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I am looking for Munitions Build for end game

snikliw#3838 snikliw Posts: 21 Arc User
edited April 2018 in Builds and Roles
Hello I am looking for a good DPS build for munitions with sub-machine gun included if possible please?
Thanks

Comments

  • flowcytoflowcyto Posts: 12,859 Arc User
    Here's an easy-to-use TGM + SMG build. Could also make it an AR build if you prefer that instead of dual pistols for single-target, but that could change some of the other powers a bit:

    (Unnamed Build) - Freeform
    v2.4.2-29

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
    Level 6: Ascetic (Con: 5, Ego: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Worldly (Ego: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Daredevil (Ego: 5, End: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Gunslinger (advantages)
    Level 1: Submachinegun Burst (Rank 2, Wall of Bullets)
    Level 6: Concentration (advantages)
    Level 8: Killer Instinct
    Level 11: Targeting Computer (Rank 2, Rank 3)
    Level 14: Frag Grenade (Rank 2, Cuts and Scrapes)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Two-Gun Mojo (Rank 2, Rank 3)
    Level 23: Holdout Shot (Stim Pack)
    Level 26: Resurgence (Rank 2)
    Level 29: Energy Shield (Rank 2, Rank 3)
    Level 32: Lock N Load (Rank 2)
    Level 35: Thundering Return (advantages)
    Level 38:
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Ego Mastery (1/1)

    Last power can be w/e ya want.

    Channels SMG for AoE and TGM for single targets, while throwing in Frag Grenade for extra dps and to put up the AP debuff.

    If you want to trade SMGs dmg shield adv for more dps in Rank3 and the 5-target adv, then go ahead- though it'll make you a bit squishier in AoE. Con SS could also be traded for Dex SS if you want more of a glass-cannon build. Sharpshooter could also work as the toggle/form when using SMG and TGM, though it switches the build to taking a Dex focus.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • snikliw#3838 snikliw Posts: 21 Arc User
    Thank you!
  • Going assault rifle. .what would change the build..and is assault rifle weaker in damage vs mojo??total output if the same build but changed to accommodate rifle . And the 2 builds were compared to let's say a test dummy.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited April 2018
    AR can be similar dps to TGM, but takes a bit more setup to optimize since its best dmg utilizes 3x Furious w/ the Uncomp special adv. Typically you'd apply/refresh AP debuff w/ Frag Nade; buildup stacks of Furious w/ attacks like Shotgun, SMG, or Bullet Hail; and then channel AR while refreshing Furious w/ an attack that has a Furious-refreshing property or adv.

    If you are using AR from >50ft out, then you'd have to use Gatling w/ adv to apply AP and refresh Furious (taps of it can do so after Furious and AP are already in effect), but still build up to 3x Furious initially w/ one of the 50ft powers that can. Obv, you also can't add Frag Nade's dps if you're >50ft out as well.

    Ofc, you can ignore the special adv for AR and just get it to R3, and then you don't need to build and refresh Furious, but this is sub-optimal dmg for AR in the long run.

    The main benefit of using AR over TGM is the 100ft range, imo. Theme aside, if you aren't taking AR for that reason then I'd prob just use TGM, as its simpler to optimize and allows for full movement.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Interesting so tp optimise damage with Ar it takes alot more work then xompared to just going burst shot them tgm. With dual
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited April 2018
    Yea, using AR w/ Uncomp adv at 100ft takes at minimum a 50ft power to build 3x Furious initially (none do that at 100ft, afaik), and Gatling w/ L2Reason adv to refresh Furious and apply/refresh AP debuff from 100ft. Once you get everything setup, the rotation essentially just becomes running 2x full channels of AR w/ every tap of Gatling to keep Furious and AP rolling. If you can be w/in 50ft, then Frag Nade can handle AP, and/or has good extra dps via its DoT.

    But if ur staying w/in 50ft all (or most) of the time then I'd prob just use TGM anyways (theme permitting).

    Edit: oh, and I was wrong before about including Shotgun among the powers that can build Furious; apparently its relevant special adv only refreshes it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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