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XCOM MEC Support Build

kjames91kjames91 Posts: 186 Arc User
Hey there!

So I'm inspired by the MEC class in XCOM and came up with a build if anyone can look over it for me. I wanted to go medical healer role with a couple of damage abilities for versatility. Thanks for looking it over!

http://aesica.net/co/herocreator.htm?v=29&n=XCOM MEC Support&d=16370n637OPY0M302071007403K8007C037Q038L04K5039M039D009K00OH04OQ008N0400000mTO2Jx002xN

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited March 2018
    You def don't want to use a slotted PA power as a healer, since using it will lockout all other powers. The build also doesn't really have a non-cd ally healing power. Since there's a dearth of Tech-based heals, I'd go w/ something like Arcane Vit to cover basic filler healing (can pretend the effect is coming from tech gauntlets, or something). Also would have to get a new AoE attack.

    Here's some tweaking of it. I kept the drone- even if they can be killed pretty easily:

    XCOM MEC Support - Freeform
    v2.4.2-29

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Shrug It Off (Con: 5, Pre: 5)
    Level 9: Healthy Mind (Con: 5, Int: 5)
    Level 12: Diplomatic (Int: 5, Pre: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Finesse (Dex: 5, Pre: 5)
    Level 21: Coordinated (Dex: 5, Int: 5)

    Powers
    Level 1: Particle Rifle (advantages)
    Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
    Level 6: Medical Nanites (Rank 2, Rank 3)
    Level 8: Compassion (advantages)
    Level 11: Sonic Boom Generator (Rank 2, Rank 3)
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Arcane Vitality (Rank 2, Rank 3)
    Level 20: Concussion Grenade (Stun Grenade)
    Level 23: Molecular Self-Assembly
    Level 26: Death's Embrace (Rank 2, Pact)
    Level 29: Support Drones (Rank 2, Rank 3)
    Level 32: Masterful Dodge (advantages)
    Level 35: Energy Shield (Rank 2, Rank 3)
    Level 38: Rebirth (advantages)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Jet Pack (Rank 2, Rank 3)
    Level 35: Jump (advantages)

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Sentinel: Wither (2/2)
    Sentry: Fortified Gear (2/3)
    Sentry: Precise (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Mastery: Sentinel Mastery (1/1)

    Can use the grenade to proc Wither and Sentinel Mastery. Gears mostly for Pres, w/ some Con and Int.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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