Isn't this just going to wind up only slowing down the problem it was made to solve? If the issue was server space, then wouldn't new players joining mean it would just continue happening at a decelerated rate? What then when it becomes a problem again? Additionally, don't we want new players? Honestly, this seems like a weak means of trying to fix the problem. Server space will run out eventually one way or another with this method, won't it?
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Epic Stronghold
Block timing explained
Am I wrong to think preloading isn't really that important? I mean GTA doesn't really have anything preloaded and it's known for having the longest of load times, but the complaints are almost always joking.
Additionally, I still feel like the same issue will arise if more players actually play the game, wouldn't it?
Epic Stronghold
Block timing explained
I assume that the game is sitting at a much lower population then it was designed to carry. If not, that would be extremely surprising. So the presumption that more revenue would be needed to nullify this unconfirmed issue of capping out memory or some such thing rests on the confirmation from the devs that this is indeed the issue. But I just find that highly unlikely based on how absurdly low this games overall player count is. Even if some of the vets had 500 toons each, it would be far less (i'd imagine) then if this game was at it's population peak.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
True, which is why events are cut back to 50 players per zone.
Players per zone is a much different parameter than the game servers ability to handle "X" amount of created toons, I would guess. (and that's a fairly educated guess). A higher population count would simply demand more instances, as you see in most MMO's. Also, this games population seems to have been receding for several years. So whatever the case may be, the game is sitting at lower numbers than it use to be able to handle at certain points. And planning to scale it even further back in light of this seems like a step in the wrong direction.
The main way I see too many slots being an issue is if the way costumes are saved goes all the way to maximum potato. As in the costume data is saved in the metadata of jpg files just like our local costume slots, since that would be a significantly larger chunk of data per costume than the ~7k I mentioned in another thread.
Server space should never technically "run out" because I'm pretty sure the size of available storage technology increases at a much faster rate than the rate at which a game as old as CO acquires new players who actually invest in enough character slots and costume slots to make a difference.
You might be wrong about the preloading. Due to me having 182 character slots (with 176 of them filled with toons), and I have 116 costume slots. It takes me a few minutes to load into the character select screen, and this is compared to when I had only a handful of characters and costumes and laoding into the character select sceen took at most 10 seconds. And that is if I do not time out loading the character select screen. This is even more apparent when I haven't played the game in a few weeks. And no, I do not have a crappy internet connection. I have a connection that once in game, I basically never feel lag, compared to most people that complain about the lag. Now, either they changed the way logging in worked while I wasn't paying attention, or, the game does indeed preload characters and their costumes.
You should offer to do all of Cryptic's programming for them, since you're such an expert on the topic and clearly way less "potato" than any of them are.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
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My characters
Epic Stronghold
Block timing explained
Perhaps a significant amount of server space could be made available by a vast, Stalin-like purge of these (after an email to warn them, plenty of time in advance), excluding non-active LTS or continuing-to-subscribe Gold accounts.... for obvious reasons.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Yeah, I also noticed that when I log onto the pts it is rather quick, due to having one toon there.
Agreed, I even have some problems with looking at all my costumes in the tailor in basically the same way I have problems with loading into the character select screen.