I came back to CO at the perfect time to discover that freeform were now purchasable slots and not forbidden fruit for lifetime subscribers, AND that a sale on them and zen was underway.
With help in the thread next door, a nice looking regen-based build based on the Infernal power set was formed. And then side-lined when I heard that melee is vastly better than it used to be.
Regretting freeform stealth/crit melee build (despite melee indeed handling better), how well do Infernal and Power Armour trees handle single-target encounters against hard targets (primarily Super Villains) in a solo environment?
It's an utter joy to delete master villains and maim super villains after they've delivered their big "who's bad!?" speech with Night Warrior & Shadow Strike, and use the stealth aspect with teleporting to pick my fights with near-unlimited leisure, but I find myself frustrated by garden variety mob packs in between those medium-toughness fights, situations where I need to defend a target continuously, and the fact that if weird mob placement pulls another pack while I'm fighting one already, even active mitigation makes the whole thing messy and irritating. Melee appears to be much nicer than what it used to be when I initally played, but it's still a hard sell Vs the flexibility of ranged for me personally (to say nothing of flying henchmen being a greater challenge than they have any right to be).
First solution to my problem is to team up with someone who can take hits, but I'm an unsociable turd who likes to run adventure packs/ comic series solo. They're nostalgic for me. A time when I could earn Qlipothic costume pieces without UNTIL recognition.
So I fiddled around with massively off-spec powers one at a time because I just wanted to taste things, and I could see them in action on my freeform. I like how Infernal powers look and handle (especially Will-o-wisp and Epidemic), but the power set doesn't seem to leave much room for much burst when I'm in a pickle (and already have a tempest AT half-leveled, so I sort of already have a ranged character).
I also understand that Power Armour is difficult to play optimally and is a massive energy hog at the best of times. I'm curious how that drawback translates to it's ability to solo a Super Villain fight (something like Viperia from Serpent's Lantern). Because the idea of multi-target weapon systems that can clear half a room with ease SOUNDS awesome on paper, but it's if the set can accomodate some tankiness while also being able to make that final push (outside 'fire all weapons').
Is the grass really greener on the other side for me?