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Does Gadgeteering Need An Rework?

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  • shadowfang240shadowfang240 Posts: 1,410 Arc User
    definitely; clicks are superior to charges because clicks can be fired and forgotten - if you have to block or something during a charge, you have to start all over again​​
  • pantagruel01pantagruel01 Posts: 6,306 Arc User
    gradii said:

    I'd rather it be a click with a 4 second delay after the click than a charge.​​

    Power damage is to a large degree determined by charge time + activation time. A 4s charge power would to much more damage than a click+delay power.
  • crynetingcryneting Posts: 2,305 Arc User
    edited December 2017

    Yeah, tho any new type of weapons whuold be useful, rather then the little we have. And there is a ton of games out there, that they can inspire themselves from.

    Magnetic/Gauss weapons or even right-up plasma beam weapons. single fire, semi and full auto beam weapons. are most wanted to. Even Continuous ones.


    Ideally: Weapons, like from XCOM 2 (Mag/Beam) are quite an idea, and same goes for Warframe.


    Cuz for the type of build i'm trying to make I am extremely limited in such choices.

  • spinnytopspinnytop Posts: 15,335 Arc User
    Ya, more weapons for Gadgeteering would be great since it isn't as restricted as munitions - it can have a lot of crazy stuff
  • rtmartma Posts: 1,184 Arc User
    Everything they haven't touched or touched enough needs more touching up.
    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • crynetingcryneting Posts: 2,305 Arc User
    rtma said:

    Everything they haven't touched or touched enough needs more touching up.

    *Rises hand* I needed to be touched

  • crynetingcryneting Posts: 2,305 Arc User
    The type of "Pistol" powers I can suggest are the following:

    Magnetic Auto-pistol:

    100 Feet, Single Target, Single Sidearm. (Blast)

    Ranks: 20% Each (1-2)

    Held down: Longer you hold, more damage (Does particle every 0.5 damage sec)

    Advs: It Burns, Recharge.



    Dark-lance:

    100 Feet, AoE Target, Single Sidearm (Blast)

    Ranks: 30% Each (1-2)

    Charge Up: If Fully charged, does higher damage. (Charge time, is much faster then all powers)

    Adv: Vortex Rounds: Dark-lance no longer deals Particle damage, but now deals Ego damage. (If Support Mode: It scales off Pree, If Hybrid: Ego)







  • rtmartma Posts: 1,184 Arc User
    cryneting said:

    *Rises hand* I needed to be touched



    Want to get to know me a bit better, Click me and take a read of My Dragon Profile Page, it's a bit dated but still relevant.

    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • crynetingcryneting Posts: 2,305 Arc User
    rtma said:

    cryneting said:

    *Rises hand* I needed to be touched



    YEY!

  • magpieuk2014magpieuk2014 Posts: 1,215 Arc User
    The type of "Pistol" powers I can suggest are the following:

    Can we not just have Judge Dredd's pistol? One attack that does crushing damage (like munitions) by default but which could be made to do AP, Fire, Cold, Toxic damage (whatever, really) by selecting the appropriate On-Next-Hit power.

    Overall something more like the Archery set would be nice - not the highest DPS, but fast and fluid with a lot of choice in the appropriate attack to use next.
  • My solution for gadgets is that it's base attack, ricochet throw, be changed from slashing which has no synergy with anything else you can use from range, to crushing. If it were crushing, you could pair it with grenades to do some decent damage which also goes well with MSA and intellegence for cool own reduction and energy.... Plus they fit into a batman/hobgoblin like theme as well.
  • spinnytopspinnytop Posts: 15,335 Arc User
    edited January 2018

    My solution for gadgets is that it's base attack, ricochet throw, be changed from slashing which has no synergy with anything else you can use from range, to crushing. If it were crushing, you could pair it with grenades to do some decent damage which also goes well with MSA and intellegence for cool own reduction and energy.... Plus they fit into a batman/hobgoblin like theme as well.

    I believe it used to be crushing. Current devs changed it to slashing. Probably something to do with the batman AT and damage synergies.
  • kamokamikamokami Posts: 1,623 Arc User
    PBR is competitive with recently revamped ranged attacks. Strafing Run is decent but could be amazing as well...esp if it started working with defense penetration and the utility dmg bonus mod. The rest of Gadgeteering needs serious help.
  • flowcytoflowcyto Posts: 9,626 Arc User
    edited January 2018
    tbh, I suspect PBR's tier position to be moved up and its energy costs greatly increased, if a revamp ever happens. Its a good attack for its position and cost now (esp since its also 100ft and doesn't lockdown). Not sure if they'll keep the ramping maintain either, as those seem to be getting phased out.
    ________________
    <CO docs> .: Petco :. // Base DPS Sheet (older power data) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • crynetingcryneting Posts: 2,305 Arc User
    I just don't know how "Soon" this will be

    I have like 3 OCs, who need gadgeteering revoked and god knows how meny other people's OCs

  • avianosavianos Posts: 4,595 Arc User
    I concur, The waiting game for the powerframe revamps is killing me, especially since its 2-3 months of waiting

    You can be sure that after the current revamp (Single Blade) Dual Blade and Fighting Claws will propably be next
    So gadgets won't berevisited any time soon :\​​
    An Introvert guy who use CO to make his characters playable but farms way to much to archieve that
    Playing as EVERYTHING but Superheroes (BUT they are my Heroes) Eternal Silver since 1 February 2011
    Currently playing with 72+ Characters (7 ATs, 65 FFs) Loving all of them, ALTitis for Life
  • crynetingcryneting Posts: 2,305 Arc User
    edited April 2018
    avianos said:

    I concur, The waiting game for the powerframe revamps is killing me, especially since its 2-3 months of waiting



    You can be sure that after the current revamp (Single Blade) Dual Blade and Fighting Claws will propably be next

    So gadgets won't be revisited any time soon :\​​

    Indeed, the issue on my side is that there is 3 type of builds I'm trying to make that are all connected to the gadgets tree, even if I get super grand ideas, they are easily put to sleep, due to how lacking gadgets are (DPS/Tanking/even support)

    First build is a: Hacking/Tech Specialist Build, bacily just like from XCOM 2 LW (Taking Permanent control over units, useing EMPs or Support drones to add shielding or health, etc.

    Second Build: Is a Telepathic & Tech user build, so "Plasma/lazer guns" with a few minor drones, and other devices, but focus heavily on Telepathic stuff (Controlling robots with dah mind)

    Last Build: Is a purely support build, medical based, So nanites, drones to heal, again like the XCOM 2 one, but Support side not hacking.



    Ideally the Second & Last will be fine to build for now, with the stuff we have, tho if Gad does get its rework, highly likely will revamp them.

    And our magical build master "flowcyto" will delf kown when that happens, He'll hear me scream with joy before I even post the build.

    o3o



  • crynetingcryneting Posts: 2,305 Arc User
    spinnytop said:

    cryneting said:

    *Rises hand* I needed to be touched

    ( owo)>( o.o )
    OwO


  • flowcytoflowcyto Posts: 9,626 Arc User
    cryneting said:


    And our magical build master "flowcyto" will delf kown when that happens, He'll hear me scream with joy before I even post the build.

    well that revamp is def coming, but prob not for a while, so you have plenty of time to practice screaming.

    ( owo)>( OwO )<(owo )
    ________________
    <CO docs> .: Petco :. // Base DPS Sheet (older power data) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • vonqballvonqball Posts: 651 Arc User
    I'd like to see some of the muni power replacers return to the game, perhaps in the form of new gadget powers.

    A frand was showing me the 'ol lightning smg the other day, and dayum does that power look dope.
  • crynetingcryneting Posts: 2,305 Arc User
    flowcyto said:

    cryneting said:


    And our magical build master "flowcyto" will delf kown when that happens, He'll hear me scream with joy before I even post the build.

    well that revamp is def coming, but prob not for a while, so you have plenty of time to practice screaming.

    ( owo)>( OwO )<(owo )</p>


    ( owo)>( OwO )<(owo )


    Guess I'll make do with what we have

  • crynetingcryneting Posts: 2,305 Arc User
    vonqball said:

    I'd like to see some of the muni power replacers return to the game, perhaps in the form of new gadget powers.

    A frand was showing me the 'ol lightning smg the other day, and dayum does that power look dope.

    The what and what noe?

  • pantagruel01pantagruel01 Posts: 6,306 Arc User
    cryneting said:

    The what and what noe?

    SMG power replacer, the lightning bolter. Used to drop from teleioclones. There's also the U-JS Electrocutor Electricity Rifle, from science crafting (AR replacer). I wouldn't consider either one particularly impressive, though, basically lightning arc with a gun emissions point. The most worthwhile options are probably the Qularr set (Pistol, AR, Shotgun, Sniper Rifle) and the Energy set (Pistol, SMG, Sniper Rifle). Maybe also the bubbles set (Kinetic Assault Rifle, VB-A1A Sniper Rifle, VB-A4 Jackhammer) or the Screech Owl pistol.
  • crynetingcryneting Posts: 2,305 Arc User

    cryneting said:

    The what and what noe?

    SMG power replacer, the lightning bolter. Used to drop from teleioclones. There's also the U-JS Electrocutor Electricity Rifle, from science crafting (AR replacer). I wouldn't consider either one particularly impressive, though, basically lightning arc with a gun emissions point. The most worthwhile options are probably the Qularr set (Pistol, AR, Shotgun, Sniper Rifle) and the Energy set (Pistol, SMG, Sniper Rifle). Maybe also the bubbles set (Kinetic Assault Rifle, VB-A1A Sniper Rifle, VB-A4 Jackhammer) or the Screech Owl pistol.

    I'll love to see Qularr set come back

    I do have a Qularr OC

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