1)
The invislible debuffs that stays on you after the "dino roar" has faded, and causes you to
get *HELD* for an unsertain amount of time.. and ususally killed by another AoE.
According to many people, this is a glitch that needs sorting out.
A debuff should be VISIBLE until expired.. not linger on behind the scenes.
2)
Tanking the Dino is the hardest cosmic tanking. 1 bite will kill any tank that isn't blocking, and
the dino bites about once every 2 seconds which gives tanks little time to build up any kind of damage
to count on the scoretable. If tanks wants to make sure they beat 100k, they better pray for a long fight
because if everything goes smooth, the tank will not have done enough damage to get rewards.
The dino's damage soaked by tanks needs to apply to tank's scores, because THAT is the way tanks contribute to the fight.. by tanking the damage other classes can't. So why shouldn't tanks get contribution for that?.
It shouldn't matter if the Dino-fight is over in RECORD TIME, the tank should get enough score to collect reward.
And consider that Telisaurus is, according to players, a multitank cosmic.
The only cosmic that needs soaks, so that leaves more tanks that requires more heals.. and bigger risk
of tanks dying, hence no damage done for a few seconds.. Damage taken, not done.
0
Comments
Epic Stronghold
Block timing explained
and other people who has tanked the dino mention the same thing - If the fight ends too fast, tanks risks not getting enough score to get the rewards.
This is a pretty big issue, and like i said.. It shouldn't matter if you kill the dino recordfast,
every tank should get enough score for the 100k limit.
I tanked it from start to finish, never died, and used HM between every bite as well as DPS-check.
My super cool CC build and how to use it.
I'm definitely a 2nd tier tanker when I do it (i.e. can MT ape, but not yet dino). One time I did something epic as BT to save the day, didn't make the cut, and another player gave me a cosmic fang out of the goodness of his heart. Every time I tank I like to think I am repaying that kindness a little bit, even if I don't make the cut (only happens for me with baby, and then only on epically fast runs, and less than a handful of times).
Doesn't matter what, who, when, where. Tanking Dino from start to finish should yield enough
score to get the rewards, unless you spent the majority of the fight face down or respawning.
If i'm at Dino as dps from the start, there's NO WAY i'm not getting a reward...
unless im dead 95% of the fight. So why should tanking be any different ?.
I'm sorry but i don't see any excuse for this.
Also. I've checked repeatedly for any debuffs on my character after blocking dino's roar,
and depite only having buffs on my hero, i've been held. Either show the *HOLD* debuff
for its duration or make the hidden debuff vanish with *roar* debuff.
My super cool CC build and how to use it.
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My characters
My super cool CC build and how to use it.
There's nothing wrong with the Teleiosaurus fight. You'll never see credit issues again if you can at least get the devices I mentioned and rank your attacks accordingly.
If you block just before the roar, you can ease blocking right after the roar animation starts.
Qwijy's sonic cone works about the same way: block just before the CC attack, and you can release once the animation of the attack begins to play out.
It really works, and provides an opportunity for a fully-charged haymaker or similar big attack.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My super cool CC build and how to use it.
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My characters
Damage done to tanks will generally be 100-150k, split between tanks, so if there's a three way split you should get 30-50k from damage taken, meaning you need to do 50-70k damage. That requires 250-350 dps. That is, frankly, not a hard target. It's mostly a problem for a baby tank because the baby tank has no plausible reason to dps the baby except score padding.
Epic Stronghold
Block timing explained
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My characters
Epic Stronghold
Block timing explained
Perhaps this is intended. Instead of just standing there taking it easy babby tanker needs to take at least some risk at the start of the encounter in case everything goes really well ( then when the failed checks and wipes start rolling in they can take it easy ). Wish TA offtanking had something like that attached to it.
My super cool CC build and how to use it.