toothpicks as Martial Arts weapons and leave HW with Hammers and Axes.
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I have to agree, please make it for single/dual blades too
And now that small amount isn't useful to more that ten people. So, not very powerful. Meh.
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
My super cool CC build and how to use it.