This is a build I've had ever since the TK changes hit. As expected of TK, lots of versatility in the form of attacks that heal you, stuns, and burst damage.
Cool build and video! I'm having some trouble figuring out how to best use the powers, though. There are four ranged single-target attacks and three ranged AoE attacks. Here's how I break down the powers, but I'm not sure if I'm correctly understanding the reasoning behind including each power in the build:
Openers
Mental Impact - Huge AoE damage and 20% damage reduction to target and +1 stack Ego Leech for each target hit (1 min. cooldown)
Telekinetic Strike - Chance to apply Stress (damage reduction to target) and chance to apply Ego Leech and chance to heal self
Ego Leech Builders and Refresher
Telekinetic Barrage - Maintained AoE damage and chance to apply Ego Leech to self and knocks down primary target and chance to also stun target
Telekinetic Wave - Tap/Charge AoE knock back and chance to apply Ego Leech to self
Telekinetic Shards - Refreshes Ego Leech and Stress
Damage Powers Benefiting from Ego Leech Stacks
Telekinetic Lance - High tap/charge single-target damage with bonus damage for each stack of Ego Leech on self
Telekinetic Assault - Maintained single-target damage with bonus damage for each stack of Ego Leech on self
Other Powers
Empathic Healing - Heals self or teammates
Telekinetic Shield - Block enhancer
Force Geyser - Single-target ranged knock-up
Some of these seem redundant to me, but, as I said, I don't think I fully understand the reasoning behind including them in the build. I also note there are no active offense or active defense powers, and I'm wondering if a couple of powers could be removed to make room for those.
Openers
- Mental Impact
- If Mental Impact is on cooldown and I have stacks of Ego Leech, TK Lance
- If Mental Impact is on cooldown and I don't have stacks of Ego Leech, TK Wave
( you don't see me using other openers in the video cause Mental Impact goes better with the mlg soundtrack )
Healing Powers
- TK Strike if I feel like I can continue to press an offense - great for maintaining health while finishing off something that is at very low health
- Empathic Healing if things are getting dangerous
Crowd Controllers - all used to disrupt enemy offense and interrupt dangerous attacks
- TK Barrage
- Force Geyser
- TK Wave
Heavy Burst Damage
- TK Lance, big damage for when I feel safe enough to use a full charge
Mobile Damage
- TK Assault, good damage that lets me move around at full speed for kiting
Ego Leech renewal
- TK Shards, for when I'm going to be using TK Assault a lot and don't want to lose my ego leech stacks, primarily comes into play when fighting Nightmare Demolisher. Also part of my rotation when dpsing cosmics.
Comments
Openers
Ego Leech Builders and Refresher
Damage Powers Benefiting from Ego Leech Stacks
Other Powers
Some of these seem redundant to me, but, as I said, I don't think I fully understand the reasoning behind including them in the build. I also note there are no active offense or active defense powers, and I'm wondering if a couple of powers could be removed to make room for those.
Openers
- Mental Impact
- If Mental Impact is on cooldown and I have stacks of Ego Leech, TK Lance
- If Mental Impact is on cooldown and I don't have stacks of Ego Leech, TK Wave
( you don't see me using other openers in the video cause Mental Impact goes better with the mlg soundtrack )
Healing Powers
- TK Strike if I feel like I can continue to press an offense - great for maintaining health while finishing off something that is at very low health
- Empathic Healing if things are getting dangerous
Crowd Controllers - all used to disrupt enemy offense and interrupt dangerous attacks
- TK Barrage
- Force Geyser
- TK Wave
Heavy Burst Damage
- TK Lance, big damage for when I feel safe enough to use a full charge
Mobile Damage
- TK Assault, good damage that lets me move around at full speed for kiting
Ego Leech renewal
- TK Shards, for when I'm going to be using TK Assault a lot and don't want to lose my ego leech stacks, primarily comes into play when fighting Nightmare Demolisher. Also part of my rotation when dpsing cosmics.
My super cool CC build and how to use it.