I only have one archer ATM and have the itch to do another sometime. Trying to think of a way to combine some magical with archery for a general utility character. I.e. someone who provides some buffs and debuffs along with some background healing and a bit of damage (cuz it's only archery
). This is the initial iteration. Might go for Compassion. Probably stack mostly Pre and some Int (got to get some use out of those Pre/Int mods
)
Mystic Archer Any / Multiple
v3.12:30
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Presence (Secondary)
Level 15:
Dexterity (Secondary)Talents
Level 1:
The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)
Level 6:
Coordinated (Dex: 5, Int: 5)
Level 9:
Finesse (Dex: 5, Pre: 5)
Level 12:
Diplomatic (Int: 5, Pre: 5)
Level 15:
Shrug It Off (Con: 5, Pre: 5)
Level 18:
Showmanship (Ego: 5, Pre: 5)
Level 21:
Lasting Impression (Pre: 5, Rec: 5)Powers
Level 1:
Strafe
Level 1:
Sonic Arrow (Rank 2, Deadly Dissonance)
Level 6:
Hunter's Instinct
Level 8:
Conviction (Rank 2, Reverence)
Level 11:
Aura of Primal Majesty (Rank 2, Rank 3)
Level 14:
Eldritch Shield (Rank 2, Rank 3)
Level 17:
Concentration
Level 20:
Torrent of Arrows (Rank 2, Relentless Recurve)
Level 23:
Resurgence (Rank 2)
Level 26:
Miniaturization Drive (Rank 2)
Level 29:
Will-o'-the-Wisp (Guide, Ghost Fire)
Level 32:
Expulse (Rank 2, Rank 3)
Level 35:
Rebirth
Level 38:
Redemption (Salvation)
Adv. Points:
36/36Travel Powers
Level 6:
Scorching Athletics (Rank 2, Rank 3)
Level 35:
Arcane FlightSpecializations
Intelligence:
Enlightened (2/3)
Intelligence:
Tactician (2/2)
Intelligence:
Battle of Wits (3/3)
Intelligence:
Detect Vulnerability (3/3)
Sentinel:
Torment (2/2)
Sentinel:
Sentinel Aura (3/3)
Sentinel:
Wither (2/2)
Sentinel:
Genesis (2/2)
Sentry:
Fortified Gear (3/3)
Sentry:
Sentry Aura (3/3)
Sentry:
Fortify (1/2)
Sentry:
Stalling Tactics (3/3)
Mastery:
Sentinel Mastery (1/1)Devices
Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
Project Attalus: Saving the world so you don't have to!
Comments
https://aesica.net/co/herocreator.htm?v=30&n=&d=16430nMOSPTY0000006000630565009903K503OI0KMH006C04ER00KF05KB05M20HMG032Q000mZh0dM72Wgj500000000&e=
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Negotiator (Int: 5, Rec: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 6: Concentration
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 17: Conjuring
Level 20: Explosive Arrow (Where's the Kaboom?)
Level 23: Masterful Dodge
Level 26: Ascension (Rank 2, Judgment)
Level 29: Redemption (Rank 2, Salvation)
Level 32: Pillar of Poz (Rank 2, Dilemma)
Level 35: Eldritch Shield (Rank 2, Rank 3)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Arbiter: Enforcer (1/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Arbiter: Enhanced Gear (2/3)
Mastery: Sentinel Mastery (1/1)
Wisp and/or Pillar can keep Conjuring rolling, and Wisp's Guide pairs pretty well w/ Ascension's adv. Manip could be taken for more of a CC focus, but then the only attack that procs it here is charged Sonic Arrow (so you'd have to make sure to keep weaving that in). You have Fear, Disorient, Jinx, Sent Mastery, Wither, and Concussion available as debuffs too. It should be a decent boon to groups, while not being too arduous to solo grind with. Should also be pretty survivable for a dps unit, in case you get some healgro from the aura. Gears mostly for Int, w/ some Con and Pres.
- Be safe and have fun, champs - for science!
Taking some of your ideas into account, it's this ATM. I'd like to keep mini drive both because of it's high fun quotient and debuff. I always seem to use Pillar of Poz, so want to give Expulse a try (plus the animation fits the theme in my mind a bit better).
If I stay with Int as PSS I am wondering about MSA. enough CDs to keep it rolling? I am a little worried about Conjuring because I want to stay at range.
Is Moment of Need helpful on a passive healing build? It would be boosting what, Expulse and Conviction? Can Expulse Crit?
Sahir Any / Multiple
v3.12:30
Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Finesse (Dex: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Showmanship (Ego: 5, Pre: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 6: Concentration
Level 8: Conviction (Rank 2, Reverence)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Eldritch Shield (Rank 2, Rank 3)
Level 17: Hunter's Instinct
Level 20: Explosive Arrow (Rank 2, Where's the Kaboom?)
Level 23: Masterful Dodge
Level 26: Miniaturization Drive (Rank 2, Rank 3)
Level 29: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 32: Expulse (Rank 2, Rank 3)
Level 35: Fiery Embrace
Level 38: Redemption (Salvation)
Adv. Points: 36/36
Travel Powers
Level 6: Scorching Athletics (Rank 2, Rank 3)
Level 35: Arcane Flight
Specializations
Intelligence: Enlightened (2/3)
Intelligence: Tactician (2/2)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (1/2)
Sentry: Stalling Tactics (3/3)
Mastery: Sentinel Mastery (1/1)
Devices
Slot 1: Archer's Memory
NW is always viable as an option for dps builds, though I prefer TC if keeping most of the dmg in Ranged Tech.
I'm unsure what you mean about range and Conjuring, since it can proc and repeatedly refresh w/ Wisp's Guide or laying Pillar anywhere. MSA is an okay alternative if you want to roll cds, though.
Anyways, your build can work fine, depending on your goals (1 point is leftover in Sentinel, though). AoPM helps ease what SS's you can take, though I wouldn't be taking a hybrid version of that to Cosmics.
- Be safe and have fun, champs - for science!
What I meant about Conjuring is that I've never been sure how close one has to be to the target of the Curse. I.e. if I'm at 100 ft. with my archer is that near enough to get the benefit?
Does Sentinel Aura proc Honor in Arbiter? That might be useful.
- Be safe and have fun, champs - for science!
I'm thing VG for gear to get a bit of a healing boost. Other than Pre, not entirely sure what would be the best mods for the Offensive piece. The emphasis is on debuffing with a side of healing. I could add a Sentinel for a bit more healing, or Gamblers for a bit more crit. Maybe a couple Severity mods?
If healing is one of the focii, then I'd prob get one bonus heal boost. Crit/severity are fine, but are more for dps here (crit rating also to help proc HI, if you're using that EU still).
- Be safe and have fun, champs - for science!
(Healing Arrow) - Freeform (Any / Multiple)
v3.12:30
Super Stats
Level 6: Presence (Primary)
Level 10: Ego (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Intimidating (Pre: 8)
Level 9: Indomintable (Ego: 8)
Level 12: Agile (Dex: 8)
Level 15: Enduring (Con: 8)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Shooter (Dex: 5, Ego: 5)
Powers
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Deadly Dissonance, Accelerated Metabolism)
Level 6: Hunter's Instinct
Level 8: Seraphim (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Storm of Arrows (Rank 2, Achilles' Heel)
Level 17: Will-o'-the-Wisp (Guide, Cursed)
Level 20: Gas Arrow (Rank 2, Noxious Fumes)
Level 23: Life Essence (Rank 2, Rank 3, Accelerated Metabolism)
Level 26: Curse (Covet, Corrosion)
Level 29: Death's Embrace (Pact)
Level 32: Voodoo Doll (Voodoo Curse)
Level 35: Masterful Dodge
Level 38: Entrancing
Adv. Points: 36/36
Travel Powers
Level 6: Wild Speed (Rank 2)
Level 35: Stoic Flight (Rank 2)
Specializations
Presence: Repurpose (1/3)
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Mastery: Sentinel Mastery (1/1)
I get that damage isn't going to be great, but is there anything redundant or wasted here?
I'd switch it out for AoRP, AoED or even AoAC.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
__________________________
That's what I was worried about - thanks for the clarification! What about Medical Nanites as the passive? That way I can still get Compassion stacks plus a little damage soak?
https://aesica.net/co/herocreator.htm?v=30&n=&d=16430nOMSGJH000000M000MF00MH007C036305OI0KK505K4036905MG01ER00KF05OH05OQ000mTP0cS20G0A600000000&e=
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Shrug It Off (Con: 5, Pre: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Coordinated (Dex: 5, Int: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Compassion
Level 6: Conjuring
Level 8: Medical Nanites (Rank 2, Rank 3)
Level 11: Sonic Arrow (Rank 2, Deadly Dissonance)
Level 14: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 17: Conviction (Rank 2, Reverence)
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Storm of Arrows (Rank 2, Achilles' Heel)
Level 26: Eldritch Shield (Rank 2)
Level 29: Masterful Dodge
Level 32: Ascension (Rank 2, Judgment)
Level 35: Death's Embrace (Rank 2, Pact)
Level 38: Rebirth
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Overseer: Administer (1/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Iniquity is nice as a tank heal, but also as a long-range one. I added Ascension to make use of Guide, but you can put something else there if you really want (maybe Curse w/ Jinx and Covet, despite its 50ft limit; or maybe keep Gas Arrow w/ stun chance instead). Wisp debuffs and helps proc Conjuring here. Gears mostly for Pres, w/ some Int and Con.
- Be safe and have fun, champs - for science!