Since my old topic is bugged or whatever, making a new one.
The 50 Eido defeat perk is pretty much unattainable right now. Basically the costume pieces are locked behind a paywall, except there's no paying your way around the wall. Not very fair to those that have yet to get those victories. Go on and keep the perk, just get rid of that perk being a requirement to buy stuff from the GCR store.
#NoMoreEidoRequirements
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Also isn't topic duplication against forum rules?
My super cool CC build and how to use it.
My super cool CC build and how to use it.
On the other thread people compared it with OSV Update, this has nothing to do with that pathetic psedo gimmicky feature, don't even compare it, OSV was a mess
Abandoning the Endgame Boss after hyping it up is a really unprofessional and bad videogame design and considering CO currently has 4 cosmics its not clever abandoming them
If anything DEVs times and Resources need to be focused on fixing the Eidolon bugs, its damn shame going all the way designing such a good Final Boss only for 1-2 bugs to ruin for how many months now?
You can't just have that ignorant attitude of "You were too late for the party"
"You were too late for the party" isn't an attitude, it's a simple fact. There was a very long stretch of time where Eido was being downed consistently. Some people were too busy shaking their heads and saying "Not for me!" to participate. Those people will simply have to wait patiently to see if the devs plan to change anything about Eido again. They may or they may not, but removal of the requirements for getting his specific rewards is not going to be one of those changes.
My super cool CC build and how to use it.
Please Elaborate when was the specific date the Eidolon had been defeated since the unintended Increased resitance of Green Orbs (along with the red orbs which wasn't really an issue alone)
I know that was an attempted last month but it ended up in failure due to the bugs
As far as the whole "You were too late" thing, the general impression about the cosmics was that they were going to be a permanent fixture in the game, there wasn't a timetable of some sort of deadline. Everyone thought "Oh, I can always attend some other time." Then we got WHOOP! PRICE HIKE! then WHOOP! BUGS IN THE MECHANICS! MORE BUGS IN THE MECHANICS! AND EVEN -MORE- BUGS IN THE MECHANICS!
If the player was notified of even just the price hike in requirements, then yeah, more people would've been into the cosmics a little harder, but that's not how it went. Is it so bad to want some compensation for what's been months after months of mistakes?
I didn't write it down, my bad o3o
Eido is still in the game. He is a permanent fixture. Him being too easy is what there was a timeline on. Even if they do change him, don't expect him to become much easier. For some reason I get the feeling the devs actually like the way he is now. It might make them grin big shark toothed grins.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
Whatever happened to that?
it was the perfect period for everyone to know that YES WE ARE FIGHTING EIDOLON Oh please, i already became "Elite" years ago (for the displeasure of some people here) and my DPS who is focused on the PERK is devasting with MAX endgame gear and Cores
I have the skills to pay the bills
But can you organize the runs to rub the buns? o3o
My super cool CC build and how to use it.
Well then u3u
My super cool CC build and how to use it.
My super cool CC build and how to use it.
If they don't intend to fix him any time soon, then yeah I agree.
I figured endgame content, being in CO and all, was for everyone to be able to participate and have fun at their leisure. Not exactly sure when or why it's become this thrift-shop horrible-attempt-at-WoW type of deal. Can there even BE elite or "best of the best" in this game? where you can literally rock level 6 gear to 40? I'd say this is the equivalent of someone being a tryhard in a game like Lego Marvel Heroes and trying to master 'combos' that are only 1 button
42 40s, LTSer.
Well if there isn't anything like that, then fulfilling the requirements this thread is talking about should be easy cheesy breezy! Problem solved \o/
My super cool CC build and how to use it.
Ehhh I've got even MORE questions now. Like the analysis of gear/multiple test when overall, there's no challenge(Eido's pretty decent challenge but is bugged atm, even if people are doing the usual lazy man's way out and calling it a "feature") in CO for that. It's like people who buy a coloring book then look at the images and create this non-existant depth as if they were at an art museum in LA. Or, people who over-analyze rotations/powers as if this is WoW when it really doesn't matter because of agnostic difficulty leveling up/endgame is still very lenient. But, that's for another thread.
42 40s, LTSer.
No I think it's fine for this thread. See those people aren't saying the game is difficult when they do that. It's not a case of "I need to do this to beat content". In fact, that's looking at it completely backwards. When you're talking about these people you're talking about people who can beat the content with an Inferno that's not wearing any gear. When these people min/max their toons they're doing it for one of two reasons: Carrying other people to ensure that large group content is successful, or seeing how fast they can farm something. Sure, you don't need to min/max to successfully run TA, but for those of us who could do it in our sleep it's no longer a question of "can we do it", it is now "how fast can we do it". While others are still struggling with just reliably completing TA, we're trying to push our run times down into the teens.
Now with Eido, it actually requires people who do this as a baseline. There's no carrying anymore, everyone has to perform, and there's no more giggling about how fast we did it and how easy it was. This is the kind of content those top players needed as something to actually test them, something the rest of the population can't even approach yet. The main issue is that they underestimated us and Eido spent quite a bit of time being too easy and was already sliding into farm status, and so the players it was meant for ended up getting the rewards too easily. So as it stands, Eido now remains as a long term goal for most people. Some people want instant gratification - content comes out, beat the content same day. Well, Eido is currently the one and only piece of content in the game that doesn't give that, and I think that's okay. After all, it seems like everyone complaining about him doesn't like his costume pieces anyway.
My super cool CC build and how to use it.
I see. I generally fit into CO overall is a bad joke with no punch-line level of easy, minus Eido. But I never min/max in CO because I felt it was just pointless with the amount of time I'd have to dedicate to this game. But, this actually helped me at least be able to understand the other side of the fence a bit.
42 40s, LTSer.
Personally, I wouldn't mind if they did keep the 50 victory perk requirement if Eido WAS working as intended. When he was I had convinced myself that I could get the perk. IIRC, I'm actually at 29/50. However, since it seems like they're sitting on their hands with fixing Eido himself, nixing the requirements is the next logical solution. Because leaving him as is, is not an option.
Also, are my topics somehow being flagged to not get bumped back to the top of the list?
Actually there is a third option, and that is to add more rewards to Eido. Once you do that, it's quite possible the elites will suddenly find him very interesting again, and will renew their crusade of trying to help the population at large improve.
Getting rid of the purchase requirements solves nothing in regards to the content itself, and since he has been beaten in his current state ( an there are quite a few of us who think he's actually more fun now with the more unpredictable red orb situation and piling on of different attacks ) it means he doesn't really need to be changed, they just need to get the players who can do him motivated to go back to him.
If anything would need to be mechanically changed at Eido it's the green orb resistance, which is actually the one thing that is the most demanding at the fight, however I'm not sure it would be a very large adjustment. The unpredictable red orbs and geysers are actually something that people on the upper end of the skill curve have already adjusted to, so that could be left in place.
It's possible that they're actually okay with letting Eido lay fallow for a bit before eventually doing something to get people to come back to him. Or perhaps an alternate source for DUC mods is coming sometime in the near future, and the green orb resistance might no longer be such a big deal...
My super cool CC build and how to use it.