It can chose to use TKicks for the dodge buff + BCR/RR to make it more defensive (though BCR does impose a dmg penalty when used). Normal dps rotation is to tap Burst Shot to apply AP debuff and grant you Furious, then just spam Bullet Ballet in-between refreshing those effects w/ Burst Shot. I also threw Lead Tempest in there for the theme and to have wider AoE + a dodge buff for defense. You don't necc need 2 ADs in Masterful Dodge and Resurgence, so you could trade one for an AO like Lock N Load, if you want to trade burst defense for some burst dps.
np. There's other ways to build around Bullet Ballet/Muni and Unarmed (esp after the latter's revamp), but hopefully that one should be a nice jumping-off point.
I wonder if something like this could be turned into a tanking build? Only really ever done healing or dps in this game, so not sure what i would actually need (other than adding taunts to the powers) outside of maybe changing to con for more tankiness?
Yea, it'd mostly be changing the gear/stats to focus more on Con, getting a true defensive passive (instead of WotW), putting Challenge advs on 1-2 of the main attacks, changing the role to Tank or Hybrid, and that's about it for the base essentials. How much more defensive/healing stuff you'd want to add on top kinda depends on the content ur doing and how far you want to go there. Would prob also change to Con PSS or Str PSS (STR/Dex/Con or CON/Dex/Rec) for the defense and knock resist boost, though you'd still want Dex secondarily if using FotT.
Comments
(Unnamed Build) - Freeform
v2.4.2-29
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger (advantages)
Level 1: Thundering Kicks (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest (advantages)
Level 11: Killer Instinct
Level 14: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 17: Bullet Ballet (Rank 2, Not Without Incident)
Level 20: Lead Tempest (Rank 2, Tread Softly)
Level 23: Burst Shot (Rank 2, Taking Names)
Level 26: Resurgence (Rank 2)
Level 29: Masterful Dodge (advantages)
Level 32: Thunderbolt Lunge (Essence Assault)
Level 35: Parry (Rank 2, Rank 3)
Level 38: Thundering Return (advantages)
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
It can chose to use TKicks for the dodge buff + BCR/RR to make it more defensive (though BCR does impose a dmg penalty when used). Normal dps rotation is to tap Burst Shot to apply AP debuff and grant you Furious, then just spam Bullet Ballet in-between refreshing those effects w/ Burst Shot. I also threw Lead Tempest in there for the theme and to have wider AoE + a dodge buff for defense. You don't necc need 2 ADs in Masterful Dodge and Resurgence, so you could trade one for an AO like Lock N Load, if you want to trade burst defense for some burst dps.
Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!