Force Bolt continuously refreshes the Energy Form Cancel created by Force Cascade.
This is especially problematic on THE IMPULSE because Kinetic Manipulation counts as an ENERGY FORM, so your Passive Offense is turned off until you disable your EB for 8 seconds.... which is very problematic as the Force Powerset uses a lot of energy, and without a Buff Form that returns energy, the IMPULSE quickly runs out of energy, all while deprived of the the Defensive and Offensive buffs from Kinetic Manipulation.
Comments
Epic Stronghold
Block timing explained
literally the worst powerset where the default example build they give you has a choice between "defense that leaves you with no defense if you take too much damage" and "offense that leaves you with no offense if you want to use your most powerful attack".
I was using PFF, but found my damage output was pathetic compared to using KM, and overall, I seem to be slightly more resistant to damage with KM... PFF seemed to be made of butter.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Epic Stronghold
Block timing explained
Impulse right now is the victim of Old DEV's power designs decisions and we don't even know when force will get revamped
Do you have 1 empty Freeform slot perhaps?
I would like to remind you that DEVs gave us a new Character conversion feature
If you have 1 empty FF slot you can convert ANY Archetype character into FF for FREE while keeping the characters progress, level, gear, perks e.t.c
You can still save your character from Force's current state
I want the Impulse AT to not be broken, not be forced to buy a FF slot to fix a broken AT using a broken powerset.