I'm updating an old melee DPS character. I really like the concept, but my build sucked, so I'd like to start from scratch.
The concept is a Viking-like Norse god who's primarily a heavy weapons fighter. Rather than the usual relationship between heavy weapons and fire, I wanted to do the opposite and give him some ice-related powers (mostly just for flavor, because I can't find any synergy between Heavy Weapons and Ice powers). So, for example, I gave him what looked like a giant axe made of ice, I used Ice Slide as his travel power, and I had an Arctic Beast hang out and fight with him.
Any suggestions?
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Comments
Ice Axe Any / Multiple
v3.11:30
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Enrage (Endorphin Rush)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Frost Breath (Frost Bite)
Level 17: Masterful Dodge
Level 20: Ice Sheath (Supercooled)
Level 23: Annihilate (Rank 2, Rank 3)
Level 26: Arc of Ruin (No Quarter)
Level 29: Arctic Beast (Rank 2, Rank 3)
Level 32: Icy Embrace
Level 35: Ice Shield (Rank 2, Rank 3)
Level 38: Decimate (Nailed to the Ground)
Adv. Points: 36/36
Travel Powers
Level 6: Flight (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Setup (2/2)
Brawler: Flanking (3/3)
Mastery: Warden Mastery (1/1)
Devices
Core skeleton is a typical HW build (cleave, no quarter, annihilate), while everything framing it is ice-themed. You're going to get most of your energy by using ice effects, frost breath will do your energy bar wonders. Above all, Chill is just inherently good for melee builds, and especially HW, because it's a mostly irresistible movement-speed slow, so suddenly all those mobs that love sashaying backwards to shoot you with guns are moving at probably about 10% of their normal speed. The level order is a bit wonky, I'm assuming this is a character who's level 40 and being respecced? Anyways, hope this fits what you want.
Personally I wouldn't use Arctic Beast since I hate pets, but given that the build's purpose is to passively get chill on enemies while mainly focusing on hitting people with a huge ice axe, it might just be one of the better candidates for the build.
I wonder if I'd have the same problem with the Agate (Winter Wolf) Sidekick. I'm thinking probably yes.
My Energy Equilibrium is really low, so I do have to start every fight building up Energy via Bludgeon (otherwise I don't have enough energy to use Frost Breath), but once I've primed the pump it looks like I should enjoy a steady flow of Energy.
There will be more powers in my rotation than I'm used to, so I'll have to practice with it.
Thanks again!
Avalanche and Ice Burst can knock for an Enrage build, though Avalanche is a bit costly, and Ice Burst can scatter mobs.
Your energy equilibrium will appear lower if you have End SS'd, since End increases your max energy. Fortunately, you have Unstoppable here, and it offers really good energy scaling w/ Rec on knocks. For Bluhman's build you want to gear mostly for Str, but you should talent for some Rec too (or swap End SS for Rec SS and talent for some End), and that Rec should also help w/ equilibrium a bit. Ideally you shouldn't really need to use the energy builder by the time you hit max level.
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