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Clearly categorize Saving the Earth please

alriialrii Posts: 63 Arc User
edited July 2018 in Suggestions Box
Either
1) it is a custum alert with five players so it should be available to level 20s like all the other custom alerts (it currently is not)
or
2) turn it into a rampage based on the higher difficulty / not allowing level 20s and increase the player cap to 10 from 5

i don't care which is applied so long as one of them is done and it is treated accordingly

but do... something

Comments

  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Rampages should be single villain confrontations. STE is a separate category - level 40 PUG team content. It's in the Custom category just to get it in the rotation, but it doesn't really belong there.
  • alriialrii Posts: 63 Arc User
    was nodding my head in agreement then amembered...

    Lemurian Invasion and UNTIL Skycommand are both rampages too and not single villain fights like Gravitar and the duo of Fire & Ice >.>
    and rampages are accessible at like level 35

    dunno what the minimum level for this thing is but it really doesn't fall in the established pattern of custom alerts

    on the other hand some might say it is sorta like forum malvanum but at least that still gives credit after succeeding to a certain point

    regardless, it needs to fit either category with appropriate level accessibility instead of being its own thing "just because"
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    StE does in fact have a consolation prize. It's just that AFAIK the daily only triggers on success, and not failure.
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  • magpieuk2014magpieuk2014 Posts: 1,268 Arc User
    Sky Command and LI were added to the Rampage list so that there could be a rotation and so that people would play them (SC used to be standalone). I still live in hope of them being bounced out in favour of a new villain Rampage.
  • alriialrii Posts: 63 Arc User
    edited July 2018
    i don't recall the sky command introduction too well but i do the lemurian invasion one with the intro mission and stuff... good times

    anyway, tangent aside all i really want is for some... normalization between the different alerts, it is too spready out atm, or maybe it is intentionally so for its first few rotations before it starts getting treated like other custom alerts

    dunno, and just in case, i don't care about its difficulty or mechanics or anything, just want normalized level access and treatment >.< because i really was looking forward to it being lowbie accessible like the other custom alerts

    if they do turn it into a rampage, i might feel it would be even cooler because then they can crank the difficulty higher and i know many people want more harder stuff aside from cosmics etc. here and there

    either way *pickets*

    GIVE US APPROPRIATE LEVEL ACCESS, EQUAL RIGHTS FOR EQUAL ALERT ELIGBILE LEVELS
    RAH RAH

    edit: typos >.<
    Post edited by alrii on
  • kamokamikamokami Posts: 1,633 Arc User
    Why does it have to be standardized based on existing alerts which themselves have not been updated in forever? I think it's at rampage level difficulty already. And if you do the core path I'd say it's more challenging than the rampages.

    I enjoy it being new and different. Not sure why it necessarily has to be normalized to be like the other alerts.
  • alriialrii Posts: 63 Arc User
    maybe normalized was the wrong word? dunno

    if it is being treated/classified as a custom alert then let us have access at level 20 like all custom alerts
    if it is being treated as a rampage difficulty, then i guess access at level 35 like other rampages
    if it is being treated as brand spanking new category... why is it a requirement in that vigil thing that i always forget to do, the sequence of custom alerts thing ...anyway, why shouldn't it have its own category (or maybe that's a future thing)?

    does anyone know what the minimum level access for it is?

    basically when one queues for a custom alert or a rampage they... know what sort of difficulty to expect, right?
    STE regardless of whatever mechanics seems to be an exception to this, especially judging by how ppl react to it over zone chat

    i've personally have had no issues with it aside from... not being able to have access to it at level 20 even though at first glance it seems like a custom alert
    waiting on a friend to finally hit 35 to see if they can then access it ...in which case, if she can... why not toss it in the rampage queue? why insist it is a custom alert if participation requirements are for rampage?

    i just want to be able to ACCESS the dumdum alert at an appropriate level >.< that matches its dumdum category

    and IF the minimum level is 40 to take part in it um... yeaaaah then i can chill out and sorta expect more level 40 only alerts to show up eventually and have their own category

  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    The alert has a minimum level of 25 because the nemesis system has a minimum level of 25.

    We have no plans to move it out of the alert rotation.​​
  • alriialrii Posts: 63 Arc User
    woo thank you for clarification

    i was secretly annoyed that it might need one to be 35 but yeah nemesis access being 25 makes way more sense buuuuuuuut could we please please get a tiny info somewhere that it is level 25 and not 20... actually this is a dumdum statement because we can't even SEE the alert till 25

    sigh

    translation: alri can wait 5 levels, alri smash later

    and pushing my luck here but in the future can we have either all custom alerts be accessible at 25 or nem access at 20 instead?
    i honestly dunno why this is bugging me so much >.< anyway, waiting five levels isn't a big deal >.<
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