test content
What is the Arc Client?
Install Arc

The TK Sniper - ranged TK build

spinnytopspinnytop Posts: 16,467 Arc User
edited July 2018 in Builds and Roles
This is a build I've had ever since the TK changes hit. As expected of TK, lots of versatility in the form of attacks that heal you, stuns, and burst damage.

Le build.

Le video ( warning, MLG audio )
https://www.youtube.com/watch?v=7MQ3oHyYHHw​​
Post edited by spinnytop on

Comments

  • sundevil3sundevil3 Posts: 48 Arc User
    edited June 2018
    Cool build and video! I'm having some trouble figuring out how to best use the powers, though. There are four ranged single-target attacks and three ranged AoE attacks. Here's how I break down the powers, but I'm not sure if I'm correctly understanding the reasoning behind including each power in the build:

    Openers
    • Mental Impact - Huge AoE damage and 20% damage reduction to target and +1 stack Ego Leech for each target hit (1 min. cooldown)
    • Telekinetic Strike - Chance to apply Stress (damage reduction to target) and chance to apply Ego Leech and chance to heal self

    Ego Leech Builders and Refresher
    • Telekinetic Barrage - Maintained AoE damage and chance to apply Ego Leech to self and knocks down primary target and chance to also stun target
    • Telekinetic Wave - Tap/Charge AoE knock back and chance to apply Ego Leech to self
    • Telekinetic Shards - Refreshes Ego Leech and Stress

    Damage Powers Benefiting from Ego Leech Stacks
    • Telekinetic Lance - High tap/charge single-target damage with bonus damage for each stack of Ego Leech on self
    • Telekinetic Assault - Maintained single-target damage with bonus damage for each stack of Ego Leech on self

    Other Powers
    • Empathic Healing - Heals self or teammates
    • Telekinetic Shield - Block enhancer
    • Force Geyser - Single-target ranged knock-up

    Some of these seem redundant to me, but, as I said, I don't think I fully understand the reasoning behind including them in the build. I also note there are no active offense or active defense powers, and I'm wondering if a couple of powers could be removed to make room for those.
    Post edited by sundevil3 on
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited June 2018
    I would put the categories differently.

    Openers
    - Mental Impact
    - If Mental Impact is on cooldown and I have stacks of Ego Leech, TK Lance
    - If Mental Impact is on cooldown and I don't have stacks of Ego Leech, TK Wave
    ( you don't see me using other openers in the video cause Mental Impact goes better with the mlg soundtrack )

    Healing Powers
    - TK Strike if I feel like I can continue to press an offense - great for maintaining health while finishing off something that is at very low health
    - Empathic Healing if things are getting dangerous

    Crowd Controllers - all used to disrupt enemy offense and interrupt dangerous attacks
    - TK Barrage
    - Force Geyser
    - TK Wave

    Heavy Burst Damage
    - TK Lance, big damage for when I feel safe enough to use a full charge

    Mobile Damage
    - TK Assault, good damage that lets me move around at full speed for kiting

    Ego Leech renewal
    - TK Shards, for when I'm going to be using TK Assault a lot and don't want to lose my ego leech stacks, primarily comes into play when fighting Nightmare Demolisher. Also part of my rotation when dpsing cosmics.
    Post edited by spinnytop on
Sign In or Register to comment.