It is good idea add bonus healing percent to the character stats table/window. Players can see the total amount.
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Yes, I would like to see just how much more Bonus Healing I have in total instead of going to all of the different sources of it and doing math. This would be a very nice QoL addition.
There's several composite stats that could be displayed with varying degrees of ease, but it doesn't seem that Cryptic wants to do so. Some obvious ones are:
Damage Bonus (All/Melee/Ranged): total damage bonus for attacks with those tags.
Damage Resistance: total (normal) damage resistance.
Energy Discount: total reduction in energy cost (due to int and cost reduction gear)
Healing Strength: total bonus to strength of heals.
Shield Strength: usually the same as healing bonus.
There's several composite stats that could be displayed with varying degrees of ease, but it doesn't seem that Cryptic wants to do so.
Or the're just not comfortable fiddling with that part of the UI cause it would delete an entire power tree and cause every control in the tailor to turn into the randomize button.
There's several composite stats that could be displayed with varying degrees of ease, but it doesn't seem that Cryptic wants to do so.
Or the're just not comfortable fiddling with that part of the UI cause it would delete an entire power tree and cause every control in the tailor to turn into the randomize button.
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And if people are motivated, it could also be cool to be able to see the real true total knock resist of our chars (gear + spé + stats).
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I'd actually like to see a tab which has information like that added to the character overview window.
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