I find the current meta's strategy of relying on 1 person to CC all four of kiga's hounds to be kinda wonky.
To be fair, it is a bit ingenious and when this strategy is employed right and some times it works incredibly well. So no hard feelings to those who came up with doing things this way and I'm not trying to start an argument. However, there are a couple of glaring issues beyond allowing a single point of failure:
- It is hard to setup.
- Requires specialized builds to do well.
- The strategy is prone to failing due either to bad luck or weird aggro AI.
- When it fails, it does so CATASTROPHICALLY. The whole attempt must be reset.
- It is tremendously vulnerable to trolling.
- SO MUCH pressure is put on ONE PERSON to keep the whole thing together. I think this is bad beyond having a single failure point. It is demoralizing for that player and the entire group when you see one player struggle.
In addition, the need to rush a tank up to kiga at the same time the CC starts on the hounds means you are
absolutely committed to the fight. CCer needs tank to go, tanks need dps for tombs, everyone needs the healers. That means if there is an error early on, there are huge wipes on the altar near kiga. Unlike Dino, we can't say, "Yeah, it is fine, the fight is set up. Squishy dps you guys come in now."
So as a community, can we think of ways to mitigate some of these risk during the encounter?
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So yeah, have tanks play with dogs in both spots.
I've never SEEN people do it, but I've heard it's been done.
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I wish there was some actual use for more than a single tank at Kiga (beyond having a tank pull for the CC during phase 2, though not all CCers need a puller, while MT scurries to the altar). Show up with another tank and you should shift to hybrid and take off your OV secondaries so you don't grab aggro and screw everything up. I wish soak tanks had a use there.
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But now we have the problem, that this encounter is reliant on a few players with specific CC builds. What happens if that handful of players quit? Or just gets tired of CC tanking? I mean we could try the old way again, but then we're back to not having enough properly build tanks & healers.
*shrugs*
Other than re-designing the encounter to make it easier for a random grouping of players - I don't see a solution to this.
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The wait+setup time is what largely motivated finding a solution where 1 player could replace 7.
But it would still be cool to discuss different solutions that might be less fragile.
Since, unlike all other cosmics, Kiga doesn't split damage for his main attack vs the Tank, it's safe to assume that the intention is for other Tanks to be doing something with the dogs.
For example, I find that in phase 1, when the dogs get woken up early some of the more sturdy CCers are able to hold block and survive for long enough until hold resist stacks wear off and the dogs try to howl again. Especially if that CCer gets heals. This allows the CCer to wait it out until the next howl attempt, which gives them a chance to re-sleep the dogs.
So what if we modified this situation a bit and applied it to phase 2 with less specialized builds? Maybe one of the non-CCer tanks can take all 4 dogs since they tougher than most CCers anyways....and maybe one of the healers can have an AoE paralyze or sleep and babysit the Dog Tank.
This would make the dogs briefly waking up be ok since the healer is the one charging up a control power and the Tank is just blocking + taking hits. And if something went wrong the healer could just keep healing the Dog Tank until the next round of howls. So we just replace a CCer with 1 regular tank + 1 healer with an aoe paralyze/sleep.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The primary issue, as Roughbear stated, was the minimum score threshold.
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Also, If you have a tank as backup for the CCer, would the tank continue to hold aggro while the dogs sleep?
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Also it'd require the DPS to hold off, but you can definitely rack up score in phase 1 by being the guy slapping the dogs around.
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And let's keep in mind that the tank doesn't need to be the one with the stun. One tank could tank all 4 dogs, while a dps with stun works to keep them from howling too much, and a healer hangs out to keep them alive.
My super cool CC build and how to use it.
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My super cool CC build and how to use it.