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Vigilance rewards increase?

thegrandnagus1thegrandnagus1 Posts: 447 Arc User
Currently we are required to complete 7 missions to get the Vigilance reward. They said they are going to be adding the new Nem mission to the list, which is cool. But if they are going to increase the number of missions, can we increase the reward as well?

Edit: to be completely honest, I don't think adding the new Nem mission to Vigilance is a good idea IF Vigilance is intended to be something you can PUG. After initial testing the new New mission is a higher difficulty than the other Vigilance missions, which in itself is fine, but it is easily going to be hard enough to keep many PUGs from being able to complete Vigilance in the future.

The-Grand-Nagus
Join Date: Sep 2008

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Post edited by thegrandnagus1 on

Comments

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  • hasukurobihasukurobi Posts: 405 Arc User
    Cybermind is not very PUG friendly either and that one is stuck in there.
  • guyhumualguyhumual Posts: 2,397 Arc User
    They should remove Cybermind in place of this new one.

    I don't like either BTW, but of the two this new one is shorter and falls more in line with the other vigilance missions.
  • aesicaaesica Posts: 2,537 Arc User
    But I actually like Cybermind. I'd rather they threw Forum Malvanum into the shredder.​​
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  • guyhumualguyhumual Posts: 2,397 Arc User
    aesica wrote: »
    But I actually like Cybermind. I'd rather they threw Forum Malvanum into the shredder.​​

    Well I wouldn't suggest throwing Cybermind away, but I think it should go back to being part of an event rather than part of the vigilance rotation. I hate Forum Malvanum as well but it doesn't quite have as many sins as Cybermind as far as poor design choice.
  • > @aesica said:
    > But I actually like Cybermind. I'd rather they threw Forum Malvanum into the shredder.​​

    I disagree, on the basis that FM is just about the only non-endgame content where dps truly matters.
  • kamokamikamokami Posts: 1,633 Arc User
    I've been pugging the new alert just fine with toons that are far from ideal
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    guyhumual wrote: »
    aesica wrote: »
    But I actually like Cybermind. I'd rather they threw Forum Malvanum into the shredder.​​

    Well I wouldn't suggest throwing Cybermind away, but I think it should go back to being part of an event rather than part of the vigilance rotation. I hate Forum Malvanum as well but it doesn't quite have as many sins as Cybermind as far as poor design choice.

    FM has so many unskippable cutscenes. That would be a great reason for me, to take it out of the Vigilance rotation.

    Anyway, this change will make Q a little bit harder to get, which will increase its value just a little bit.

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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    guyhumual wrote: »
    aesica wrote: »
    But I actually like Cybermind. I'd rather they threw Forum Malvanum into the shredder.​​
    Well I wouldn't suggest throwing Cybermind away, but I think it should go back to being part of an event rather than part of the vigilance rotation. I hate Forum Malvanum as well but it doesn't quite have as many sins as Cybermind as far as poor design choice.
    FM has so many unskippable cutscenes. That would be a great reason for me, to take it out of the Vigilance rotation.

    Anyway, this change will make Q a little bit harder to get, which will increase its value just a little bit.
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  • aesicaaesica Posts: 2,537 Arc User
    edited May 2018
    I disagree, on the basis that FM is just about the only non-endgame content where dps truly matters.
    While that may be true, FM is plagued with annoying, gameplay-interrupting cutscenes that make it an absolute drag to slog through. Also, the way in that it tries to make "dps matter" is quite possibly one of the worst I've ever seen in this (or any) game. Specifically, Duratok/Ironclad is just a lame dps race against foes with no interesting mechanics whatsoever. Pass.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • spinnytopspinnytop Posts: 16,450 Arc User
    Controversial opinion: I don't want them cutting any content from the game.
  • hasukurobihasukurobi Posts: 405 Arc User
    spinnytop wrote: »
    Controversial opinion: I don't want them cutting any content from the game.

    They don't need to cut it just not include it as part of a particular lineup. I would have to agree that Cybermind should be its own thing considering you do not even get the mission from the same place and it has previous missions to even get it. It would be better if Cybermind was an even onto itself or maybe even made into a Rampage?

    This new Alert is ok in the lineup, if they fix its bugs, and it would still be nice if the other 'Nemesis' alerts came up more often.
  • spinnytopspinnytop Posts: 16,450 Arc User
    Sure, then Cybermind can be utilized as much as the Mechanon mission.

    If anything, that final mission in the Mechanon line should be added to Custom alerts too!
  • guyhumualguyhumual Posts: 2,397 Arc User
    Mechanon doesn't get played anymore because it's not a fun mission really. It's easy enough for someone like me to solo queue it but I've already gotten all the costume unlocks from it so I don't need to. The reason people don't do missions has nothing to do with difficulty, it has everything to do with enjoyment and rewards. If I don't enjoy a mission it'd better come with the possibility of decent rewards. if it's not fun and there's no incentive to do it, then why waste my time doing something I don't enjoy?
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